n00b map guide
Sorry if I repeated a previous post, but a quick search showed me no results for map guides.
This guide is intended for n00bs, but feedback from experienced players is most welcome. I will not cover every map, because I do not know every map well enough - so will just begin with some of the most common TDM maps. Experienced players please add guides to the maps that I do not cover.
Before we begin I would like to urge n00bs not to be 'the boy who cried hack'. Be aware that several players on the rookie server are on their 2nd, 3rd, 4th, even up to 7th account. They WILL pwn you. Period. I have been playing CF for about a month, I'm not pro by any means, but I know some maps well, and am used to several weapons. In all that time, possibly a couple of hundred games, I have only come across 1 genuine hack user who I could be sure was hacking. Some players are just damn good!
As an example (on my 3rd account) a game on Egypt. I went 47 kills for 12 deaths, and was not even 1st on my team, a guy was on 52 for 11. The opposing team cried hack, but they had no experience of 'the Egypt rush'. I'll explain in a moment.
Map 1 - Egypt (TDM) - Perhaps the most well played map of all. This map is close quarters frenzied mayhem. It is a very easy map to learn the basic layout because of the small size. The sniper threat is very low on this map, and there are only 2 narrow channels that have a vision of the entire length of the map. Other than those 2 channels, snipers tend to favour the higher areas just outside the base entrances. If you are not an expert sniper then do not bother with the sniper rifles here. (besides, it is more fun to get in amongst the mayhem on Egypt).
Egypt rule No1; LEARN YOUR ANGLES. Some positions offer you great angles on enemy advances, and if you pick the right spot a 5-10 second stay there might win you an ultra kill. But the angles on Egypt go much further than just firing lines. Grenade angles are very worthwhile to learn. Compared to most FPS games grenades on CF are relatively weak, however, some well placed naids on Egypt really can turn the game.
If there is an enemy sniper camping one of the channels then you can jump from the raised are just to the right of your main base entrance and get a nice long distance naid kill on him.... Enemy team charging your main entrance? 4 or 5 ways to deal with this depending on the charge location. The 1st way is risky as it may injure your allies charging out, it is bouncing a grenade from the inside (left hand side) of your base entrance door. Only use if enemies are right on top of you. Secondly (for enemies coming the same way, but slightly further away) use the closest pillar on the right of your main base entrance, this can often earn you a double kill on an enemy charge. (you will want to aim for the right hand side of the pillar). A simple one is a straight close range naid at the floor just where they turn the corner to attack your main entrance. On the far entrance side you can lob a shallow naid over the wall, or use the pillar on that side. From here you can also use the central pillar to hit enemies coming both ways.
Egypt rule No2; DO NOT BLOCK!!! Because Egypt is such a narrow map, blocking teammates can be a major annoyance. As a rule, do not camp in an area that is very narrow (doorways, ruined walls - outer level walls, etc) Players will not take kindly to teammates who block their escape route, or block their way to a double headshot for an ultrakill spree. Besides this, blocking can give enemy players a very good chance to get a double kill or more. I have personally had a mega kill from this, and suffered one from it... several times.
Egypt rule No3; MOVEMENT. Good movement is key to being good at Egypt. I like to use 'pop out attacks' when an enemy charges a certain area (pop out, spray some fire, dive back into cover, pop out again quickly, etc) This is a good way to earn a few easy kills, but also provides your teammates with easier kills (assists), It can be very annoying for an inexperienced opponent if you work in cohort with a good player shooting from another angle. Try to know where your teammates are, and don't get annoyed if they get the kills and you do not. Persist and the kills will come. Movement is very important to winning battles in the 'middle ground'. Try to avoid common grenade routes, including those of teammates who are behind you and do not know your location.
Egypt rule No4; BEWARE OF HIGH PLACES. Never, ever stay in a high place for long, but always keep a sharp eye out when you turn a corner for enemies who may be there. High places on Egypt are a gamble, they can give you a great firing line on opponents, or offer them an easy headshot.
Egypt rule No5; THE INFAMOUS EGYPT (ZERG) RUSH!!! This can be a kill spree gaining dream, or a terrible nightmare, depending on which end of the rush you are on. Usually (but not always) the defenders suffer. If your team loses the middle ground then you are in danger of being rushed. On Egypt this is what most often draws n00bs to cry 'Hack! Hack!' The Egypt rush can be an absolute nightmare for a disorganized team. It is not because of hacks, it is because of absolute, unrelenting pressure. (imagine a street fight.... the Egypt rush is like an enemy that has you pinned down, with his knees blocking your arms, and pummeling your face with punches.) There are 3 ways to break the rush; 1 is an organized effort by the team working together, which can even result in a counter rush to change the pace of the game. 2 is if you have a great player on your team, watch and learn. 3 (which is what I often do) is to switch to a setup with flashbangs, lob one - charge out spraying, and hope that your teammates took the hint. I'm not a great player (perhaps just above average), but many times I have single handedly countered the rush with careful use of flashbangs.
Map 2 - Cargo Ship (TDM) - Another popular map. Similar to Egypt in many ways, but slightly more open, and favouring good mid-range fighters as opposed to Egypt's' close range tactics. Very slightly more danger from snipers, but still not a snipers paradise.
Cargo Ship rule No1; DIAGONAL ANGLES. Mid distance diagonal angles are great on this map if you are accurate enough. You can both cover a teammate advance or hold back an enemy advance if you are good enough. Aim for the head where possible.
Cargo Ship rule No2; TURNING CORNERS. Nothing is worse than turning a corner on this map and finding a Shotty or Kriss in your face. If you have a poor ping especially, then start firing BEFORE you turn a corner, you never know where an enemy may be lurking. On the defensive, corners are quite easy to hold here, all you need to worry about are grenades and reloads.
Cargo Ship rule No3; WATCH YOUR BACK. If you are not careful being killed from behind can become a very annoying habit on this map. Remember that if you are charging the enemy, they can approach you from behind via the underground sniper routes. If your team has just beaten back a charge, be careful exiting your base - a straggler may have occupied a blind spot behind your base door or one of the crates. The behind side of the big pile of crates you can climb onto (about 1/3 the way down the map from your base) is often a favoured spot for the enemy to reload or take a break from a close naid.
Cargo Ship rule No4; THE LONG NAID. Practice your grenade trajectory, long distance grenades on this map can result in some very pleasing kills. The 3 best areas to throw for are; the 2 corners where the enemies exit their base, and the central area where the 2 cargo boxes form a V (about 2/3 the way down the map from your own base).
Cargo Ship rule No5; Sniper positions. The 2 sniper positions (on the left hand side if you are coming out of your base) are not very good unless you are a great player. You may get 1 or even 2 kills from here, but it is unlikely that you will get more as soon as the enemy know your position. To headshot you from here is easy. (I played one game and took the same guy out 7 times in a row before he stopped going there) It is better to use these positions to drop down and flank the enemy rather than camp there.
Cargo Ship rule No6; THE RUSH. Almost as effective as the Egypt rush, however - if you are on the charging team you can not afford to push it as far forwards as you can with the Egypt rush. Going directly into the enemy spawn point here will almost certainly result in death. The best place to hold on the rush is 2 sets of big crates back. It is very tempting to keep moving forwards, but you are probably most likely to stay alive longer, and get more kills if you hold back a little. Keep the pressure on, but do not apply too much pressure. The rush on this level is easier to counter than the Egypt rush because the level is a little bigger. A lucky break on Egypt will not get you very far, but on this level a lucky break might see you countering the enemy rush. Work with your team, cover the angles.
I want to come back to this and cover Monaco, Mexico, and Power Plant personally, but any other maps then experienced player please offer your advice for the n00bs. Always remember that you were a n00b once, even if it was 15 years ago when you first started playing FPS games online.
Peace
This guide is intended for n00bs, but feedback from experienced players is most welcome. I will not cover every map, because I do not know every map well enough - so will just begin with some of the most common TDM maps. Experienced players please add guides to the maps that I do not cover.
Before we begin I would like to urge n00bs not to be 'the boy who cried hack'. Be aware that several players on the rookie server are on their 2nd, 3rd, 4th, even up to 7th account. They WILL pwn you. Period. I have been playing CF for about a month, I'm not pro by any means, but I know some maps well, and am used to several weapons. In all that time, possibly a couple of hundred games, I have only come across 1 genuine hack user who I could be sure was hacking. Some players are just damn good!
As an example (on my 3rd account) a game on Egypt. I went 47 kills for 12 deaths, and was not even 1st on my team, a guy was on 52 for 11. The opposing team cried hack, but they had no experience of 'the Egypt rush'. I'll explain in a moment.
Map 1 - Egypt (TDM) - Perhaps the most well played map of all. This map is close quarters frenzied mayhem. It is a very easy map to learn the basic layout because of the small size. The sniper threat is very low on this map, and there are only 2 narrow channels that have a vision of the entire length of the map. Other than those 2 channels, snipers tend to favour the higher areas just outside the base entrances. If you are not an expert sniper then do not bother with the sniper rifles here. (besides, it is more fun to get in amongst the mayhem on Egypt).
Egypt rule No1; LEARN YOUR ANGLES. Some positions offer you great angles on enemy advances, and if you pick the right spot a 5-10 second stay there might win you an ultra kill. But the angles on Egypt go much further than just firing lines. Grenade angles are very worthwhile to learn. Compared to most FPS games grenades on CF are relatively weak, however, some well placed naids on Egypt really can turn the game.
If there is an enemy sniper camping one of the channels then you can jump from the raised are just to the right of your main base entrance and get a nice long distance naid kill on him.... Enemy team charging your main entrance? 4 or 5 ways to deal with this depending on the charge location. The 1st way is risky as it may injure your allies charging out, it is bouncing a grenade from the inside (left hand side) of your base entrance door. Only use if enemies are right on top of you. Secondly (for enemies coming the same way, but slightly further away) use the closest pillar on the right of your main base entrance, this can often earn you a double kill on an enemy charge. (you will want to aim for the right hand side of the pillar). A simple one is a straight close range naid at the floor just where they turn the corner to attack your main entrance. On the far entrance side you can lob a shallow naid over the wall, or use the pillar on that side. From here you can also use the central pillar to hit enemies coming both ways.
Egypt rule No2; DO NOT BLOCK!!! Because Egypt is such a narrow map, blocking teammates can be a major annoyance. As a rule, do not camp in an area that is very narrow (doorways, ruined walls - outer level walls, etc) Players will not take kindly to teammates who block their escape route, or block their way to a double headshot for an ultrakill spree. Besides this, blocking can give enemy players a very good chance to get a double kill or more. I have personally had a mega kill from this, and suffered one from it... several times.
Egypt rule No3; MOVEMENT. Good movement is key to being good at Egypt. I like to use 'pop out attacks' when an enemy charges a certain area (pop out, spray some fire, dive back into cover, pop out again quickly, etc) This is a good way to earn a few easy kills, but also provides your teammates with easier kills (assists), It can be very annoying for an inexperienced opponent if you work in cohort with a good player shooting from another angle. Try to know where your teammates are, and don't get annoyed if they get the kills and you do not. Persist and the kills will come. Movement is very important to winning battles in the 'middle ground'. Try to avoid common grenade routes, including those of teammates who are behind you and do not know your location.
Egypt rule No4; BEWARE OF HIGH PLACES. Never, ever stay in a high place for long, but always keep a sharp eye out when you turn a corner for enemies who may be there. High places on Egypt are a gamble, they can give you a great firing line on opponents, or offer them an easy headshot.
Egypt rule No5; THE INFAMOUS EGYPT (ZERG) RUSH!!! This can be a kill spree gaining dream, or a terrible nightmare, depending on which end of the rush you are on. Usually (but not always) the defenders suffer. If your team loses the middle ground then you are in danger of being rushed. On Egypt this is what most often draws n00bs to cry 'Hack! Hack!' The Egypt rush can be an absolute nightmare for a disorganized team. It is not because of hacks, it is because of absolute, unrelenting pressure. (imagine a street fight.... the Egypt rush is like an enemy that has you pinned down, with his knees blocking your arms, and pummeling your face with punches.) There are 3 ways to break the rush; 1 is an organized effort by the team working together, which can even result in a counter rush to change the pace of the game. 2 is if you have a great player on your team, watch and learn. 3 (which is what I often do) is to switch to a setup with flashbangs, lob one - charge out spraying, and hope that your teammates took the hint. I'm not a great player (perhaps just above average), but many times I have single handedly countered the rush with careful use of flashbangs.
Map 2 - Cargo Ship (TDM) - Another popular map. Similar to Egypt in many ways, but slightly more open, and favouring good mid-range fighters as opposed to Egypt's' close range tactics. Very slightly more danger from snipers, but still not a snipers paradise.
Cargo Ship rule No1; DIAGONAL ANGLES. Mid distance diagonal angles are great on this map if you are accurate enough. You can both cover a teammate advance or hold back an enemy advance if you are good enough. Aim for the head where possible.
Cargo Ship rule No2; TURNING CORNERS. Nothing is worse than turning a corner on this map and finding a Shotty or Kriss in your face. If you have a poor ping especially, then start firing BEFORE you turn a corner, you never know where an enemy may be lurking. On the defensive, corners are quite easy to hold here, all you need to worry about are grenades and reloads.
Cargo Ship rule No3; WATCH YOUR BACK. If you are not careful being killed from behind can become a very annoying habit on this map. Remember that if you are charging the enemy, they can approach you from behind via the underground sniper routes. If your team has just beaten back a charge, be careful exiting your base - a straggler may have occupied a blind spot behind your base door or one of the crates. The behind side of the big pile of crates you can climb onto (about 1/3 the way down the map from your base) is often a favoured spot for the enemy to reload or take a break from a close naid.
Cargo Ship rule No4; THE LONG NAID. Practice your grenade trajectory, long distance grenades on this map can result in some very pleasing kills. The 3 best areas to throw for are; the 2 corners where the enemies exit their base, and the central area where the 2 cargo boxes form a V (about 2/3 the way down the map from your own base).
Cargo Ship rule No5; Sniper positions. The 2 sniper positions (on the left hand side if you are coming out of your base) are not very good unless you are a great player. You may get 1 or even 2 kills from here, but it is unlikely that you will get more as soon as the enemy know your position. To headshot you from here is easy. (I played one game and took the same guy out 7 times in a row before he stopped going there) It is better to use these positions to drop down and flank the enemy rather than camp there.
Cargo Ship rule No6; THE RUSH. Almost as effective as the Egypt rush, however - if you are on the charging team you can not afford to push it as far forwards as you can with the Egypt rush. Going directly into the enemy spawn point here will almost certainly result in death. The best place to hold on the rush is 2 sets of big crates back. It is very tempting to keep moving forwards, but you are probably most likely to stay alive longer, and get more kills if you hold back a little. Keep the pressure on, but do not apply too much pressure. The rush on this level is easier to counter than the Egypt rush because the level is a little bigger. A lucky break on Egypt will not get you very far, but on this level a lucky break might see you countering the enemy rush. Work with your team, cover the angles.
I want to come back to this and cover Monaco, Mexico, and Power Plant personally, but any other maps then experienced player please offer your advice for the n00bs. Always remember that you were a n00b once, even if it was 15 years ago when you first started playing FPS games online.
Peace
Comments
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now i would i to post a map tip + trikes for the map :monaco!
manaco is a long map, there is 2 ways for a person to get to the enemey's base 1 is go straight 1 is go aroud, this map is a sniper' dreeam, the going around has a small tower which sinpers can go on and stop ppl from going to the side or they can just stay below the side tower and pown, or they could even rush u, cuz it has soo many cars + obsitcales.
going straight is not a good idea.... too many sinpers on each base.... if u r a benginer sniper or only got a m700 try not to go on each's sides base towers, there will be pros with awm there wait for noobs to come and take their life.. Moncao is a sinper match so if u r a rush and u get to the enemey's base then it is like free kills ppl r all trying to snipe u can just own them with nife or gun then run around there bassee so it is harder to them to find u later just atck those sinpers again.... this map is not a good place to try to get nades.... the map is tooo long too many sinpers u wont even get a good place to thow yet then u die... that's all there is too it.. -
Hmmm... can't edit the post more than once... oh well. Just wanted to add a little more info about those 2 maps. (Egypt and Cargo Ship)
Some general advice for these 2 maps especially.
Broken Rush; If the enemy has broken your charge, and you find yourself
covering the enemy base all alone don't worry, you have several choices.
1; The Rambo (If low on health - below 20 for instance) Charge and hope
for a couple of sweet headshots before respawning with your team.
2; The Bluff - If you have reasonable health (and the enemy do not counter
charge) then hold ground and lay down some fire. What is important here is
movement and shooting. You do not need to hit anything, just shoot. Use
bursts of random length and move, make the enemy think that you are more
than just 1 person, and buy enough time for your teammates to arrive and
back you up. Awesome for keeping the pressure on, especially against an
inexperienced team.
3; Run away, spray, and pray. (if the enemy counter charge) Fall back,
never turning your back, and fire some precise bursts. Hopefully you will
be able to make it half way back to your own base, and notice your
teammates overtake you. Once a teammate is in front of you, then cancel
your fall back and start to move forwards once again. You may get caught
on some objects, or even an advancing teammate while backpeddling, and get
killed - but if you have a reasonable knowledge of the map you should be
able to avoid this in most situations. A perfect way to survive a failed
rush and begin a 'middle ground' firefight anew.
The small size of these maps allows for any of these tactics (which may be of less use on larger maps) -
Monacco (i can't spell, tell me if right)
brief-okay, monacco is a very asymmetrical playing field, since of BL's house and GR's...semi-house. This map is the MOST advantaged to snipers, because of the range and that a decent sniper can easily use his AWM for mid-range, no matter what weapon you got... However, effective rush tactics are worthwhile to learn if you're quick and your gun is light and accurate, since you need to be springy when rushing either base. (BL has only 2 gaps, one which can easily make you hae a kill while the other might be suicide if they're...good. GR also has 3, but the prolem is that one of them is prone to snipers on the BL side from the top balcony, so it's not recomended (the middle) and the left is also prone to snipers, unless you're a good sniper.)
the safest bet is to hope and stay mid both ways.
Rushers-(GR) okay, the main thing is to either go via the race track way, if you're not that...attentive/pro or if you have a light gun and the other team don't go right to the edge of the window of the house or in any position that you can see them clearly, then you can rush mid way. then cover the right side of the respawn, facing to the house, and just kill.
Hopefully, your snipers back at base are good enough to kill from the other two entrances. Main adv.-they just respawned, they're not expecting fire. Even better for you, is to go on the lower bit of the stage, just before the raising steps, and wait and camp....
BL-rather the same almost, but i suggest it's better to go the other way (curvy bit) to rush. the other side has exposed house, so they can see you. Now, as you rush them, i really suggest going the wide bit. for obvious reason, plus, make sure no snipers can see you via the windows.
Snipers! (yay)
BL-either go in the top floor, go outside the house in front of it (if you can survive it and have fast reaction) and snipe. the right bit can only give you a certain amount of kills before they kill you. try jumping about away from the window since people on the bottom can spot you...headshots are always annoying.
if you go the bendy way, make use of the long range, hit them if they are on the house by jumping and getting a good aim, and when you go past the cars, then look right immediately for enemies. after checking for a few moments, i suggest you go in the middle, where you can easily see the upper tier snipers. go snipe and kill.
If they come from behind the cars, then hopefully you have learnt quitscoping and be able to see them...just switch to secondary, and kill them, or switch to knife and run away from behind the cars and then snipe them....
GR-snipe them from the top, and if you're lucky, from the bottom. advise you to stay alert on rushers if on bottom. from the top, either go on the staricase and move up and down (therefore left and right) so you are not easily seen be BL snipers and also have good cover. important you use sideways walking to snipe. effective for against pros who just jump around too much.
could possibly go on the roof in base...just move about a lot. for the bendy part, here's a really neat trick.
go right in the middle of the house on the bendy way on the ground, and look in the sniping house. can you see them? yes you could. start sniping and jumping out of the way when you miss. mwahahaha....(got 4 6-kill streaks in a game once...got kicked lmao)
right...this may not be the best guide, but maybe a useful guide...
i like monacco
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