Sniper event and no kick vote?Really?
Sometimes I really wondering if our Gm's having an education above pre-primary
Who's the genius that thought about remove the kick vote and right after it make a sniper event?
all the sweet cookies running around and knifing us everywhere
not to mention the random a7a's who are following me and blocking me for my Barrett VIP
(CF without kick vote is Troll-fire and not Cross-fire)
Who's the genius that thought about remove the kick vote and right after it make a sniper event?
all the sweet cookies running around and knifing us everywhere
not to mention the random a7a's who are following me and blocking me for my Barrett VIP
(CF without kick vote is Troll-fire and not Cross-fire)
Comments
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People blocking other people and knifing already happend before the vote kick was there. Your point?
Edit: http://forum.z8games.com/showthread.php?320083-Kick-vote-removal-FEEDBACK-THREAD here is where you can leave your opinion about the vote kick btw. -
Sometimes I really wondering if our Gm's having an education above pre-primary
Who's the genius that thought about remove the kick vote and right after it make a sniper event?
all the sweet cookies running around and knifing us everywhere
not to mention the random a7a's who are following me and blocking me for my Barrett VIP
(CF without kick vote is Troll-fire and not Cross-fire)
Those are valid reasons why the kick vote was removed, becuase of people who can't hanndle dying by a player who killed them using stealth and people kicked becuase of that is considered Kick abuse and same goes for Blocking, that is not a reason to kick. I find it funny when some one dies by a knife in sniper mode, if you are not aware of your surrounding, then you shouldn't be a sniper. In theory snipers are full of aware of their surroundings and can adapt to any challange
As for the idea of temporary Kick vote disabled, was a good idea as it has been requested over 2 years by the Cf community due to Kick vote abuse and finaly the GM listened to us and now we have people who complain when it's a testing phase, so we can get something better as we discussed on the Kick vote thread.
http://forum.z8games.com/showthread.php?320083-Kick-vote-removal-FEEDBACK-THREAD/page48
Host option as I suggested, in your case you could turn it on and do your sniper event or any other future events and some can turn kick vote off and do their sniper event or any other event. If it wasn't for the temporary Kick vote Disabled we wouldn't be having these features being discussed and it has got the GM attention and we could be seing something like that soon!. -
oSasuke*** wrote: »If the kick vote was set to be a host option who's to see a cheater enters room and sees it has been say turned "off" and him making his way into the game. The idea having it in other modes but FFA and Mutation is the best way to go.
So having it FFA means hacker can not see that and will not join it and spoil it for your? you seem to look at host option black and white.
For example with FFA disabled lets say only, means that you FFA players are stuck with that option disabled and even when we have hacking season, you will not be able to change it and lets also say we have events that require so and so amount of kills and you have your FFA only"certain mode" disabled and hackers are in all FFA as it's the only mode disabled kicked vote. Then how will you do your events or even bother playing FFA as its permenantley disabled for that mode only "certain mode".
As for Host option at least we have the option to make room Enabled whenever we want and disable it whenever we want and accepting the potential risk of hacker joining Host enable Off, but we can always make a new room with Host enable kick On. In this case Host has better option, as you are not stuck to it On or Off, you can decide to make it On or Off anytime and carry on with your events.
But disabled for FFA only "certain mode" or event MM, would mean all those players are stuck with that option regardless how many hackers are active and worst case for you would be during FFA events as you can't enable it, see the point now why Host option would be better than to limit it to just one or two modes where you could potentialy be stuck with that for long time till you complain again to ask GM to bring back Kick vote for FFA.
Certain mode = Stuck with disabled permenantly regardless of hackers on daily base and during those certain mode events that has been disabled, also this option will push all hackers to that "certain mode" that has permenantly been disabled in game.
Host on and off = can always change it during events or daily bases or when you have hacking frenzy day, you can just enable the kick vote and carry on as normal and disable it any time you want. I dont see how having it Disabled on "certain mode" is better than the Host option, choose when to put it On and Off and yes Off has risks and On has risks too but at least you can always change rooms or create one "On" or whatever preference you want.
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