Nerf the AK
Comments
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It's game, I don't think any of the guns accuracy/recoil in this game is correct.
AWM is and so is the M4
7.62 x 39mm is a .30 cal bullet with a smaller cartridge, meaning it's nearly impossible to achieve 1 MOA out of any platform/system shooting that AMMO. -
the aks animations in this game is horrible. i mean the old animations were much better. lets say you are reloading while ppl are rushing you and you wanna hold left click while you reload so you can spray them down.
1. the ak is in the middle of your screen you can't see at all
2. it blocks your crosshair also.
imo old ak animations were better no one had any problems with it and it was changed for no reason.
Oh and the Crosshairs in this game are messed up look closely and you will notice. The dot in c crosshair slightly to the right. left bar of A crosshair and B crosshair are messed up. On the b crosshair it will look like the dot is more to the right but that's cause the left bar is messed.
seriously you need to fix this little mistakes z8, i mean cmon. -
hypemonsta wrote: »the aks animations in this game is horrible. I mean the old animations were much better. Lets say you are reloading while ppl are rushing you and you wanna hold left click while you reload so you can spray them down.
1. The ak is in the middle of your screen you can't see at all
2. It blocks your crosshair also.
Imo old ak animations were better no one had any problems with it and it was changed for no reason.
Oh and the crosshairs in this game are messed up look closely and you will notice. The dot in c crosshair slightly to the right. Left bar of a crosshair and b crosshair are messed up. On the b crosshair it will look like the dot is more to the right but that's cause the left bar is messed.
Seriously you need to fix this little mistakes z8, i mean cmon.
Change it already!!!!! -
please refrain from posting if you don't even know what MOA is.
refer: http://en.wikipedia.org/wiki/Minute_of_arc
if you can not contribute to the topic on an intellectual level, simply do not reply.
Go away...this is a video game, whatever comes out of the barrel of your guns here are hitscans, flying in a perfectly straight line until they collide with a solid object...not projectiles that are affected by gravity and drop compensation. -
Every single rifle in the game kills in 3-4 shots to the chest (Even M16). Ak47 shoots at 10 rounds per second, the same and most other rifles (Only a few shoot slower: M16, Rugar, M4A1 Custom Crystal). SMGs shoot at 12+ rounds per second (or does SUB mean pistols? which shoot at about 6-12 rounds a second). The AK47 has the highest recoil per shot of all rifles.
There is nothing unbalanced about it, it only does 4 damage more per shot then most other rifles but has higher recoil in exchange as well. -
please refrain from posting if you don't even know what MOA is.
refer: http://en.wikipedia.org/wiki/Minute_of_arc
if you can not contribute to the topic on an intellectual level, simply do not reply.
The game is not realistic.
Where is your Scuba kit in Sub bay?
How is looking into the water (again subbay) not angled, so that refraction is taken into account.
And how the F... do you shoot bullets through water from above, while maintaining damage output?
No point changing little things -that may make it realistic, but are completely
unnecessary.
It makes it easier for everyone to use every gun, than having the adjust for a different gun. From what I know, no other games do this (Apart from Bows/Crossbows), so I don't know what you're expecting from a F2P. -
i think that all the weapons in Crossfire need to be 'nerfed', but they wont do it because we have to many noobs here that couldn't make a single kill anymore.
i think Valve did it good in Global Offensive, all weapons have more recoil, this means you have to aim really good to hit your enemy but they also made the hit boxes smaller which means it is even harder.
i would like to see the same in crossfire. -
I must question whether you know what MOA means. Compared to the M4, it actually shoots much wider than its actual Minute Of Angle.
It's a video game dude. And the AK variants are quite well-balanced against the M4 variants in-game, I might even say the M4 variants have an unfair advantage compared to real-world ballistics. In-game for the first 4 shots, the M4's have about a 1 MOA and the AK's have about a 10 MOA. That's nowhere near real-world ballistics, it's heavily weighted in the M4s' favor. -
mad noob
Talking about yourself again?BadMonkey666 wrote: »i think that all the weapons in Crossfire need to be 'nerfed', but they wont do it because we have to many noobs here that couldn't make a single kill anymore.
i think Valve did it good in Global Offensive, all weapons have more recoil, this means you have to aim really good to hit your enemy but they also made the hit boxes smaller which means it is even harder.
i would like to see the same in crossfire.
Why do you talk as if you're even remotely better than the average player? -
I must question whether you know what MOA means. Compared to the M4, it actually shoots much wider than its actual Minute Of Angle.
It's a video game dude. And the AK variants are quite well-balanced against the M4 variants in-game, I might even say the M4 variants have an unfair advantage compared to real-world ballistics. In-game for the first 4 shots, the M4's have about a 1 MOA and the AK's have about a 10 MOA. That's nowhere near real-world ballistics, it's heavily weighted in the M4s' favor.
M4 shoot wider MOA than an AK?, actually i own several AR-15 Clones (M4 etc), my COLT shoots SUB MOA @ 100 YARDS using competition ammo, that is normal as i paid 2000 FOR IT, most ar-15s like my S&W, i paid around 700 shoots around 1-2 MOA, i own several AK's including Romanian, Chinese PRE-BAN, and a Russian Arsenal (made at original AK factory), by far the russian shoots the best but that cost me 1000+ and it only shoots 2 MOA still, the rest shoot around 4 IF i am lucky. this is all tested from a vice.
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