new idea for scar light!!!

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Comments

  • tommybudd wrote: »
    make it a cool camo flarge not like sg552 camo!!
    a red dot site on it like m4a1 costom and a silancer
    in crease the ammo by 5 so its 35 ammo!! plz wat do u think??? decreese the recoil a bit the power is allready good
    and speed up the reload just a bit
    any one like theidea

    or why not REMOVE THAT F*****G NOOB GUN!

    Be a PRO and use AK or m4!
  • I'm just gonna assume you were being sarcastic....

    you bumped a 1 1/3 year old thread why?
    seriously WHY?
  • L0LzWut wrote: »
    crossfire201105310001sl.jpg

    Uploaded with ImageShack.us

    Kill me!!

    Whats next?? m12s-adv?? ... An automatic Winchester?? ... Atomic bomb camo?? Hydrogen bomb with a silencer??

    FTW!!
  • lenahum478 wrote: »
    i have a cool idiea for the scar light...nerf the friggin thing!!!

    hahahha so good idea
  • L0LzWut wrote: »
    crossfire201105310001sl.jpg

    Uploaded with ImageShack.us

    It's against the rules to post images or other content from other versions of the game.
  • tommybudd wrote: »
    make it a cool camo flarge not like sg552 camo!!
    a red dot site on it like m4a1 costom and a silancer
    in crease the ammo by 5 so its 35 ammo!! plz wat do u think??? decreese the recoil a bit the power is allready good
    and speed up the reload just a bit
    any one like theidea

    Learn english then sell your scrub light.
  • Wow really?
    tommybudd wrote: »
    make it a cool camo flarge not like sg552 camo!!
    a red dot site on it like m4a1 costom and a silancer
    in crease the ammo by 5 so its 35 ammo!! plz wat do u think??? decreese the recoil a bit the power is allready good
    and speed up the reload just a bit
    any one like theidea

    I think hes trollin'
  • I have a good idea - in the code for Cross Fire press and hold delete when you see scar-light.
  • This gotta be the stupidiest post ever made by a human.

    Sorry, that spot is taken by your post judging by the lack of a valid argument. Oh, and if they don't balance those guns I listed, I can still kill you with an M16 just fine.
  • ImWave wrote: »
    I have a good idea - in the code for Cross Fire press and hold delete when you see scar-light.

    Agreed. :)
  • Ralahad wrote: »
    Personally, I think guns such Scar Lights, Scar Heavies, M4A1 (Custom Varieties), Ak47 (Varieties), M12s, and etc. need to be balanced so that they are not in the current overpowered state before any new adaptions are added.

    Scar Light, yes it's OP and need to be balanced. Scar Heavy, I think you need to get your brain checked. M4A1 and AK are so not OP in any way, nor are any of the variants. M12s is though.
  • they should make scar light-a custom camo with grenade launcher and bayonet.
  • BL_Rising wrote: »
    Scar Light, yes it's OP and need to be balanced. Scar Heavy, I think you need to get your brain checked. M4A1 and AK are so not OP in any way, nor are any of the variants. M12s is though.

    All those I listed are overpowered including many other guns out there such as the AWM, which I do use frequently. The reason why they are overpowered is because you need little skill compared to when you play with the standard guns...so come back when you play as well with a M4A1 Crystal as you do with an M16. And yes, I do compare all guns to the standard ones given, since only then can you get an accurate idea of what balanced guns are. Keep in mind, that my definition of balancing is raising the cost and rank requirement as well as changing the actual stats. Whether you agree with me I care not so how about you "get your brain checked."
  • Ralahad wrote: »
    All those I listed are overpowered including many other guns out there such as the AWM, which I do use frequently. The reason why they are overpowered is because you need little skill compared to when you play with the standard guns...so come back when you play as well with a M4A1 Crystal as you do with an M16. And yes, I do compare all guns to the standard ones given, since only then can you get an accurate idea of what balanced guns are. Keep in mind, that my definition of balancing is raising the cost and rank requirement as well as changing the actual stats. Whether you agree with me I care not so how about you "get your brain checked."

    I do not need to get my brain checked. Comparing all weapons to the defaults is a bad idea. The defaults are meant to be under-powered because THEY ARE FREE.. The other guns are meant to be marginally better because unlike the starting weapons, you are paying for them and in some cases, having to rank up before you do. The M4A1 and the AK take skill to use. The AK is balanced with high damage and high recoil and moderate accuracy. The AWM is one shot kill, but it's an expensive sniper rifle and you're simply getting what you pay for. And also it has a long time between shots (compared to other weapons).

    And as for being as good with the M16 as with other weapons...

    Crossfire20110617_0001.jpg
    Crossfire20110621_0000.jpg
  • BL_Rising wrote: »
    I do not need to get my brain checked. Comparing all weapons to the defaults is a bad idea. The defaults are meant to be under-powered because THEY ARE FREE.. The other guns are meant to be marginally better because unlike the starting weapons, you are paying for them and in some cases, having to rank up before you do. The M4A1 and the AK take skill to use. The AK is balanced with high damage and high recoil and moderate accuracy. The AWM is one shot kill, but it's an expensive sniper rifle and you're simply getting what you pay for. And also it has a long time between shots (compared to other weapons).

    And as for being as good with the M16 as with other weapons...

    Crossfire20110617_0001.jpg
    Crossfire20110621_0000.jpg

    nom nom nom.,
    I'll beat zero anyday though <3
  • BL_Rising wrote: »
    I do not need to get my brain checked. Comparing all weapons to the defaults is a bad idea. The defaults are meant to be under-powered because THEY ARE FREE.. The other guns are meant to be marginally better because unlike the starting weapons, you are paying for them and in some cases, having to rank up before you do. The M4A1 and the AK take skill to use. The AK is balanced with high damage and high recoil and moderate accuracy. The AWM is one shot kill, but it's an expensive sniper rifle and you're simply getting what you pay for. And also it has a long time between shots (compared to other weapons).

    And as for being as good with the M16 as with other weapons...

    Crossfire20110617_0001.jpg
    Crossfire20110621_0000.jpg

    The standard weapons are the only way to compare new comers and experienced players fairly. And while comparing it is seen that numerous "experienced players" have way more advantage based on the gun and not by skill. That is why although I agree that some guns should be better than others, I still think that the majority of weapons are overpowered based on their stats or that they are undervalued and under-ranked. As for the screenshots, it just shows that one needs to stop playing with new comers and go play with someone around your skill level. Nothing to be proud of to say the least.
  • Ralahad wrote: »
    The standard weapons are the only way to compare new comers and experienced players fairly. And while comparing it is seen that numerous "experienced players" have way more advantage based on the gun and not by skill. That is why although I agree that some guns should be better than others, I still think that the majority of weapons are overpowered based on their stats or that they are undervalued and under-ranked. As for the screenshots, it just shows that one needs to stop playing with new comers and go play with someone around your skill level.

    Kid, he could destroy you hands down in any mode.
  • V_Rocker wrote: »
    Kid, he could destroy you hands down in any mode.

    I never said he couldn't. The debate we are having is about guns not if one of us can kill the other. Read better next time. (Maybe it's all the no-lifing on this game that's getting to your eyesight...I mean you do seem a bit overly enthusiastic of someone hypothetically destroying a virtual character.) Oh and judging by your manner of speech and false assumptions you're the one who is the "kid."
  • V_Rocker wrote: »
    nom nom nom.,
    I'll beat zero anyday though <3

    You wish Rocker, you know I'd pound you all night long.... That came out wrong. ._.
    Ralahad wrote: »
    The standard weapons are the only way to compare new comers and experienced players fairly. And while comparing it is seen that numerous "experienced players" have way more advantage based on the gun and not by skill. That is why although I agree that some guns should be better than others, I still think that the majority of weapons are overpowered based on their stats or that they are undervalued and under-ranked. As for the screenshots, it just shows that one needs to stop playing with new comers and go play with someone around your skill level. Nothing to be proud of to say the least.

    First off, I was in Bravo server for both games, if the low rankers join the room and happen to decide to play against me then it's there fault.

    Second off, comparing new players to the experienced players of the game is just ridiculous.. And I always have my M16 in a bag for experiences with new players. If they're all using an M16 then I make it fair and use mine. But if they start pulling out Scrub Lights and such I use my M4A1 Custom Crystal. Either way I always get about the same KDR. And the weapons are actually all fairly balanced when you consider the cost, and the rank of purchasing them.
    V_Rocker wrote: »
    Kid, he could destroy you hands down in any mode.


    ^ ][_, [[]] ][_,
  • ["Second off, comparing new players to the experienced players of the game is just ridiculous.. And I always have my M16 in a bag for experiences with new players. If they're all using an M16 then I make it fair and use mine. But if they start pulling out Scrub Lights and such I use my M4A1 Custom Crystal. Either way I always get about the same KDR. And the weapons are actually all fairly balanced when you consider the cost, and the rank of purchasing them."]

    Comparing new players to experienced players shows accurately the range of skill that is in the community of players. The range of skill must be adapted to each weapon for it to be truly balanced. And in the end that balanced state would have to be from either editing it's stats or manipulating the cost or rank requirement depending on the given weapon. As for the KDR, it is seen that the amount of new comers, or people below one's skill level, can greatly affect the ratio giving a false impression of what is actually the case. This can be said for the majority of Cross Fire players.
  • Ralahad wrote: »
    Fail Quote Here

    Comparing new players to experienced players shows accurately the range of skill that is in the community of players. The range of skill must be adapted to each weapon for it to be truly balanced. And in the end that balanced state would have to be from either editing it's stats or manipulating the cost or rank requirement depending on the given weapon. As for the KDR, it is seen that the amount of new comers, or people below one's skill level, can greatly affect the ratio giving a false impression of what is actually the case. This can be said for the majority of Cross Fire players.

    Not entirely. The range of skill is shown based on how they perform when using the same type of weapon as the opponent. And as I said, I use my M16 against new players who are using it. I still get good KDR's so what you said, doesn't always apply.
  • BL_Rising wrote: »
    Not entirely. The range of skill is shown based on how they perform when using the same type of weapon as the opponent. And as I said, I use my M16 against new players who are using it. I still get good KDR's so what you said, doesn't always apply.

    Exactly my point. (Range of skill = experienced players vs. new comers with the same weapon) But, you have to take into account that I am using the term "experienced players" loosely. The people who I am talking about is not you but those who have marginally gotten out of the new comer stage and see a great increase of KDR with the new weapons they have acquired. That increase is a false impression and that is why I think most weapons are overpowered more because of the lack of a sufficient cost or rank needed then the actual stats. (Although, I do favor an overall balancing of weapons with slight stat edits as well as raising the rank and cost required) The balancing in this manner granted will have to be offset with a new variety of balanced weapons that can be used at lower ranks.
  • tommybudd wrote: »
    make it a cool camo flarge not like sg552 camo!!
    a red dot site on it like m4a1 costom and a silancer
    in crease the ammo by 5 so its 35 ammo!! plz wat do u think??? decreese the recoil a bit the power is allready good
    and speed up the reload just a bit
    any one like theidea
    TROLL
    msg2...w/e
  • Personally, and I know many agree, increasing ANYTHING on the scar light apart from the reload/recoil would be a bad idea. The same to adding silencers or scopes.

    The scar light HAS been nerfed, but it is still a noob gun and is still a bit over powered. Ive used the scar light before and it really does seem to be overpowered. I can sit back and randomly pull the trigger for headshots galore.

    And if you want a scar light with a cool skin, lowered recoil, increased power and faster reload, get the scar light red dragon. Now the most Over Powered gun ever.
  • tommybudd wrote: »
    make it a cool camo flarge not like sg552 camo!!
    a red dot site on it like m4a1 costom and a silancer
    in crease the ammo by 5 so its 35 ammo!! plz wat do u think??? decreese the recoil a bit the power is allready good
    and speed up the reload just a bit
    any one like theidea

    Are you a troll or are you just very, very stupid?

    Make the 2nd most OP gun in the game THE most op gun in the game?


    And what, decrease the recoil? So it will have NEGATIVE recoil?