a few in game suggestions
for the first one how about having pre set bag configurations for each mode? this way if you wanted a certain gun that is only used in one mode u dont have to leave a game to get it because you had it in storage from another game.
and how about allowing the the crates to help mutants as well? they could hold things like hp boost or a spike to help get those realy stubborn enemys.
and finaly how about the option to sell the guns you get from the black market? you have some who have guns that they dont want from a crate or that they need the cash and want to sell a black market gun. or if a gun is on a trial basis then we should be able to terminate the trial early especialy if the gun is broken
and how about allowing the the crates to help mutants as well? they could hold things like hp boost or a spike to help get those realy stubborn enemys.
and finaly how about the option to sell the guns you get from the black market? you have some who have guns that they dont want from a crate or that they need the cash and want to sell a black market gun. or if a gun is on a trial basis then we should be able to terminate the trial early especialy if the gun is broken
Comments
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1st agreed, So annoying to have to keep configuring my bag for each mode I play.86htaedder wrote: »for the first one how about having pre set bag configurations for each mode? this way if you wanted a certain gun that is only used in one mode u dont have to leave a game to get it because you had it in storage from another game.
and how about allowing the the crates to help mutants as well? they could hold things like hp boost or a spike to help get those realy stubborn enemys.
and finaly how about the option to sell the guns you get from the black market? you have some who have guns that they dont want from a crate or that they need the cash and want to sell a black market gun. or if a gun is on a trial basis then we should be able to terminate the trial early especialy if the gun is broken
2. Now, Mutants are OP enough as it is, especially with physics exploits to stop them from being bounced back.
3. Agreed. -
reddeath68 wrote: »for the first one how about having pre set bag configurations for each mode? this way if you wanted a certain gun that is only used in one mode u dont have to leave a game to get it because you had it in storage from another game.
and how about allowing the the crates to help mutants as well? they could hold things like hp boost or a spike to help get those realy stubborn enemys.
and finaly how about the option to sell the guns you get from the black market? you have some who have guns that they dont want from a crate or that they need the cash and want to sell a black market gun. or if a gun is on a trial basis then we should be able to terminate the trial early especialy if the gun is broken
#1 good point, agree'd
#2 good idea, but soldiers have no chance then anymore, to get them
so, at least they need own ones
but anyways, mutants are stong enough
#3 wont happen, since that'd be a loss of money fore z8ames -
1) Not too bad of an idea, really, but it wouldn't really do much for people who only play one mode.
2) Ew, stuff for Muties. No thanks, but more stuff for Soldiers would be nice.
3) Selling them I can tell you Z8 will never consider, simply because they don't like extra GP for people who aren't paying them...but a delete button for extra guns would be nice.
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