Does smoke really help in gm?
Comments
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It helps a lot. Why?
1st: Block's ghost due to the psychological fear effect after a few times of playing with me using smoke nades.
2nd: Shows the outline of ghosts and especially BHOPers.
3rd: Great for chokepoints.
4th: Great for covering a defuser when used properly.
5th: Great for ****sing off BR's cause it makes them lag even worse and go from 15 FPS to 3 FPS.
6th: No issue with me lag nor FPS wise. I still get over 120 FPS with smoke and 16 players.
7th: Can mask a GR team's movement (and BL's).
8th: It can also direct BL's via the psychological effect from reason #1 to move to a specific place to get sprayed down.
9th: Great for camping the bomb after killing the carrier. It attracts ghost players like flies to a light up cow carcass. A great distraction.
10th: It can be used to mask a retreat or withdrawal or vent camper.
Many other strategic uses for it to. Flash nades honestly have less of a use then otherwise when use improperly IMO.;) -
99killstreak wrote: »So almost every gm game i play, there r those ppl that smoke the sites or just throw their smoke bombs at random places. I tell them to stop smoking, cuz it blocks my view and makes my fps drop a little. But they always reply, "No! the smoke helps me see the ghost better". I no that the smoke can help you see ghosts better, but is it a advantage? Cuz normally the ghosts that are dumb enough to go in smoe dont no hwo to b hop, so u basicly dont ned the smoke to c them. And the ones that can b hop r smart and will go around the smoke. So to me the smoke doesnt really help, and the smoke has many disadvantages:
1)makes ur fps drop
2) blocks ur view
3) ghosts can use it as cover while they run to the sites.
But this is just my opinion.
Yes it does but a pro "bunnyhopper" can bypass smoke easily without being seen.
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