ZM hijacking
Hey guys, I have a very open-ended suggestion that needs some fine-tuning, I'm looking for your input. This has probably been brought up before, but I'm reopening the subject.
So, this has happened to me on a few occasions and I'm sure many of you have had a similar experience or two. You're playing a ZM match, and it is getting close to the last wave, but it's still low enough that new people can still join. 2 of the 4 people who originally started with you were inexperienced and died, leaving 2 open spaces. 2 people join, Jack and John. Jack has 2 more friends who want to play in the same game as him, but he doesn't want to start a new game from wave 1. So, Jack and John kick both the other players who were there since the beginning so they all can play. They can do this because a player in ZM can get kicked with just 2 agree votes. Same thing could happen if you're the last guy alive and 3 others join wanting a fourth space open.
This situation is what I would like to refer to as "Hijacking". There are several reasons why this is aggravating:
1: If the ZM happens to be the daily mission, you lose all of the points or waves that you had acquired.
2: You get stopped in your tracks if you were on your way to getting a good crate, and if you had a good chance at defeating the boss, you lose that too.
3: You lose the miniscule GP and EXP you earned, which isn't really a big deal but it's still a factor nonetheless.
4: It's just plain annoying, simple as that.
There are many ways that this could be fixed, such the elimination of kicking in ZM after a certain wave, or at least compensation for the DM requirements. I know you get the crate you earned, but I feel that just doesn't cut it as a compensation.
I understand you can "Unable to Join" the match, but there really isn't a point to it because if the people you play with are terrible, you're going to want other people to join in hopes of getting an experienced team member.
Looking for other suggestions and stuff, pour your heart out to me XD
``Ozo
So, this has happened to me on a few occasions and I'm sure many of you have had a similar experience or two. You're playing a ZM match, and it is getting close to the last wave, but it's still low enough that new people can still join. 2 of the 4 people who originally started with you were inexperienced and died, leaving 2 open spaces. 2 people join, Jack and John. Jack has 2 more friends who want to play in the same game as him, but he doesn't want to start a new game from wave 1. So, Jack and John kick both the other players who were there since the beginning so they all can play. They can do this because a player in ZM can get kicked with just 2 agree votes. Same thing could happen if you're the last guy alive and 3 others join wanting a fourth space open.
This situation is what I would like to refer to as "Hijacking". There are several reasons why this is aggravating:
1: If the ZM happens to be the daily mission, you lose all of the points or waves that you had acquired.
2: You get stopped in your tracks if you were on your way to getting a good crate, and if you had a good chance at defeating the boss, you lose that too.
3: You lose the miniscule GP and EXP you earned, which isn't really a big deal but it's still a factor nonetheless.
4: It's just plain annoying, simple as that.
There are many ways that this could be fixed, such the elimination of kicking in ZM after a certain wave, or at least compensation for the DM requirements. I know you get the crate you earned, but I feel that just doesn't cut it as a compensation.
I understand you can "Unable to Join" the match, but there really isn't a point to it because if the people you play with are terrible, you're going to want other people to join in hopes of getting an experienced team member.
Looking for other suggestions and stuff, pour your heart out to me XD
``Ozo
Comments
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Vote kick in ZM, Mutation, and FFA was a horrible idea. G4 needs to admit their mistake and ask the developers to take it out.
At the very least they could require a true majority vote in ZM, 3/4 or 2/3 people.
Im pretty sure that there were alot of hackers FFA and MM/HM/HMX a while ago so it was the best to do at the time.. -
thehenkieman wrote: »Im pretty sure that there were alot of hackers FFA and MM/HM/HMX a while ago so it was the best to do at the time..
If you haven't noticed, there still are. The only thing the vote kick system did was inconvenience legitimate players. -
Oh god, lets not turn this into a thread about hacking, shall we?
If you want to rage about Z8/X-trap doing a bad job then do it somewhere else.
Yes, thank you.
The intention of this thread is to try and find some good suggestions of how just this little problem can be fixed, it really has very little to do with the hacking aspect, just the ease of which other players can steal other peoples games so they and their buddies can easily earn a boss reward. -
0z0mulsion wrote: »Yes, thank you.
The intention of this thread is to try and find some good suggestions of how just this little problem can be fixed, it really has very little to do with the hacking aspect, just the ease of which other players can steal other peoples games so they and their buddies can easily earn a boss reward.
that motherf*ckers steal: games (because you can't complete game), statistic (you don't receive your EXP/GP), time (you lost your time in game), mood (you have a bad mood after kicking from the game), money (you spend your money in game, purchase Review Tokens and Medikits, rent or win different weapons in mall/blackmarket). The last steal is a criminal action, imho, a REAL CRIMINAL ACTION. -
How about more IN GAME MODS that can have the power to kick and ban when they see a blatant cheater.
It's like how society work, more police that are servicing the area = less violence and crime. Same goes in CF, more mods that patrol the game will deter and take immediate action against cheaters, which will help lower the amount of cheaters in the game.
I was thinking if there was enough in game MODS, there should be an option where any player can notify the MODS that are in game at the time to their room of a possible cheater. Now I know some people might abuse that option, but if I was IGM I wouldn't care as long the game is one cheater free.
The kicking system I believe is a mess where it is abused like a $3 hoe. Enough of the kick vote and change the way we handle the cheaters directly. -
The kick vote on zombie mode should be removed, if a cheater is in the room they wont kick him/her it always turns out 1-3 anyway..
Was the kick system on zombie mode when it was first releasd? or was it recently added?
All MM,ZM,HMX had no kick vote when they came out. But then Z8 decided to install kick vote due to "kids requesting/crying/QQing about cheaters in the game." And look how that turned out. -
i'm pretty glad they added a vote system in the mutation modes. Without this you can't imagine the amount of hackers, blockers (loads of blockers) and most of all......G-l-i-t-c-h-e-r-s! Without the kickvote system a 9 round will take forever if some noob enters. I hate getting kicked too at 17/17 in the last second, but at least the players have control of the game. I'd suggest to play by CF Eu and experience these modes without a kickvote system.. enjoy that!
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How about more IN GAME MODS that can have the power to kick and ban when they see a blatant cheater.
It's like how society work, more police that are servicing the area = less violence and crime. Same goes in CF, more mods that patrol the game will deter and take immediate action against cheaters, which will help lower the amount of cheaters in the game.
I was thinking if there was enough in game MODS, there should be an option where any player can notify the MODS that are in game at the time to their room of a possible cheater. Now I know some people might abuse that option, but if I was IGM I wouldn't care as long the game is one cheater free.
The kicking system I believe is a mess where it is abused like a $3 hoe. Enough of the kick vote and change the way we handle the cheaters directly.
Just like in real life, the more police you have patrolling the area, the less crime. But at the same time, you get more corruption and the higher possibility of "Cop Gangs", so to say.
Not to mention there would be no way to have that many GMs in game, let alone ones that could actually be trusted. -
FrozenSyther wrote: »Or raise the kicking limit into needing three players out of four. That way if it really is a hacker then they should get kicked, and if it is a legit player, you can't just bring a friend to play with the power to kick.
Yush. Best solution. i don't think z8 will take out the vote in zm, so if 3/4 would agree it should be fine. so bring a friend along. -
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I've done this a couple times..Against noobies
Shame on me..Poor lil kids didn't get there silver crate which they probably don't know how to find it in there storage.
But I do agree, make the vote 3 instead of 2 so they can't just bring in a friend and boom they can take over.
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