New Mode - Assassination [ASC's]
Comments
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muhamadawad wrote: »I would like to thank you for the effort,
and im sure you spent alot of time to bring somthing like this.
its a very good idea but i dont think anybody gona say we like it Or a GM gona answer you.
i made the topic chained mutant and protect the VIP mode and everyone sayin bla bla.and its bad idea..:D
the problem is, the people who criticize you, they actually never used thier brain to make somthing for the game.
In my opinion its perfect game mode and hope they do it in game next patch.
Thank you,wish you good luck.
Cpt, Awadinho
I understand that, just trying to show people some reasoning (to those who fail to read most specifically) and ideas. Suggestions is a place where such things are done. Doesn't mean they WILL be implemented, I already know this.
Your VIP idea, is something I think would suit a game like CF as well. There's bound to be a point in time where Rival Factions will have a confrontation with the leaders and that would be a perfect mode. Thanks for the input though, always appreciated. ^..^ Doubtful it will be in the next patch though, its not really a small thing. XD -
the team also only has a maximum of 4 people against 12 others who are hunting them. they aren't completely invisible after all. just like ghosts there's ways to spot them. and if your wondering about snipers, scoping/zooming causing one to be visible.
Ever fought a ghost with a shovel? Now try fighting one with an AWM since no scoping is pretty easy. Or an M4A1 Custom.muhamadawad wrote: »I would like to thank you for the effort,
and im sure you spent alot of time to bring somthing like this.
its a very good idea but i dont think anybody gona say we like it Or a GM gona answer you.
i made the topic chained mutant and protect the VIP mode and everyone sayin bla bla.and its bad idea..:D
the problem is, the people who criticize you, they actually never used thier brain to make somthing for the game.
In my opinion its perfect game mode and hope they do it in game next patch.
Thank you,wish you good luck.
Cpt, Awadinho
Apparently YOU cannot use your brain. Chained mutant would be too easy for GR. Just pick off the BL forced to defend the mutant, and then kill the mutant.
Same goes for VIP, since it is the same mode, just different looking character, and GR on defense (And at a HUGE disadvantage) instead of offense.
So do not insult someone just because you think your opinion is god and infallible, and that other people can see the huge holes in your idea. -
would be really fun.Thought I'd post a new mode type that may be interesting for some people. Here's a brief introduction to it for some to read and the rules and game-play will be posted below.
Dragon of the black list organization approached the stand in front of a group of dedicated men and women before him. Gazing upon them with expectant eyes as they stood at attention. "You have been gathered here because you are the best of the best of our elite ghost squadrons. Never failing a mission, succeeding everything tossed at you. Our plans are coming along smoothly, however, we have a small complication. It seems we have some traitors in our midst. They are not amongst us in this room I'm sure, you've all dedicated yourselves to our cause. Ghost believes however that we need to root out those who stand against us, even if they wear our colours. You will all be designated to various locations with your teammates or with the enemy to infiltrate their ranks. There you will be stationed, when the opportunity strikes you will commence the operation you received in briefing. You are not to alert anyone else about your duty, some of you will be set in with squads to handle this if we deem it too risky to complete alone. Eliminate all, leave none alive. There can be no witnesses and we cannot allow the Global Risk to impede on our plans anymore. You know what you are all to do.... Dismissed."
The Global Risk having learned of their Ghost technology and even their Nanotechnology experiments, they began to combat these new weapons. The mutant super soldiers turning against their fellows, along with the two opposing factions working together against such was deemed unacceptable, even under the circumstances. It was then the Black List secretly began their Advanced Stealth Commando's program. With improved technology that would allow them to go in armed more properly, making them more efficient killers. Mainly only used for eliminating those who posed a serious threat to the Black List organization.
Game type variants: Search & Destroy/Ghost Mode, Elimination, Snatch & Grab*
-Players will enter the lobby in FFA/MM style. Choosing BL or GR doesn't matter except for preference as either have a chance of being the 'undercover operatives'.
-Once the game begins, depending on the number of players a random number of people will be selected to be a ASC. (1 for 4 players, 2 for 8, 3 for 12, 4 for 16. etc.) Spawning will either be site based, where the ASC team is coupled in a spot and the others spread out or in another area.
-The ASC can use any weapons. Firing, moving and scoping makes them visible to a degree, varying on the action. Optionally they have the lessened breath or footsteps, or such items can work for this mode as well. Otherwise normally they act as regular ghosts.
-S&D and Elimination are pretty straightforward for objectives. Kill all or destroy the objective. Snatch & Grab is similar to Search & Destroy, but in reverse, where the ASC must retrieve or get an objective object and bring it back to a spot or kill everyone to succeed.
-Both the remaining BL and GR team will be working to find and root out the ASC or foiling their plans, needing to work together at the great advantage the cloaked assassin's have.
-If the time runs out, the remaining BL and GR on the opposite team of the ASC win. Kills count for kills, but 1 extra point is added for the winning side to their kill score.
-The ASC have the standard 100 HP as do the rest of the players unless equipped with items to add AC. Also, ASC take no damage/make no sound from falling. - Optional.
Bout all I could think of in terms of this mode, i wouldn't mind hearing comments or suggestions for such. Also... Here is an example reference of what is basically the idea of the mode, but retouched. Not done by me. Just to give an idea of what I'm aiming at.
http://www.youtube.com/watch?v=8Ujy7ePFvsQ -
Ever fought a ghost with a shovel? Now try fighting one with an AWM since no scoping is pretty easy. Or an M4A1 Custom.
Apparently YOU cannot use your brain. Chained mutant would be too easy for GR. Just pick off the BL forced to defend the mutant, and then kill the mutant.
Same goes for VIP, since it is the same mode, just different looking character, and GR on defense (And at a HUGE disadvantage) instead of offense.
So do not insult someone just because you think your opinion is god and infallible, and that other people can see the huge holes in your idea.
Lets see you contribute an idea to the community?
Then you can talk.
kthxbye. -
Ever fought a ghost with a shovel? Now try fighting one with an AWM since no scoping is pretty easy. Or an M4A1 Custom.
I've fought ghosts with shovels, alot of them are charger nubs that eat my lead and don't get back up. Sure, awm no scoping may be easy for some, not everyone. You need to stop thinking everyone has to be/is pro and realize the fun side. Besides, unlike ghost mode, your team is limited versus a vast force against you. 4 guns against one in ratio. Someone who thinks they can easily kill no scope 4 people in one sitting and not be seen is probably either someone you don't wanna play against to begin with from their skill, or stupid enough to think they can win the day and find they die just as easily as everyone else. Its not impossible, just like MM and everything else, it depends a little bit more than just your guns. -
I've already sided with more maps for the current modes.
Siskel and Ebert didn't make movies. Doesn't change their power as critics.
So please, think before you speak, it helps.
While new modes are nice, I don't want hole filled modes that are as unbalanced as unbalanced can be.
As I said, theres only so many places GR could go (In VIP) so the enemies ALREADY have a HUGE advantage over them. It is unbalanced.
In Assassin, you think "Oh, well once they fire they become visible!" bunnyhop? Ever heard of it? It is already hard enough to take out an opponent who has to bunnyhop CLOSE to you to kill you, now image one that doesn't have too. All that would happen is frstration once someone whose ANY decent skill with an AWM (Even "I" can get kills with it, and I SUCK at sniping) will pop off a shot, bunnyhop around for a few, pop off another shot, so on so forth. -
In Assassin, you think "Oh, well once they fire they become visible!" bunnyhop? Ever heard of it? It is already hard enough to take out an opponent who has to bunnyhop CLOSE to you to kill you, now image one that doesn't have too. All that would happen is frstration once someone whose ANY decent skill with an AWM (Even "I" can get kills with it, and I SUCK at sniping) will pop off a shot, bunnyhop around for a few, pop off another shot, so on so forth.
90% people can't bunny hop anyways, they THINK they do, but they don't. A few people who are skillful enough to bunny hop, its a different story using a knife and killing people versus using a gun doing so. You have spread and everything else to go with it. Your also forgetting, ASC's that camp are also at a disadvantage, having time against them as well. They can't just sit still when they have an objective to meet.
The point is, why are you using what skilled players can do as an excuse? I assume you did watch the video right? Do you think it was all that hard for the people to kill those invisible BL? Not at all. Take that into consideration. Don't look at it skill versus gameplay potential, otherwise why not rage about super mutants with 1 shots to turn you? Not saying your points aren't valid, but very narrow. -
Whats not to get? I'd gladly explain it for you. Thought the mode was pretty simple overall.
that would be scary and way too easy i say heck with it lets be a team of 16 vs 100cpu we work together as BL or GR fighting our way through the area if you die you must be revived(within 30seconds) or wait till the game ends or the area is clear done easy explainedBasically he means ghosts with guns. -
justininin wrote: »that would be scary and way too easy i say heck with it lets be a team of 16 vs 100cpu we work together as BL or GR fighting our way through the area if you die you must be revived(within 30seconds) or wait till the game ends or the area is clear done easy explained
Scary and way too easy? I would like to hear your thoughts on such.
As for the 16 vs 100cpu, i sadly don't think Crossfire is going to be implementing AI any time soon if at all. Though I indeed enjoy a good large scale battle myself with the odds stacked against you. -
I don't "Rage" about mutants, because while the mutants are 1 hit kill, the unbalance is not from that, but from the fact the mutant is random, so there is no way to prepare for the mutant.90% people can't bunny hop anyways, they THINK they do, but they don't. A few people who are skillful enough to bunny hop, its a different story using a knife and killing people versus using a gun doing so. You have spread and everything else to go with it. Your also forgetting, ASC's that camp are also at a disadvantage, having time against them as well. They can't just sit still when they have an objective to meet.
The point is, why are you using what skilled players can do as an excuse? I assume you did watch the video right? Do you think it was all that hard for the people to kill those invisible BL? Not at all. Take that into consideration. Don't look at it skill versus gameplay potential, otherwise why not rage about super mutants with 1 shots to turn you? Not saying your points aren't valid, but very narrow.
And skilled? Most people can bunnyhop nowadays. Almost every ghost I play does it, and only a portion of those do it poorly, but poorly from 3x the distance they are now is still enough to give them time to line up a HS.
so no, it is not a narrow complaint but a very VALID complaint. Ghosts can already win with melee, being forced to get close to their opponents for a kill, now imagine them being able to be across the map and snipe you with any gun because you can't see them.
As I said, a need idea, but with more holes in it then a Fish in Normandy. -
WhiteTigerXL wrote: »I don't "Rage" about mutants, because while the mutants are 1 hit kill, the unbalance is not from that, but from the fact the mutant is random, so there is no way to prepare for the mutant.
And skilled? Most people can bunnyhop nowadays. Almost every ghost I play does it, and only a portion of those do it poorly, but poorly from 3x the distance they are now is still enough to give them time to line up a HS.
so no, it is not a narrow complaint but a very VALID complaint. Ghosts can already win with melee, being forced to get close to their opponents for a kill, now imagine them being able to be across the map and snipe you with any gun because you can't see them.
As I said, a need idea, but with more holes in it then a Fish in Normandy.
The ASC candidates would be random as well upon spawning, and yes, you can prepare for a mutant. Its really easy actually. Its called aiming your gun, watching your radar and getting into a good spot. Its not hard to kill a mutant. Easiest mode for xp and gp.
Sadly either your conception on skilled bunny hoppers is quite incorrect, either that or your fps/ping sucks so bad you can't tell the difference. Plus you can usually hear them long before they can even get close enough, let alone them even bhopping. The only reason Ghosts usually win is because of the bomb. Its uncommon for them to win simply from kills alone, they use distractions like the bomb. Your 'valid' complaint still isn't really working any grounds sadly. As your lack of evidence that this mode would be as you said (as where i actually supplied a video) for it being a failure, the statements you said above only being based on either team's skill and not remembering the key facts that the balance of the mode. Its not 8 vs 8 like ghost mode. Even then, the buddy system is usually enough to end a ghost. one gr dies, the ghost dies by his buddy. wouldn't be hard for the soldier team to win that way. watch bullet trails and body animations. listen to sound. The GR team won in both the video above and the RF 03 match, tell me how they have the crappy end of the stick? Besides, like MM, this isn't for competitive play, but fun modes most likely. -
The ASC candidates would be random as well upon spawning, and yes, you can prepare for a mutant. Its really easy actually. Its called aiming your gun, watching your radar and getting into a good spot. Its not hard to kill a mutant. Easiest mode for xp and gp.
Sadly either your conception on skilled bunny hoppers is quite incorrect, either that or your fps/ping sucks so bad you can't tell the difference. Plus you can usually hear them long before they can even get close enough, let alone them even bhopping. The only reason Ghosts usually win is because of the bomb. Its uncommon for them to win simply from kills alone, they use distractions like the bomb. Your 'valid' complaint still isn't really working any grounds sadly. As your lack of evidence that this mode would be as you said (as where i actually supplied a video) for it being a failure, the statements you said above only being based on either team's skill and not remembering the key facts that the balance of the mode. Its not 8 vs 8 like ghost mode. Even then, the buddy system is usually enough to end a ghost. one gr dies, the ghost dies by his buddy. wouldn't be hard for the soldier team to win that way. watch bullet trails and body animations. listen to sound. The GR team won in both the video above and the RF 03 match, tell me how they have the crappy end of the stick? Besides, like MM, this isn't for competitive play, but fun modes most likely.
LOL 42 ping average here, 70 FPS. 5.11/1 KDR in ghost.
You keep thinking the ghosts are going to be close enough to be even heard. Why would they? The buddy system ONLY works when the ghost can be pinpointed, but when the ghost can fire of 2 rounds to the head and quickly bunnyhop away and repeat before you can find him, you have a very balanced mode.
And 4 vs 12 isn't a big deal. As I said, just line up for head, bunnyhop, and you're pretty untouchable. Unless this idea is to shove ghosts into small maps like lab in this mode, in which case, Gr MIGHT stand a chance.
And ghosts never win without bomb? Really? Have you EVER played ghost? There has been PLENTY of times I have beat GR in ghost without ever planting once. It is called breathe down and bunnyhop. -
This mode sounds GREAT but it is unbalanced. If the ghosts could only carry the m9 maybe. Just having a gun wielding ghost is terrible. I don't know of anything that would do this mode any better since I really can't get an idea of how it would be played. Maybe it will kick in sometime later and I let you know.
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WhiteTigerXL wrote: »LOL 42 ping average here, 70 FPS. 5.11/1 KDR in ghost.
You keep thinking the ghosts are going to be close enough to be even heard. Why would they? The buddy system ONLY works when the ghost can be pinpointed, but when the ghost can fire of 2 rounds to the head and quickly bunnyhop away and repeat before you can find him, you have a very balanced mode.
And 4 vs 12 isn't a big deal. As I said, just line up for head, bunnyhop, and you're pretty untouchable. Unless this idea is to shove ghosts into small maps like lab in this mode, in which case, Gr MIGHT stand a chance.
And ghosts never win without bomb? Really? Have you EVER played ghost? There has been PLENTY of times I have beat GR in ghost without ever planting once. It is called breathe down and bunnyhop.
16 ping, 120 fps. and i don't normally keep track of my ghost mode match scores except the good ones.
because most ghosts don't even realize they can be found by their breath. even recently players are JUST finding this out. usually the ones that are still trying to perfect bunnyhop. its not hard to spray or shot where your buddy dies, walk patters are predictable. The ones that die often are the ones that think they are untouchable. you honestly think 1 gunned ghost would win against that many people? hell, even 12 nades in random spots would end any ghost usually. theres only so many places one can hide. and to correct you, i never said the ghosts never win without the bomb, i said usually they can't win without it. I've played ghost plenty of times, its fun. breathe down and bunnyhop aren't the perfect combo. not everyone buys it either, very few do.
but... instead of this pointless arguing how about suggesting something to balance it then hm? if your gonna do constructive criticism then put in actual input. not just 'no way it sucks gtfo' bs. I want to hear what part of the mode you would change, without eliminating it completely. -
The ONLY way I could think, is to give ghosts pistol only, and ONLY give them Predator camo (If you need a youtube clip to get what I mean I will provide you with one) But really, giving someone INVISIBLE a gun (And with how easy HS are in this game since you can keep your gun at one level and get HS' out the arse XD)16 ping, 120 fps. and i don't normally keep track of my ghost mode match scores except the good ones.
because most ghosts don't even realize they can be found by their breath. even recently players are JUST finding this out. usually the ones that are still trying to perfect bunnyhop. its not hard to spray or shot where your buddy dies, walk patters are predictable. The ones that die often are the ones that think they are untouchable. you honestly think 1 gunned ghost would win against that many people? hell, even 12 nades in random spots would end any ghost usually. theres only so many places one can hide. and to correct you, i never said the ghosts never win without the bomb, i said usually they can't win without it. I've played ghost plenty of times, its fun. breathe down and bunnyhop aren't the perfect combo. not everyone buys it either, very few do.
but... instead of this pointless arguing how about suggesting something to balance it then hm? if your gonna do constructive criticism then put in actual input. not just 'no way it sucks gtfo' bs. I want to hear what part of the mode you would change, without eliminating it completely.
My thought is, make their camo more like the SPY's from Team Fortress 2, where they need to activate it, and it only works for a short amount of time. At that. Make it so when they switch to their gun, the camo turns off. This, plus more intricate levels (Taller levels with more platforms, twists, turns, etc) could actually balance this mode. -
WhiteTigerXL wrote: »The ONLY way I could think, is to give ghosts pistol only, and ONLY give them Predator camo (If you need a youtube clip to get what I mean I will provide you with one) But really, giving someone INVISIBLE a gun (And with how easy HS are in this game since you can keep your gun at one level and get HS' out the arse XD)
My thought is, make their camo more like the SPY's from Team Fortress 2, where they need to activate it, and it only works for a short amount of time. At that. Make it so when they switch to their gun, the camo turns off. This, plus more intricate levels (Taller levels with more platforms, twists, turns, etc) could actually balance this mode.
Wouldn't mind a link to such actually. Sounds intriguing. Active camou only in certian cases does sound good. being only cloaked with a knife and visible with a gun sounds reasonable. never played TF2 though (i wanna so bad) so i unfortunately have no idea what the spy is capable of besides his class disguise and such. sounds like definatley a good idea. no doubt the ghost technology would be perfected for perfect camouflage anyways. and with how levels are goign about these days, they will be bigger. the new Lab2 is pretty damn big, almost Metro sized. -
Ohhh I understand what your saying.
I've played something along the lines of this in Starcraft :P
It's like you have a team, you don't know where everyone else is, you walk around, and there's a silent assassin that you don't see, you don't know who it is, it's chosen randomly. They can kill you, or you can kill them.
It's a great idea, but for it to work, things like minimap would have to be disabled and etc. -
Wouldn't mind a link to such actually. Sounds intriguing. Active camou only in certian cases does sound good. being only cloaked with a knife and visible with a gun sounds reasonable. never played TF2 though (i wanna so bad) so i unfortunately have no idea what the spy is capable of besides his class disguise and such. sounds like definatley a good idea. no doubt the ghost technology would be perfected for perfect camouflage anyways. and with how levels are goign about these days, they will be bigger. the new Lab2 is pretty damn big, almost Metro sized.
http://www.youtube.com/watch?v=7qdZ6tc2Fh4
This is the Spy from TF2's gameplay
http://www.youtube.com/watch?v=7qdZ6tc2Fh4
I like the idea of invisible when having a knife only, but you can't use a gun AND be invisible, this would force more skill out of the assassin and require faster reflexes rather then ALWAYS getting AT LEAST 1 free kill before you become visible.
(Note this is a video of deathmatch style play, so in that case it makes sense to allow short term invisibility when moving) -
Rzrbladekiss wrote: »i dont get itWhats not to get? I'd gladly explain it for you. Thought the mode was pretty simple overall.
Its is sort of complex to understand but i get it. Its basically mutant mode but instead of mutants there would be ghosts. I like it but confused about if the ghost would have gun or knife -
Its is sort of complex to understand but i get it. Its basically mutant mode but instead of mutants there would be ghosts. I like it but confused about if the ghost would have gun or knife
After some revision, thinking upon the idea of having the ghosts having knives when they're stealthed, but able to switch to weapons at the cost of being visible. -
DrakulBlade wrote: »rofl i looked at the vid are you sure 4 people i saw a whole team wdf sneaky but WOw...
I think 4 people max against 12 others would be sufficient. After all, It would take some time for many to adjust to the type of style it would have. Along with many different ways for ASC's to manage their attacks and more.
The video, is just a demonstration, the video simply shows a SnD match in EagleEye with the whole BL team ghosted. It would obviously differ.
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