Anyone could give instruction on this?
http://clan.z8games.com/charstat_cf.aspx?usn=3279888
ADIGA - this is the name of XFire top player
nTotalGame = 12681
nTotalKills = 1481056
nDeath = 23870
nHeadshot = 1366478
So kill per game is: 1481056/12681 ~ 116 kills per game
KDR: 1481056/23870 ~ 62:1
HeadShotRatio: 1366478/1481056 = 92.2%
I mean, could someone show a proper way to do this?
Based on my experience, Over 50 kills per TDM need a good assaulter, over 10:1 ratio need carefully camping and luckily teammate covers your back when necessary. But this two can not combined.
Honestly, if I saw someone like this in a game, I will call for vote, then if vote would not success, I would quit and change another game......
ADIGA - this is the name of XFire top player
nTotalGame = 12681
nTotalKills = 1481056
nDeath = 23870
nHeadshot = 1366478
So kill per game is: 1481056/12681 ~ 116 kills per game
KDR: 1481056/23870 ~ 62:1
HeadShotRatio: 1366478/1481056 = 92.2%
I mean, could someone show a proper way to do this?
Based on my experience, Over 50 kills per TDM need a good assaulter, over 10:1 ratio need carefully camping and luckily teammate covers your back when necessary. But this two can not combined.
Honestly, if I saw someone like this in a game, I will call for vote, then if vote would not success, I would quit and change another game......
Comments
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http://clan.z8games.com/charstat_cf.aspx?usn=3279888
ADIGA - this is the name of XFire top player
nTotalGame = 12681
nTotalKills = 1481056
nDeath = 23870
nHeadshot = 1366478
So kill per game is: 1481056/12681 ~ 116 kills per game
KDR: 1481056/23870 ~ 62:1
HeadShotRatio: 1366478/1481056 = 92.2%
I mean, could someone show a proper way to do this?
Based on my experience, Over 50 kills per TDM need a good assaulter, over 10:1 ratio need carefully camping and luckily teammate covers your back when necessary. But this two can not combined.
Honestly, if I saw someone like this in a game, I will call for vote, then if vote would not success, I would quit and change another game......
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