Some mode suggestions

Adaptations

Zero Mode
It's basically ghost mode, but the last ghost remaining can turn into the Zero, completely visible while walking with 1000 HP with blades.
Biohunter Mode
When the mode starts, a ghost will randomly be chosen as the Biospy, like a regular ghost but with 500 HP and a special ghost axe that does a lot of damage and one soldier will randomly be chosen as the Biohunter, with an FNF2000 Infection with 30/240 ammo. When he stands still, he will be partially invisible and has 500 HP.

Original

Survival Mode
These modes will have their own servers since they will be laggy when they mix with the regular games. The host instantly starts the room after it being created without anyone being in the room, there is 5 minutes waiting time for people to join, if there is less than 20 people in the room, waiting time will start again until there are 20 people or more (max: 80), during this waiting time, you can choose kits that will get you a small bonus in the game, there are 3 starter kits, premium kits can be bought from the shop for 5000 ZP for 7 days
Here are the starter kits:

/kit headstarter Start with an M9 with 15/15 ammo.

/kit athlete Extra speed while running.

/kit assassin When using melee, it inflicts more damage.

Premium kits:

/kit viper Melee attacks always poision the player. (Hitting won't inflict damage but poision inflicts 50 HP per second for 5 seconds)

/kit hunter Start with a M37 Stakeout with 5/5 ammo, Shotguns always inflict more damage when shot.

/kit ninja Start with 5 flashbombs.

/kit machinegunner When you pick up a weapon crate, there is a 75% chance you will get a machine gun. Machine guns will always inflict more damage.

When the game starts, your HP is 100 and there is 2 minutes of invincibillity, during this time pick up a primary or secondary weapon crate randomly spawned in this massive map, after that it's down to you. If you take damage, you can stand still where harm won't reach its way and like a mutant, you can gain HP the longer you stand still. When you die, it's like losing your last life on ZM. You cannot be spawned again without a revive token and in this mode, you can't use any revivers.
Every game there is a feast, the coordinates are broadcasted in chat, coordinates are always shown in the HUD and you have to find your way there. It's not in the same location every game. In the feast there are lots of goodies including powerful ZP only guns and useful items but watch out, people are out there, searching for the contents. Can you get there in one piece? When you win your name will be displayed in-game like someone has won the black market and will recieve a survival package: 30 day Survival spray and Namecard and 7 day weapon of your choice from the ZP temp shop.

Comments

  • I didn't read ALL of it but it looks like something you'd find in Minecraft Lol.
  • CaLL2DeAtH wrote: »
    Adaptations

    Zero Mode
    It's basically ghost mode, but the last ghost remaining can turn into the Zero, completely visible while walking with 1000 HP with blades.
    Biohunter Mode
    When the mode starts, a ghost will randomly be chosen as the Biospy, like a regular ghost but with 500 HP and a special ghost axe that does a lot of damage and one soldier will randomly be chosen as the Biohunter, with an FNF2000 Infection with 30/240 ammo. When he stands still, he will be partially invisible and has 500 HP.

    Original

    Survival Mode
    These modes will have their own servers since they will be laggy when they mix with the regular games. The host instantly starts the room after it being created without anyone being in the room, there is 5 minutes waiting time for people to join, if there is less than 20 people in the room, waiting time will start again until there are 20 people or more (max: 80), during this waiting time, you can choose kits that will get you a small bonus in the game, there are 3 starter kits, premium kits can be bought from the shop for 5000 ZP for 7 days
    Here are the starter kits:

    /kit headstarter Start with an M9 with 15/15 ammo.

    /kit athlete Extra speed while running.

    /kit assassin When using melee, it inflicts more damage.

    Premium kits:

    /kit viper Melee attacks always poision the player. (Hitting won't inflict damage but poision inflicts 50 HP per second for 5 seconds)

    /kit hunter Start with a M37 Stakeout with 5/5 ammo, Shotguns always inflict more damage when shot.

    /kit ninja Start with 5 flashbombs.

    /kit machinegunner When you pick up a weapon crate, there is a 75% chance you will get a machine gun. Machine guns will always inflict more damage.

    When the game starts, your HP is 100 and there is 2 minutes of invincibillity, during this time pick up a primary or secondary weapon crate randomly spawned in this massive map, after that it's down to you. If you take damage, you can stand still where harm won't reach its way and like a mutant, you can gain HP the longer you stand still. When you die, it's like losing your last life on ZM. You cannot be spawned again without a revive token and in this mode, you can't use any revivers.
    Every game there is a feast, the coordinates are broadcasted in chat, coordinates are always shown in the HUD and you have to find your way there. It's not in the same location every game. In the feast there are lots of goodies including powerful ZP only guns and useful items but watch out, people are out there, searching for the contents. Can you get there in one piece? When you win your name will be displayed in-game like someone has won the black market and will recieve a survival package: 30 day Survival spray and Namecard and 7 day weapon of your choice from the ZP temp shop.

    Zero: Ghost would still would be overpowered, even with visibility
    Biohunter: Would be OP for the two selected. Others wouldn't stand a chance.
    Survival: Too complicated for CF. :)
  • Just watch videos of itsdamageinc. i heard there will come a new mutation mode in cf china