Reasons why a Black market crate failure limit should be placed
1) More revenue- If a player knows that in the very end he is guaranteed to win a crate gun after opening an enormous amount of crates he is more likely to spend more money as he has no worries of any of his money going to waste.
2) Will balance out the numerous amount of new crate weapons being introduced to the game- I remember the first time I got a crate weapon I was so happy. However soon after a bunch of different type of editions of my gun went into place (liquid metal, Halloween, christmas, etc) and i suddenly felt cheated and robbed.
3) Will cancel the current black market contradicting statement of its just based on luck-
Sorry but I have both seen with my own eyes through creation of new accounts that new players tend to have a higher risk of getting a crate weapon than players who already have a previous one.
4) Make gameplay more fair- A m4a1 vs a m4a1 custom? Need I say who wins?
In the end although I posted this only because of my own frustration of failing more than 140- 200the tries (I lost count). I really think crossfire developers should consider this not just because it's fair but for the sake of the game and morality as We the players do not get our money by LUCK we get it from a consistent effort.
2) Will balance out the numerous amount of new crate weapons being introduced to the game- I remember the first time I got a crate weapon I was so happy. However soon after a bunch of different type of editions of my gun went into place (liquid metal, Halloween, christmas, etc) and i suddenly felt cheated and robbed.
3) Will cancel the current black market contradicting statement of its just based on luck-
Sorry but I have both seen with my own eyes through creation of new accounts that new players tend to have a higher risk of getting a crate weapon than players who already have a previous one.
4) Make gameplay more fair- A m4a1 vs a m4a1 custom? Need I say who wins?
In the end although I posted this only because of my own frustration of failing more than 140- 200the tries (I lost count). I really think crossfire developers should consider this not just because it's fair but for the sake of the game and morality as We the players do not get our money by LUCK we get it from a consistent effort.
Comments
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When someone hears that you must pay, lets say 200$ to get a guaranteed a weapon, not many people want to buy 200$. But when a person hears that there's a chance to win then they would spend with a ease of mind though they are yet to see the horrors of the Black Market.
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FrozenSyther wrote: »When someone hears that you must pay, lets say 200$ to get a guaranteed a weapon, not many people want to buy 200$. But when a person hears that there's a chance to win then they would spend with a ease of mind though they are yet to see the horrors of the Black Market.
The BM is a game of pure chance, there's no guarantee to win anything and it should stay like that. -
poptarts8000 wrote: »
In the end although I posted this only because of my own frustration of failing more than 140- 200the tries (I lost count). I really think crossfire developers should consider this not just because it's fair but for the sake of the game and morality as We the players do not get our money by LUCK we get it from a consistent effort.
200? GodsGunman opened 700 crates before he won the R93, according to his video description. If this was implemented, it would mean that players that opened crates more than what the limit would now be feel ripped off, and decide not to buy ZP anymore, meaning less profit.
But how would you make this fair? By making the limit higher of course. But since there are people who spend hundreds, even thousands of crates beside they win, a limit would be pointless because by then the player would have either given up or already won it, as the limit would be near the 1000-1500 mark. -
Oh how I wish the system you suggest would be implied,
I've personally spend over 800$ on this game and I currently own NO perm BM gun.
though as much as I like your system of BM,
I have to say that, BM is a gamble, and as gamblers, we gotta accept the fact that there are pros and cons, even if cons out weights the pros.
I've come to accept that a long time ago, and now I spin crates for laughs and gags. -
200? GodsGunman opened 700 crates before he won the R93, according to his video description. If this was implemented, it would mean that players that opened crates more than what the limit would now be feel ripped off, and decide not to buy ZP anymore, meaning less profit.
But how would you make this fair? By making the limit higher of course. But since there are people who spend hundreds, even thousands of crates beside they win, a limit would be pointless because by then the player would have either given up or already won it, as the limit would be near the 1000-1500 mark.
GodsGunman got the Gatling Gun in 673 Crates.
I got it in my 2nd (only BM wep, my luck sucks).
It is just a matter of LUCK -
I disagree. The black market was implemented to be a game of chance and it should stay that way. Like said before adding this now would also be unfair (especially for 200$) to those who spun 1k crates just to win 1 gun.
I do not think it would increase the amount of zp revenue either because then no one would spend more than 200 crates on any gun. If there was a limit it would need to be much higher. This would basically take away the luck part of the BM making it just another kind of shop a bit more expensive. -
Agreed.
The BM is a game of pure chance, there's no guarantee to win anything and it should stay like that.
i agree as i have spent over 100 pounds and won noting at all recently i still admit thts the way BM should stay but i got lucky the first 3 times i bought 100k zp so i cant argue :P
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