Headphones
Comments
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I use Sony head phones that go to my guitar amp, thy work great i think i paid 20 or 30 us dollars for them.pimpdemnikes wrote: »It's been a ****Ty day and on the top of that I broke my headset.
Isn't this game 2.1? Is buying another gaming headset worth it?
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I had a 120$ headset and the sound was terrible.Did you sit on it?
Tom sat on his headphones and broke them.
Sauce, sit, you got cut from devious.
See what I did dar?
Well, thank you. I ordered a bad headset. I'll see if it's that bad for games. -
IL1keDrenKip wrote: »GAME is NOT 2.1 BADS
Correct. And for those who DO THINK Dren only trolls without thinking, he DID IN FACT do his homework on this before posting his reply.Max_Skillz wrote: »This game is only stereo quality sound, any headset will work.
The batched audio is actually ALL MONO.
. . . . .
First off; This is my job...I'm a certified Audio Engineer [Graduate of SAE NY & FullSail (Florida)]. I'm going to do my best to speak in terms that will BEST be comprehensible to all minds here. The mystery as to whether the audio is 2.1, 3.1, 5.1 or 1.1 will be answered now.
[Channels] value.# of output -- Example: 2.1, that's two channels to one output source (speakers). HERE is an image of the a default packed audio file for Cross Fire. What your looking at is the file info, including the sample rate, mono/stereo and bit of processing; Audio is produced in 8,16 & 32. 8 is basically obsolete anymore, so 16 is actually the lowest quality. Also including the channel view of the wave form. Notice one channel (Mono). With one channel processing EVERYTHING is centered in your output (Speakers/Headphones)...in definition; There is no left and/or right as processed in 2.1. A 2.1 compile is both a left and right mix. HERE is an image of a CF audio file how it would look if it were processed in 2.1. Notice how much larger the file is, and the two separate channels (left & right)...emitting a 2:1 audio ratio. In MOST cases, the left and right channels will be slightly different in sound; Whether cross panning, added processing, or additional portions of a voice.
With that being said; ALL CROSS FIRE AUDIO IS PROCESSED IN MONO 16 BIT. Everything is 1-Track and centered. ALL THE PANNING is done in the general game design and settings. The process in which that is done is long and complicated...including coordinates and position outputs.
2.1 classifies the quality in which it was mixed....
. . . . .
The majority of headphones (excluding iPod headphones) sold are 2.1 and above outputs. But since the audio itself is processed in mono 16bit it won't make a difference whether you use 2.1, 3.1 or 5.1 specialized headphones. What you want to look for is; MHz. Higher the MHz, the greater the output power and quality. As I stated, all the general panning is done in the servers and game design, so ALL HEADPHONES WILL EMIT THE SAME SOUND, IN THE VERY SAME FASHION. It ultimately comes down to MHz as to how your headphones work with it....
-Enjoy
[edit]
Oh- And if CF processed in 2.1, the audio pack alone for commands and radio would be just shy of a half of GB alone for just the audio. -
BobbyBlackk wrote: »Correct. And for those who DO THINK Dren only trolls without thinking, he DID IN FACT do his homework on this before posting his reply.
The batched audio is actually ALL MONO.
. . . . .
First off; This is my job...I'm a certified Audio Engineer [Graduate of SAE NY & FullSail (Florida)]. I'm going to do my best to speak in terms that will BEST be comprehensible to all minds here. The mystery as to whether the audio is 2.1, 3.1, 5.1 or 1.1 will be answered now.
[Channels] value.# of output -- Example: 2.1, that's two channels to one output source (speakers). HERE is an image of the a default packed audio file for Cross Fire. What your looking at is the file info, including the sample rate, mono/stereo and bit of processing; Audio is produced in 8,16 & 32. 8 is basically obsolete anymore, so 16 is actually the lowest quality. Also including the channel view of the wave form. Notice one channel (Mono). With one channel processing EVERYTHING is centered in your output (Speakers/Headphones)...in definition; There is no left and/or right as processed in 2.1. A 2.1 compile is both a left and right mix. HERE is an image of a CF audio file how it would look if it were processed in 2.1. Notice how much larger the file is, and the two separate channels (left & right)...emitting a 2:1 audio ratio. In MOST cases, the left and right channels will be slightly different in sound; Whether cross panning, added processing, or additional portions of a voice.
With that being said; ALL CROSS FIRE AUDIO IS PROCESSED IN MONO 16 BIT. Everything is 1-Track and centered. ALL THE PANNING is done in the general game design and settings. The process in which that is done is long and complicated...including coordinates and position outputs.
2.1 classifies the quality in which it was mixed....
. . . . .
The majority of headphones (excluding iPod headphones) sold are 2.1 and above outputs. But since the audio itself is processed in mono 16bit it won't make a difference whether you use 2.1, 3.1 or 5.1 specialized headphones. What you want to look for is; MHz. Higher the MHz, the greater the output power and quality. As I stated, all the general panning is done in the servers and game design, so ALL HEADPHONES WILL EMIT THE SAME SOUND, IN THE VERY SAME FASHION. It ultimately comes down to MHz as to how your headphones work with it....
-Enjoy
[edit]
Oh- And if CF processed in 2.1, the audio pack alone for commands and radio would be just shy of a half of GB alone for just the audio.
How do you know its mono? The game has left and right sound for directions of footsteps and breath. As far as i know, that = stereo.
Mono outputs the sound equally into both headsets/speakers. which is not the case in crossfire. -
Max_Skillz wrote: »How do you know its mono? The game has left and right sound for directions of footsteps and breath. As far as i know, that = stereo.
Mono outputs the sound equally into both headsets/speakers. which is not the case in crossfire.
If you look at the images I posted in the paragraph, you'll see the audio source file from the file(s). And as I stated, the processing and panning is done in the game design and settings. It's all done with an input/output positional coding. It's a long and complicated process, but has nothing to do with the actually processing quality of the audio. -
BobbyBlackk wrote: »If you look at the images I posted in the paragraph, you'll see the audio source file from the file(s). And as I stated, the processing and panning is done in the game design and settings. It's all done with an input/output positional coding. It's a long and complicated process, but has nothing to do with the actually processing quality of the audio.
I see, sorry didn't look at the pictures >.>
Well in the end I get directional sound ear to ear. so that's stereo sound IMO
I agree I'm wrong about that though ;P -
Max_Skillz wrote: »I see, sorry didn't look at the pictures >.>
Well in the end I get directional sound ear to ear. so that's stereo sound IMO
I agree I'm wrong about that though ;P
It's actually omni-directional. Your players pos. has a center point in which all sounds are center...than when the sounds moves left or right the source audio point moves in degrees +/- in a circle; The further from the point (left or right), the weaker the audio strength. Stereo just means there's multiple channels of layering and processing. -
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Oh pzpzpzpzpzp....
Not really, I got cut cus Chrissay got all butt hurt after I banned him from pugg vent.
Why did you get so defensive all the sudden? I still love you.LMAO. This reminds me of myself a few days ago. I was taking off my headset and I ripped it in half on accident. I picked up these the next day
http://www.amazon.com/Creative-Labs-Blaster-Surround-Headset/dp/B002J9HCV0
I came.
These look comfortable and creative = good sound quality.
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