New Mode
Okay I know that this sure go into the Maps section, but more people go to Barracks.
I thought up was something like "Crackdown". Let's say for example, GR was losing Rival Factions. One mission would be something like a TD or Elimination, where GR players would be in their GR HQ or something. That building would be wrecked, after an earlier assault which GR survived. More BL members would be outside, closing in, and trying to break their way and kill the remaining GR members.
Here's how things would be somewhat balanced:
GR has some ammo packs and aid kits (which the BL can take), being it GR base. Also, before the game starts, GR members each have a small pack of small charges, which can be rigged at any door (like a trap). They have a limited amount of time to set these charges, or they can keep the pack, and set it later, or give it to another member. Along with that, GR will start at the command center, and will be able to know if BL members have set off a trap or are breaching metal wall. GR also has a map that will change whenever they go up/down floors.
After giving GR time to set the charges (BL won't spawn until charge-setting time is over), BL will enter the complex, trying to get past charges. Now, since GR is able to set the charge anywhere, BL will also have the opportunity to set 1 C4 charge to the front door (or any of the entrance doors for that matter). Then they would make their way to where the GR's are at (since GR's are able to roam around their base, of course). BL has no map of the complex but can pick up maps which will be in different places.
GR will win if time is over or when all BL members are eliminated (for Elimination).
BL will win if all of GR are eliminated (for Elimination).
If we do this TD-style, then whoever gets the most kills wins.
Tell me what you think
I thought up was something like "Crackdown". Let's say for example, GR was losing Rival Factions. One mission would be something like a TD or Elimination, where GR players would be in their GR HQ or something. That building would be wrecked, after an earlier assault which GR survived. More BL members would be outside, closing in, and trying to break their way and kill the remaining GR members.
Here's how things would be somewhat balanced:
GR has some ammo packs and aid kits (which the BL can take), being it GR base. Also, before the game starts, GR members each have a small pack of small charges, which can be rigged at any door (like a trap). They have a limited amount of time to set these charges, or they can keep the pack, and set it later, or give it to another member. Along with that, GR will start at the command center, and will be able to know if BL members have set off a trap or are breaching metal wall. GR also has a map that will change whenever they go up/down floors.
After giving GR time to set the charges (BL won't spawn until charge-setting time is over), BL will enter the complex, trying to get past charges. Now, since GR is able to set the charge anywhere, BL will also have the opportunity to set 1 C4 charge to the front door (or any of the entrance doors for that matter). Then they would make their way to where the GR's are at (since GR's are able to roam around their base, of course). BL has no map of the complex but can pick up maps which will be in different places.
GR will win if time is over or when all BL members are eliminated (for Elimination).
BL will win if all of GR are eliminated (for Elimination).
If we do this TD-style, then whoever gets the most kills wins.
Tell me what you think
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