mutant protect humans
Which more than I think it's annoying when a mutant protects a player by stand in the way through a narrow passage?
I have a tip that might be able to remove the problem.
If a mutant is still, he will be healed...
If they program so a mutant wen full HP is still than more then 15sec he will be damaged... and if he not move, he will die
I think that will work
I have a tip that might be able to remove the problem.
If a mutant is still, he will be healed...
If they program so a mutant wen full HP is still than more then 15sec he will be damaged... and if he not move, he will die
I think that will work
Comments
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Which more than I think it's annoying when a mutant protects a player by stand in the way through a narrow passage?
I have a tip that might be able to remove the problem.
If a mutant is still, he will be healed...
If they program so a mutant wen full HP is still than more then 15sec he will be damaged... and if he not move, he will die
I think that will work
you talking about a anti block function i agree its pretty irritating heres a tip for the zone 13 crate blockers instead of infecting the blocker right off the bat ignore him and try to get inside and get the human then get the blocker much easyer -
StarHeroDX wrote: »you talking about a anti block function i agree its pretty irritating heres a tip for the zone 13 crate blockers instead of infecting the blocker right off the bat ignore him and try to get inside and get the human then get the blocker much easyer
so your saying logic instead of rules that hurt other players. I like it -
worst idea ever to be thought of. There should be no reason for one mutant to die when standing still after getting auto healed. Lets say that A person was afk due to a quick bathroom break and he was still a mutant and he came right back on, he would've been dead (as a mutant)before touching the keyboard. Besides mutants are over powered anyways.
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Which more than I think it's annoying when a mutant protects a player by stand in the way through a narrow passage?
I have a tip that might be able to remove the problem.
If a mutant is still, he will be healed...
If they program so a mutant wen full HP is still than more then 15sec he will be damaged... and if he not move, he will die
I think that will work
Fail idea. Nuff said.
It would be better if they just added kick. :l -
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