Advanced stats?
ok my idea is to implament a piece in the score board in game. Like they should have headshot/kills ratio (of the game). Maybe instead of highest kills how about kills - deaths = ? say you have 5kills 2deaths 5-2= 3 your score will be 3. So suggesting better to keep track. Its alot also to highlight the scores in color red=worst score of the game yellow=highest score of game. People say its unnecessary but i would like it implemented just because i think it would up the game. It would also show you if someone hacks like if the headshot count is 20/20 or 15/15 then you know somethings wrong play one round or a minute check it out. Dont like just yell and say no... because its a ok suggestion at least its not stupid. Like VEHICLES!! or how about destructible boxes!! or Bazookas some stuff like that i look away at the game for the scoring. When crossfire is graded it has to be able to show accuracy on the board and it would look pretty cool to me
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justininin wrote: »ok my idea is to implament a piece in the score board in game. Like they should have headshot/kills ratio (of the game). Maybe instead of highest kills how about kills - deaths = ? say you have 5kills 2deaths 5-2= 3 your score will be 3. So suggesting better to keep track. Its alot also to highlight the scores in color red=worst score of the game yellow=highest score of game. People say its unnecessary but i would like it implemented just because i think it would up the game. It would also show you if someone hacks like if the headshot count is 20/20 or 15/15 then you know somethings wrong play one round or a minute check it out. Dont like just yell and say no... because its a ok suggestion at least its not stupid. Like VEHICLES!! or how about destructible boxes!! or Bazookas some stuff like that i look away at the game for the scoring. When crossfire is graded it has to be able to show accuracy on the board and it would look pretty cool to me
Agreed, the MVP or ACE should be calculated based on the difference a player make. In pubs I saw lots of player trying to ace the game by rushing, normally just died with no more than 2 kill. And it seems lots of new players like this strategy. I have lost lots of TDM, with several top guys in our team kdr above 3, while 2-3 has kdr 0.1-0.2 and 3-5 kills.
Z8 might already have this into consideration, but this change might emphasize it.
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