New Mutation Mode grenade...

The Molotov co.cktail!

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It doesn't set zombies on fire, that would be overpowered, but every second a mutant stands in it they lose 50 health. Good for keeping those pesky zombies off of choke points and a getting a few hundred damage almost guaranteed each round, but not good for causing massive AOE Damage like the original MM nades. I can get up to 2k damage per nade with those things if I throw them into the cage in Excavation once everyone gets infected! O.o Lasts 10 seconds and has the range of the heart grenade animation. Thoughts?

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