Teamwork in mm

teamwork thats wat we need for mutation i thought the map excavation wud show how to use teamwork for crossfire players but no WAT DO U DO!!!!!!!! u go after a friggin dropping crate to see wat u get wen theres like 6 mutants is that teamwork? NO, wen theres 1 mutant left do u go after YES AND NO, why YES because it wud be easier to kill, and why NO because everybody gets caught at the end causing the team soldier team to lose >_>. WHY DO U THINK WE HAVE GLITCHERS HAKERS BLOCKERS, CAUSE THERES NO TEAMWORK!!!!!!!!!!!!!!!!! i hope im making a point. :D

Comments

  • U ARE RIGHT, we need teamwork in this game especially for mutation
  • yellow369 wrote: »
    teamwork thats wat we need for mutation i thought the map excavation wud show how to use teamwork for crossfire players but no WAT DO U DO!!!!!!!! u go after a friggin dropping crate to see wat u get wen theres like 6 mutants is that teamwork? NO, wen theres 1 mutant left do u go after YES AND NO, why YES because it wud be easier to kill, and why NO because everybody gets caught at the end causing the team soldier team to lose >_>. WHY DO U THINK WE HAVE GLITCHERS HAKERS BLOCKERS, CAUSE THERES NO TEAMWORK!!!!!!!!!!!!!!!!! i hope im making a point. :D
    I agree with you. >.>
    They really need teamwork. Going after Supply Boxes, glitching, hacking.. -.-'
    But wrong section tho.
  • i always get the section thing wrong lol wat section shud i be in 0_o
  • Before this gets re-sectioned...

    Yep. It'd also be nice if the soldiers would stop sitting RIGHT NEXT TO THE DOOR at Excavation, as well. And I don't mean the blockers (They need to cut it out, too,) but I'm talking about when the mutants are outside, and the soldiers are inside. Stay back from the door. If everyone does that, then we all survive. Let the M60 and RPK users have the right side by the crate. They can keep mutants at the door at bay MUCH more easily than everyone with 30-round guns. Keep the smaller guns ready for any mutants that make it even slightly in...then hammer them hard. Mutant won't last long at all at that point, and will probably die before it can get under the gate and back to a hiding place to heal.
  • Gryphon2 wrote: »
    Before this gets re-sectioned...

    Yep. It'd also be nice if the soldiers would stop sitting RIGHT NEXT TO THE DOOR at Excavation, as well. And I don't mean the blockers (They need to cut it out, too,) but I'm talking about when the mutants are outside, and the soldiers are inside. Stay back from the door. If everyone does that, then we all survive. Let the M60 and RPK users have the right side by the crate. They can keep mutants at the door at bay MUCH more easily than everyone with 30-round guns. Keep the smaller guns ready for any mutants that make it even slightly in...then hammer them hard. Mutant won't last long at all at that point, and will probably die before it can get under the gate and back to a hiding place to heal.
    I always crouch in the center of that area, keeping my M60 Adv. aimed at the gate entrance. While everyone else is wasting ammo on the mutants that run past the gate, I save mine for when they actually try to enter the area. They usually then get pinned in the corner, because they are blocked by the wall behind them, the other mutants trying to get in beside them, and a hail of gunfire coming from the front. The only time that strategy fails, is when some noob gets too close to them and gets hit while already being in the area. 26353290t.gif

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  • LolliRoger wrote: »
    I always crouch in the center of that area, keeping my M60 Adv. aimed at the gate entrance. While everyone else is wasting ammo on the mutants that run past the gate, I save mine for when they actually try to enter the area. They usually then get pinned in the corner, because they are blocked by the wall behind them, the other mutants trying to get in beside them, and a hail of gunfire coming from the front. The only time that strategy fails, is when some noob gets too close to them and gets hit while already being in the area. 26353290t.gif


    20t2p77.jpg


    Yep! That's pretty much exactly what I do. My only slight difference is that I stand up on the ledge just across from the doorway, beside the fence. That way I can see over the heads of the idjits that insist on standing right in front of the doorway. Usually, with luck, even if one gets popped by a mutant I can hammer the new mutant over into the doorway as well, and keep them from the rest of the more intellegent soldiers.

    If only we could just get a big group of us in there...Soldiers would win more often than not.
  • The unfortunate thing is, teamwork will never happen while there's so many noobs, most of which, can't understand basic English.

    We had a serial blocker in Excavation the other day, blocking every single round, so I suggested to leave at least one or two other soldiers (apart from the one who's being blocked) to kill the blocker, but for 13 round did anyone listen? Did they hell. They're all after the points they can gain as an individual, not as a team (notice there's no ACE in MM).

    Mutation was invented for pure teamwork and enjoyment, seems both those goals are going the complete opposite direction.