mutants/hero/hero x suggestion(ammo)

Hi guys
first of im a fan of the mutants mode in crossfire
you guys know how you start with few mags in eachround like say 3
I think alot of players would find it beneficial if, in exception that players start of with extended ammunition.
ex: m4a1 30/90
thats not going to help all that much. So why cant we have more magazines?
i think that having a max of 8-10 mags for assualt rifles (depending on condition of gun)
5-6 magazines for lmgs (depending on condition of gun once again)
The reason why i bring this up is because its uncommon for soldiers to win against hordes of other mutants
this is just a suggestion so please no harsh comments.

Comments

  • Well that's why you have MGs and supply crates. If they did this, then it would be too easy for soldiers.
  • 1K0N1K0 wrote: »
    Hi guys
    first of im a fan of the mutants mode in crossfire
    you guys know how you start with few mags in eachround like say 3
    I think alot of players would find it beneficial if, in exception that players start of with extended ammunition.
    ex: m4a1 30/90
    thats not going to help all that much. So why cant we have more magazines?
    i think that having a max of 8-10 mags for assualt rifles (depending on condition of gun)
    5-6 magazines for lmgs (depending on condition of gun once again)
    The reason why i bring this up is because its uncommon for soldiers to win against hordes of other mutants
    this is just a suggestion so please no harsh comments.
    m4a1 is made 2 combat soldiers not mutants
    y don't u buy m60 -it's for 49K GP - and kill the mutants not just win against them
    i see soldiers winning VS mutants very often
  • Well that's why you have MGs and supply crates. If they did this, then it would be too easy for soldiers.

    Supply crates is the reason your ammo is so limited. It makes the game more interesting when the soldier has to venture out into the open to get one.