[DISCUSSION] Advanced Table Options

As it stands, the table options are basic with no real intricacy and true separation between 'formats'. I.e. Sniper only doesn't mean snipers only, as with pistols only; The melee option is open. Whats the purpose of the option? I'm not quite sure how the devs didn't conjure this idea in their mind and/or convert it forth into this game. Advanced options allow for a wider base of play [imo]. Allow for click-able weapon options;
  • Assault Rifles
  • Sub Machine Guns
  • Machine Guns
  • Sniper Rifles
  • Shotguns
  • Pistols
  • Melee
  • Thrown (this could even be broken into grenades, flash and/or smoke)
Opening these as click-able options provides ACTUAL game format individuality. Coding a standard fist/hand would take the place of the melee...giving it the same mobility options as the knife; Speed, etc.. and NO ACTION/ATTACK PROPERTIES. When a 'category' of weaponry is excluded, cycling through the weapons would be the same as it is. In the case melee isn't applicable the standard fist/hand would come into play, giving each table an option of individuality. Example: Black Widow - S&D - Sub Machine Guns, Shotguns & Thrown Disallowed...

With this would come an added feature in the UI; Description. A standard pop-up as your player profile is displayed, but in this case giving the ENTIRE table breakdown; Rounds, Weapons, etc.. Anything that is NEEDED to know before entering.

I never quite understood how you could display, and offer a 'Snipers/Pistols Only' match, yet your mixed in with Melee users...As it stands, the ONLY weapon only format would be Knifes Only. The devs have partially constructed this format of function, now come forth with the array...

...Discuss.
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