Do something with the spawn shield in FFA
in Suggestions
I mean seriously. You can't really stay alive for that long considering how small the maps are and the spawns. I literally can someone behind someone, get one or two kills, and then have someone spawn right where I just spawned and destroy me. It's unstoppable and unfair. Even a noob with an uzi in FFA can get a bunch of kills just off of spawn shield alone.
Comments
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CryingMonkey wrote: »Uzi kills are IMO
FFA spawns are horrendous but there is nothing we can do about it. I never play FFA matches, but when I do, I try to pick room that are limited to 12 people or less. The spawn problems happen less that way IMO.
Think about it though. I mean I understand if the spawn shield was off people could camp spawns but at least shorten it. A 3-5 second spawn shield is way too much for them to demolish you. -
OF course there is more than one problem to FFA but doesn't mean the solution to another problem is a problem. Two wrongs don't make a right. Either they fix the spawns, make them on bigger maps, or remove the spawn shields[or at least decrease them] They gotta do one eventually.
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OF course there is more than one problem to FFA but doesn't mean the solution to another problem is a problem. Two wrongs don't make a right. Either they fix the spawns, make them on bigger maps, or remove the spawn shields[or at least decrease them] They gotta do one eventually.
Removing spawn shields will antagonize the situation even more. The only solution to your problem is by changing the spawn system so players don't spawn so close to others. -
ManInMotion wrote: »Removing spawn shields will antagonize the situation even more. The only solution to your problem is by changing the spawn system so players don't spawn so close to others.
maps are to small for that. -
Take it away!
I'm seeing mixed opinions in this topic, but i'm seeing opinions about whether it should or should not be there.
I truly attest the 3 second shield. This is too long in my opinion, for FFA matches. The spawn shield was put into play to stop people from camping a spawn, and catching people off guard. However, with FFA not having a set spawn in one area, there is no spawn camping problem, However, you can still get caught off guard while spawning. I suggest a very short shield, just long enough to give the spawnee enough time to get his feel for the area he was placed in, and be alert and aware of his surroundings, rather than the 3 second shield now, which is long enough to Spawn, get your feel, choose your weapon, being Primary, Secondary, Melee, or a Grenade, and then to use that weapon on a defenseless peon running by you, go steal his weapon, and THEN your shield goes away. Being completely honest, in FFA, 1 of at least every 4 kills of mine was made while I was under the Spawn shield effect.
That being said.... +1! -
ManInMotion wrote: »Removing spawn shields will antagonize the situation even more. The only solution to your problem is by changing the spawn system so players don't spawn so close to others.
Either make less spawn points so the odds of players walking in front of people as they spawn are lower or make it so respawns happen in whatever part of the map is least populated at any given moment.
Eagle Eyes is the worst for this. There's literally a spawn point EVERYWHERE you go.
Until then the only thing you can do when someone spawns up your ass is do your best jumpy-aroundy dance and make yourself hard as hell to shoot for 3 seconds. That's what I do and more often then not I end up killing the guy who spawned.
*edit: Also, don't fire until they're good and ready to die. If you spray at them, by the time their spawn shield wears off your recoil isn't coming anywhere near them. -
' wrote:dvda[;3071834']^This.
Either make less spawn points so the odds of players walking in front of people as they spawn are lower or make it so respawns happen in whatever part of the map is least populated at any given moment.
Eagle Eyes is the worst for this. There's literally a spawn point EVERYWHERE you go.
Until then the only thing you can do when someone spawns up your ass is do your best jumpy-aroundy dance and make yourself hard as hell to shoot for 3 seconds. That's what I do and more often then not I end up killing the guy who spawned.
*edit: Also, don't fire until they're good and ready to die. If you spray at them, by the time their spawn shield wears off your recoil isn't coming anywhere near them.
Most likely, the spawn locations cannot be changed and even if they were, there'd be no difference because of the size of the maps, there's no real way to organize the spawns so you never are on top of another player.
I think this would also cause some problems for the server since it would be teleporting people to a deserted side of a map every time someone in FFA dies. Which then that would be a bit more disastrous because of all the stress, the game might not play as smoothly as it is now.
I see no real problem for removing or limiting the spawn shield in FFA. You can't camp out a spawner since there's people running around the map all the time and what are you supposed to do when you have 3 people spawn on top of you? (happened to me in Port).
Of course, if spawn shield is limited or removed from FFA, there'd be more QQ'ing because some skilled and lucky people would be able to survive longer and get some good killstreaks going. I'd rather have that than, die because someone just so happened to spawn in front of me and I can't do anything about it.. -
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vMiamiRain wrote: »So the spawner can run around the map with the shield on as long as he doesn't shoot, nade or knife anyone?
No, The shield still lasts 1 second, but within that 1 second if the shielded spawner shoots, the shield goes off. So say if the spawner shoots 0.5 seconds after he spawns, the shield goes off at 0.5 seconds, instead of 1.0 seconds. If the spawner does not shoot, the shield still goes off at 1.0 seconds. -
No, The shield still lasts 1 second, but within that 1 second if the shielded spawner shoots, the shield goes off. So say if the spawner shoots 0.5 seconds after he spawns, the shield goes off at 0.5 seconds, instead of 1.0 seconds. If the spawner does not shoot, the shield still goes off at 1.0 seconds.
Ok that works as well.
So either:
a) 1 second shield time or sooner depending when the spawner shoots.
b) No spawn shield
c) A spawn shield that lasts as long as it takes to pull out your weapon.
The 1 second spawn shield is decent because pulling out the primary varies from weapon to weapon so to some it will be good enough to others, it might be too exact but it still works.
I personally like the no spawn shield but I suppose spawners should have 1 second to get their primary gun out instead of being open to fire immediately.
Option C is just as good as option A if not, better since most weapons take less than or close to 1 second to pull out.
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