Less Rounds In HM/MM/HMX
The current rounds system in Mutation Modes are 9, 11, 13, 15, 17. The rounds in SnD are 5, 7, 9, 11, 13.
I have been getting gall these errors in round 17 in Hero mode lately, and it is really annoying. It will probably take a while to fix this, so why not shorten the number of rounds in Mutation Mode? Down to maybe the SnD level. Please consider adding 5 and 7 rounds options.
Pros:
Less likely to get annoying errors that delete all your progress.
Cons:
Needs to join games more frequently.
I have been getting gall these errors in round 17 in Hero mode lately, and it is really annoying. It will probably take a while to fix this, so why not shorten the number of rounds in Mutation Mode? Down to maybe the SnD level. Please consider adding 5 and 7 rounds options.
Pros:
Less likely to get annoying errors that delete all your progress.
Cons:
Needs to join games more frequently.
Comments
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I have been getting gall these errors in round 17 in Hero mode lately, and it is really annoying. It will probably take a while to fix this, so why not shorten the number of rounds in Mutation Mode? Down to maybe the SnD level.
What kind of errors are you getting?
And you don't have to always play a 17 round game. It's up to the room creator or the room host to change the # of rounds. -
What kind of errors are you getting?
And you don't have to always play a 17 round game. It's up to the room creator or the room host to change the # of rounds.
Second thing, I can only play HM in UK4, because that bug still isn't fixed for me. All games there are 17 rounds, and if I make a 9 round room, people don't join or join and yell at me to change it 17 rounds or call me noob.I really don't see the point sadly... You could have 4 people in your room and 5 rounds would be crap as you're not getting the kills or exp you normally get with a larger group and higher rounds...
The point is getting some GP/EXP is better than getting nothing. A majority of HM rooms hit 16 people by the 2nd round. Some 17 round games only have 6 people by the last round. -
BeFasterKid wrote: »The reason SnD has at least 5 rounds is because players wont do a 'fast mission' there. On Mutant modes players die with 1 and get the next round 5-10 up for doing a fast mission. Keep it 9 please.
TDM missions have a 100 kill per round minimum, even though the least number of kills is 40. HM can have that too, like 9 rounds minimum. -
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Are you kidding me? Do seriously think 3/4 is smaller than 6/8 ?
You are assuming I die in this mode. 340>420
(#rounds * 20)
420 kills is more than 340. I would like to get more than 400 kills in a single hm game, but right now my best is merely around 360. (and I'm not talking hmx, that mode is just silly 700+ scores) -
PublicEnemy3 wrote: »You are assuming I die in this mode. 340>420
(#rounds * 20)
420 kills is more than 340. I would like to get more than 400 kills in a single hm game, but right now my best is merely around 360. (and I'm not talking hmx, that mode is just silly 700+ scores)
You mean when you farm? We don't encourage farming here. -
That's nice! 24 kills per round minimum, not accounting for when you are a mutant or joined late! Seriously no offense but I would think you were hacking! (That was a compliment). I would love to see some of your replays and learn from you.
I will take back all the disrespect I have shown you.
Back to the original point, since you play in alpha, you probably get kicked a lot. My plan here would actually help you, because it gives people less time and opportunity to kick you. The scenario you described would not apply, because less rounds also means the less time you have to play, which means more games you could play, so in the end, you would get a net worth of about the same amount of GP and XP. But you would be kicked less, so you can actually gain back the GP you lost because you were kicked.
Understand now? Sorry if I'm not clear. -
That's nice! 24 kills per round minimum, not accounting for when you are a mutant or joined late! Seriously no offense but I would think you were hacking! (That was a compliment). I would love to see some of your replays and learn from you.
I will take back all the disrespect I have shown you.
Back to the original point, since you play in alpha, you probably get kicked a lot. My plan here would actually help you, because it gives people less time and opportunity to kick you. The scenario you described would not apply, because less rounds also means the less time you have to play, which means more games you could play, so in the end, you would get a net worth of about the same amount of GP and XP. But you would be kicked less, so you can actually gain back the GP you lost because you were kicked.
Understand now? Sorry if I'm not clear.
Ya I get your point, less rounds means less time to kick. Maybe they should just add more options to both ends. Less rounds option and more rounds option (when I got buddies to help defend me from kicks).
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