Cyber Gaming League - Launch Tournament

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Introduction -

Welcome all! Today I'd like to announce the Cyber Gaming League 2013 CrossFire Launch Tournament. This tournament will be the start of many more different things to come to the competitive scene from CGL and everyone involved! Please read all the information below closely and if you have any questions please contact CGL Crossfire staff (information below)


How to Enter -

Register your team here: Click Here
*You will not be able to join the tournament until you have 5 players on your roster.*

Tutorial on how to register your team in our system: Youtube Video


Information -

The tournament will be in single elimination form with the semi-finals and finals being Bo3. Maps will be chosen a week before for round one and two and two weeks in advance for semi-finals. There will be a max of 32 teams allowed to play. Anymore teams that register will be put on a waiting list.

Entry Closing: 11:59 PM EST - May 4th, 2013
Tournament Begin: May 11, 2013
Rosters' Lock: May 18, 2013 @ 11:00 PM EST
Semi-Finals/Finals Begin: TBA

Default Time: Saturday's @ 8 PM EST.

All matches must be played and all needed items uploaded by 11:59 PM EST, Sunday.


Map Pool -

Round one - Ankara
Round two - Sub Base
Round three - Port


Room Name: [CGL] (Team Name) vs. (Team Name)
Mode: Search and Destroy
Winning Rule: Rounds
Rounds: 7 Rounds
#Players: MAX 16 Persons
Observer: MAX 6 Persons
View: 1st Person View

The game will last 7 rounds a side. The team after two games with the most wins will win. If there is a tiebreaker, a 5 round rematch on the same map will be put in place. The team that was on GR the second round will be on BL, and the team on BL will be on GR. Screenshots of both half ending scores must be taken by at least one team.

1.1 - Map Pool

• Black Widow
• Downtown
• Port
• Santoria
• Ceyhan
• Factory
• Mexico
• Sub Base
• Ankara

1.2 - Approved Characters

Allowed Character Skins:

• OMOH
• SAS
• SWAT

1.3 - Approved Weaponry and Items

Assault Rifles:

• AK47
• AK74
• K2
• FAMAS
• M4A1
• M16
• QBZ-95
• SCAR-Heavy
• SG552
• TAR21
• Steyr AUG A1

Sub Machine Guns

• K1A
• MP5
• Micro-Galil
• P90
• Uzi

Sniper Rifles

• AWM
• DSR-1
• Dragunov
• M700.

Machine Guns

• M60
• RPK

Shotguns

• SPAS-12
• XM1014


Secondary Weapons

• Desert Eagle
• Anaconda
• P228
• USP
• Colt 1911

Throwing Weapons/Melee

• Grenade
• Flashbang
• Smoke
• Knife

Other

• C4 Fast Plant/Speed Defuse
• Expansion of Throwing Weapon Slot
• Sprays and all other character items are NOT allowed (Colored Names and chat text are allowed)
• Boosting and player model stacking are allowed with the exceptions of rules


Regulations -

1. The spot must not provide use of a one-way mirror effect (A one-way mirror effect is when you are able to see/shoot through an object that is normally solid when viewed from the intended angle).
The few exceptions to this are when there is an unavoidable mirror effect due to the error of the map creator(s). Use proper judgement and do not exploit these mistakes.

2. The spot must be able to be reached without stacking more then two players on top of each other. To clarify, it is legal to stack two players in another area that was reach by initially stacking two players, it is only illegal when you stack three or more players on top of one another.

3. The spot must not have been reached by traversing through a field of damage spots. If you travel through an area of damage spots at any time when accessing a spot, it the round will be forfeit. Use of a spot is still legal if you take an alternate access route that does not require you to cross a field of damage spots. Pleae note: walking along the very edge of a building to avoid a field of damage spots is exploiting a mistake in the games positioning programming, and will be considered illegal.

4. You must be able to both be standing and crouching without intercepting with damage spots. If you are unable to stand due to lack of room (e.g. there is an obstacle above you, blocking you), disregard this rule.

5. The spot must not involve lagging into a (invisible) wall.
In regard to the mexico alley boost: This boost is legal, however it is only legal up to the roof just above bridge/ before the scaffolding. Jumping onto the box on said roof or going any further is considered illegal.
The following methods of movement are banned:
• Lag Jumping (http://www.youtube.com/watch?v=V8z6IxzJCx8)
• Triple Jumping/Flying (http://www.youtube.com/watch?v=WuqO8st6oUM)
• Slingshot (http://www.youtube.com/watch?v=bPwYSVfmcn8#t=2m40s)
• Any form of FPS manipulation (Screenshot peeking, flash stepping, etc.)

1.4 - Tournament Guidelines

• Non-standard game settings or third party applications (Besides Genesis Anti-Cheat) that affect game play are not permitted
• C4 must be planted at a viewable location. Planting C4 at a location where a boost is required is not permitted.
• Any use of game exploits, cheats, or any other play deemed “unfair” by an admin may result in disciplinary action up to and including disqualification.
• All players must save game replays and end-of-game score screen shots; in the event of a dispute, these assets will be used as evidence to
determine the result of the dispute
• All players must be online and ready to play 10 minutes prior to their scheduled match time.
• If a match disconnection occurs by either party within the first minute of a map, the map is to be restarted
• If a match disconnection occurs during game-play, and teams cannot come to an agreement as to the best course of action an administrator is to be contacted immediately to make a ruling as to whether or not the match should be replayed or a forefeit loss should be awarded

1.5 - Forfeits, Disputes, and Support:

• If your opponent does not show up within a 15 minute grace period after the original scheduled match time, you may report a forfeit win
• If you have wrongly been awarded a forfeit loss, you may challenge it within 4 hours of the originally scheduled match time, after which time your dispute will be discarded
• If both teams agree to reschedule the match within 5 hours of the original match time, both teams must alert an administrator and have the reschedule noted
• Any disconnection issues that cannot be resolved by both teams in the match must be brought to the attention of an admin immediately
• Once the match starts, teams will not be able to dispute a match on the grounds of match settings
• All match disputes must be filed within 20 minutes after the match’s conclusion, and must include replays and screenshots if applicable
Methods of contacting an admin include contacting a CrossFire Admin on the UGL Ventrilo
• Rule Changes can be made at any time by CGL Admins, Please note that an announcement will be made if a rule change is made.

Prizes -
1st Place - $45 Dollars Cash (PayPal Only. Prize can also be substituted by request only for something at or under the price. This includes tax and shipping fees)
2nd Place - 30,000 ZP per player.
3rd Place - 10,000 ZP per player.
Note:
Prizes will only awarded to the players who play in the semi-finals and finals. If two different people played these rounds, the teams will have to decide who gets the actual prize. If the team cannot come to an agreement within 24 hours of the end of their winning match the administration will pick the player who did the best both rounds.

Anti-Cheat -

All players must use the anti-cheat while playing in a tournament game. If user is caught not playing on client in the tournament game the user will be not allowed to play in the tournament and his/her team will lose 4 points off their total game score.

Penalties -

Illegal Character Items/Boost spots - For every round the item is on or the glitch/boost is used that team will lose 1 round.

Illegal Weapon - For every round an illegal weapon is used the offending team will lose 3 rounds. It does not matter if the weapon harmed anyone. If it is seen, you will lose 3 rounds.

How To Contact Us -

E-Mail us at: crossfire@c-gl.org

Other Information -

If you have any general questions please contact us on our Ventrilo server:


Ventrilo -
IP: vent.c-gl.org
Port: 3860


*This can be subject to change at any point without warning or notice.*




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