Mutation Mode
I know most ppl had play mutation mode, and we know the mutants are OP, so here is the list i hope z8 games can change it and make it more fun.
The first mutant will have 3000HP berserker instead of 5000HP, make it easier for soldiers to defend themselves, unless the mutants are getting owned in the corner at first place.
Here is the list of what i hope the abilities that mutants have, notice i only change the stats of abilities not add new one. Each time you rank up gain additional 1000HP, if you just get infected (Rank 0), it starts at 1000HP.
Rank 0: You just get infected by a mutant, has no abilities.
Rank 1: Now you have the ability to regen HP, while standing still after 3 secs, you regen only "100" HP for every 1 sec.
Rank 2: You are now berserker, have the ability to charge at soldier, costs 500HP to use, but has "10" secs cooldown. Also have previous ranks ability.
Rank 3: Now you have the ability to absorb power from a dead mutant and rank up, the absorbing time should be "2" times longer than we are playing now. Have all previous rank abilities.
Rank 4: You can move slightly faster and jump slightly higher (1.25 times the normal speed and jump height). Have all the previous ranks abilities.
Rank 5: The max rank, you are now titan. Instead of adding new abilities, it upgrades all the previous abilities.
1st, while standing still after 3 secs, you regen "200" HP for every 1 sec.
2nd, using charge at soldier still costs 500HP but lowering the cooldown to "5" secs.
3rd, absorbing dead mutant wont give you rank up since it is max rank, but it will increase your max health by 500.
4th, you now move much faster and jump much higher (1.50 times normal speed and jump height).
Right now ppl will think maybe the soldiers will win more often, since the first mutants have only 3000HP and Rank 0 mutants have only 1000HP, plus the max HP mutants can get is 6000HP unless absorbed a dead mutant, ppl will think mutants are easy to kill, so here is the a little changes for the soldiers as well.
1. After the countdown, soldiers will have exact 3 mins to survive, not 2 mins 35 secs or something like that, cant remember the time.
2. The rate of dropping the supply boxes is less frequently, every 30 secs there will be only "2" supply boxes that dropped randomly on the map. It also prevent the noobish ppl running to get them, lol.
Thats it, hope you guys like my ideas, if you have any other good ideas or wish to change my ideas, plz comment.
The first mutant will have 3000HP berserker instead of 5000HP, make it easier for soldiers to defend themselves, unless the mutants are getting owned in the corner at first place.
Here is the list of what i hope the abilities that mutants have, notice i only change the stats of abilities not add new one. Each time you rank up gain additional 1000HP, if you just get infected (Rank 0), it starts at 1000HP.
Rank 0: You just get infected by a mutant, has no abilities.
Rank 1: Now you have the ability to regen HP, while standing still after 3 secs, you regen only "100" HP for every 1 sec.
Rank 2: You are now berserker, have the ability to charge at soldier, costs 500HP to use, but has "10" secs cooldown. Also have previous ranks ability.
Rank 3: Now you have the ability to absorb power from a dead mutant and rank up, the absorbing time should be "2" times longer than we are playing now. Have all previous rank abilities.
Rank 4: You can move slightly faster and jump slightly higher (1.25 times the normal speed and jump height). Have all the previous ranks abilities.
Rank 5: The max rank, you are now titan. Instead of adding new abilities, it upgrades all the previous abilities.
1st, while standing still after 3 secs, you regen "200" HP for every 1 sec.
2nd, using charge at soldier still costs 500HP but lowering the cooldown to "5" secs.
3rd, absorbing dead mutant wont give you rank up since it is max rank, but it will increase your max health by 500.
4th, you now move much faster and jump much higher (1.50 times normal speed and jump height).
Right now ppl will think maybe the soldiers will win more often, since the first mutants have only 3000HP and Rank 0 mutants have only 1000HP, plus the max HP mutants can get is 6000HP unless absorbed a dead mutant, ppl will think mutants are easy to kill, so here is the a little changes for the soldiers as well.
1. After the countdown, soldiers will have exact 3 mins to survive, not 2 mins 35 secs or something like that, cant remember the time.
2. The rate of dropping the supply boxes is less frequently, every 30 secs there will be only "2" supply boxes that dropped randomly on the map. It also prevent the noobish ppl running to get them, lol.
Thats it, hope you guys like my ideas, if you have any other good ideas or wish to change my ideas, plz comment.
Comments
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I did not even read the wall of text cos i'm lazy.
Anyways I think the mutation mode is ONLY for fun nothing else.
They should... make 4mutants vs 12 humans , mutants with 3000 hp each. Xform of +500more hp per lvl. Mutant can use the speed boost with 500 hp , They should also make soldiers who have a speed boost but like limit it to 3 or something.
3hits to kill a soldier, and make the exp / gp like nearly triple of what it is now. Also with much more supply boxes.
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