How To Lower Your Ping :)
To first lower your ping, your going to have to understand what your ping is.
Ping refers to the network latency between a player's computer, called a client, and the game server. This is usually measured in milliseconds. The average ping is in the 100's, anything higher than 200 will make you lag. Low ping is always better than high ping and allows for smoother faster gameplay.
Think of it this way.
The time it takes for your message,For example "Hello Server", to reach the server, and then the time it takes for the servers reply is your ping. If you have a bad internet connection your internet may lose a few "packets" of data on the way and your message will be like this H-llo S-rv-r
If you lose packets the server will only register the packets it receives and will not fill in the blank. This means if you shoot 30 bullets into an enemy and lose 10 of them in lost packets then only 20 bullets will register even if all 30 hit.
A number of things contribute to high ping.
1. Your distance from the server. For example one of the crossfire servers is in Canada, I get 190+ ping because I live so far away from it
2. Your internet connection. The faster your internet is, the lower your ping will be
3. Reliability. If you don't have reliably even internet you will find your ping spiking (going up alot very fast then back down)
4. Bandwidth. If you are taking up bandwidth by downloading something, watching youtube or browsing the web your ping will be higher
5. Connection. A wireless connection (depending on the strength) can add 40-50 to your ping
6. Router. A router will also slow you down and add to your ping.
7. Computer. If your computer is running many programs at once or has many processes running this will slow down your ping
8. Antivirus. Your antivirus will want to scan all incoming packets which will slow you down so make sure you turn it off
Now you know what is causing the high ping we need to work on ways to fix it. First of all you want your computer running at maximum speed.
Scan your computer for viruses using your antivirus.
Now clean your registery and temp files using CCleaner
Now defrag your computer using defraggler
Now that you have done that we are ready to get started. A good way to lower ping is by making the packets that you are sending and receiving a high priority.
Download an easy program called Leatrix Latency Fix..
You may want to check what is slowing you down in your connection to do this all you need to do is follow the instructions below.
Ping is a simple utility that is used to check if a server is active and responding, and if it is, how long it is taking packets of information to travel from your computer to the destination server. Packets are small blocks of data (often 32 bytes of information), the sending is then are checked to ensure that the data is transfered accurately. In addition to the time statistics provided, you will also receive the IP address of your destination.
Traceroute is a utility that helps diagnose network congestion between your computer (ISP) and the destination server (mysitespace).Traceroute works by sending packets of information from your location to the destination and timing how long it takes to receive a response. In addition to tracking the time it takes to reach the final destination, you are provided with the times to each 'Hop' between your terminal and the destination. Each Hop is a separate 'router' that your information must pass through. By providing the times for each hop, we can often find the source of problems accessing a server.
Using Ping in MS DOS
For Windows users, ping is already setup to run in the MS DOS window. To use Ping, open an MS DOS window, and type: ping www.mysitespace.com
and press [ENTER]. You should see something that looks similar to the following:
C:\WINDOWS>ping www.mysitespace.com
Pinging www.mysitespace.com [64.68.191.111] with 32 bytes of data:
Reply from 64.68.191.111: bytes=32 time=140ms TTL=244
Reply from 64.68.191.111: bytes=32 time=160ms TTL=244
Reply from 64.68.191.111: bytes=32 time=155ms TTL=244
Reply from 64.68.191.111: bytes=32 time=145ms TTL=244
Ping statistics for 64.68.191.111:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 145ms, Maximum = 160ms, Average = 150ms
This tells you that the mysitespace server is up and running, and that the average time it took 32 bytes of data to travel from your computer to mysitespace, and back is 98ms.
Using Traceroute in MS DOS
To use traceroute, open an MS DOS window, and type: tracert www.mysitespace.com
and press [ENTER]. You should see something that looks similar to the following:
C:\WINDOWS>tracert www.mysitespace.com
Tracing route to www.mysitespace.com [64.68.191.111]
over a maximum of 30 hops:
1 119 ms 121 ms 120 ms sym0103723m01.bctel.net [207.102.1.251]
2 107 ms 114 ms 98 ms 207.102.34.249
3 113 ms 117 ms 123 ms 192.197.174.118
4 135 ms 122 ms 116 ms 166.48.13.245
5 134 ms 145 ms 159 ms core7.SanFrancisco.cw.net [204.70.4.93]
6 144 ms 142 ms 136 ms Hssi2-1-0.BR1.SCL1.Alter.Net [206.157.77.74]
7 145 ms 152 ms 147 ms 105.ATM3-0.XR1.SCL1.ALTER.NET [146.188.145.158]
8 138 ms 149 ms 146 ms 195.ATM2-0.TR1.SCL1.ALTER.NET [146.188.146.2]
9 189 ms 170 ms 209 ms 107.ATM6-0.TR1.NYC1.ALTER.NET [146.188.137.165]
10 187 ms 180 ms 180 ms 199.ATM7-0.XR1.BOS1.ALTER.NET [146.188.179.85]
11 194 ms 177 ms 185 ms 191.ATM8-0-0.GW1.BOS1.ALTER.NET [146.188.176.225]
12 196 ms 208 ms 179 ms NVC.customer.UU.NET [64.68.0.242]
13 197 ms 206 ms 207 ms www.mysitespace.com [64.68.191.111]
Trace complete.
As you can see, it took 13 'hops' to get from my computer to the mysitespace server. If you experience hops with * this denotes possible congestion (packet loss) and can affect the loading of your pages. When this occurs and you are having trouble accessing your server, send in a support request with the above information.
If you want to find out what your ping is like to a server try
Pingtest.net
select the server and it will test your connection, measuring packet loss, ping and jitter.
Now you have done that you should download a program called gamebooster. This program closes all unnecessary processes and other programs that are running.
Run it and close everything unecessary. Turn off your antivirus and close anything else connected to the internet (browser, torrents, downloads etc.) It also works best if your not using Wi-Fi. If however you are using Wi-Fi disconnect all devices from the Wi-Fi before playing as this will lower your ping.
If none of these things fix your problems than you may want to think about changing ISP's, the best ISP's are not your local phone company. Try going for the bigger companies, do some research and even see if you can buy a gaming package. Ping is not throughput. Keep that in mind. You can have a gigabit connection to your ISP, but if your ISP's network sucks, pings can be high.
How old is the wiring in your residence? Do you own it or rent? If you rent, not much you can do except probably waste money in buying fancy cat-3 cable. Might help, but success has been very limited.
If you own, or can get landlord permission to change the wiring, try making a new run from your network interface box outside the house, with high-quality wire, straight to your modem. This helps quite a bit in some cases.
Another way is to limit your MTU. Try different values of MTU. Personally I use 368. Beware that it will limit your download/upload speed but you will notice a reduction in latency.
The maximum transmission unit (MTU) of a layer of a communications protocol is the size (in bytes) of the largest protocol data unit that the layer can pass onwards. MTU parameters usually appear in association with a communications interface (NIC, serial port, etc.). Standards (Ethernet, for example) can fix the size of an MTU; or systems (such as point-to-point serial links) may decide MTU at connect time. A higher MTU brings greater efficiency because:
each packet carries more user-data
protocol overheads, such as headers or underlying per-packet delays, remain fixed,
higher efficiency means a slight improvement in bulk protocol throughput
However, large packets can occupy a slow link for some time, causing greater delays to following packets and increasing lag and minimum latency. For example, a 1500-byte packet, the largest allowed by Ethernet at the network layer (and hence over most of the Internet), ties up a 14.4k modem for about one second.
For DSL type connections. By switching from interleaved to fastpath, you gain improved latency at the cost of lowered download speeds.
Another big part is your distance from the host/server. The further away you live the more your ping will be raised. I believe the severs in Crossfire English are in Canada, West Coast, UK (London?) and somewhere in North America. There is not much you can do about this but you may choose to move to one of these places if you wish.
Your internet security also raises your ping. If your going to keep it running then choose an AV that is light on your your computer such as AVGFree. It is also probably a good idea to disable your firewall.
If you do not understand any of this or need further help feel free to PM me.
DISCLAIMER: This is only for PC Smart users. I recommend it is used only by people with extensive or a fair amount of computer knowledge. You can do serious harm to your computer by playing around with the registery so only follow the set instructions.
Ping refers to the network latency between a player's computer, called a client, and the game server. This is usually measured in milliseconds. The average ping is in the 100's, anything higher than 200 will make you lag. Low ping is always better than high ping and allows for smoother faster gameplay.
Think of it this way.
The time it takes for your message,For example "Hello Server", to reach the server, and then the time it takes for the servers reply is your ping. If you have a bad internet connection your internet may lose a few "packets" of data on the way and your message will be like this H-llo S-rv-r
If you lose packets the server will only register the packets it receives and will not fill in the blank. This means if you shoot 30 bullets into an enemy and lose 10 of them in lost packets then only 20 bullets will register even if all 30 hit.
A number of things contribute to high ping.
1. Your distance from the server. For example one of the crossfire servers is in Canada, I get 190+ ping because I live so far away from it
2. Your internet connection. The faster your internet is, the lower your ping will be
3. Reliability. If you don't have reliably even internet you will find your ping spiking (going up alot very fast then back down)
4. Bandwidth. If you are taking up bandwidth by downloading something, watching youtube or browsing the web your ping will be higher
5. Connection. A wireless connection (depending on the strength) can add 40-50 to your ping
6. Router. A router will also slow you down and add to your ping.
7. Computer. If your computer is running many programs at once or has many processes running this will slow down your ping
8. Antivirus. Your antivirus will want to scan all incoming packets which will slow you down so make sure you turn it off
Now you know what is causing the high ping we need to work on ways to fix it. First of all you want your computer running at maximum speed.
Scan your computer for viruses using your antivirus.
Now clean your registery and temp files using CCleaner
Now defrag your computer using defraggler
Now that you have done that we are ready to get started. A good way to lower ping is by making the packets that you are sending and receiving a high priority.
Download an easy program called Leatrix Latency Fix..
Leatrix Latency Fix is supported on these operating systems only.
•Windows XP (SP2 or higher)
•Windows Vista (SP1 or higher) (some versions)
•Windows 7 (Some Versions)
Both 32-bit and 64-bit versions of Windows are supported.
Installation Instructions
In the download, you'll find 3 script files - Install, Remove and Checker. Simply run the Install script and follow the prompts.
If you're logged into your computer with an account which doesn't have Administator privileges (or you're using Windows Vista or Windows 7 with User Account Control enabled), you'll be prompted to enter the credentials of a user account which has Administrator privileges.
After the installation, you should see a confirmation window. Simply do what it says and restart your computer.
Once you've restarted your computer, you can login to your online game with reduced latency!
To uninstall Leatrix Latency Fix, run the Remove script.
There's a Checker script included in the download which will show you a list of network interfaces which Leatrix Latency Fix has modified successfully.
You may want to check what is slowing you down in your connection to do this all you need to do is follow the instructions below.
Ping is a simple utility that is used to check if a server is active and responding, and if it is, how long it is taking packets of information to travel from your computer to the destination server. Packets are small blocks of data (often 32 bytes of information), the sending is then are checked to ensure that the data is transfered accurately. In addition to the time statistics provided, you will also receive the IP address of your destination.
Traceroute is a utility that helps diagnose network congestion between your computer (ISP) and the destination server (mysitespace).Traceroute works by sending packets of information from your location to the destination and timing how long it takes to receive a response. In addition to tracking the time it takes to reach the final destination, you are provided with the times to each 'Hop' between your terminal and the destination. Each Hop is a separate 'router' that your information must pass through. By providing the times for each hop, we can often find the source of problems accessing a server.
Using Ping in MS DOS
For Windows users, ping is already setup to run in the MS DOS window. To use Ping, open an MS DOS window, and type: ping www.mysitespace.com
and press [ENTER]. You should see something that looks similar to the following:
C:\WINDOWS>ping www.mysitespace.com
Pinging www.mysitespace.com [64.68.191.111] with 32 bytes of data:
Reply from 64.68.191.111: bytes=32 time=140ms TTL=244
Reply from 64.68.191.111: bytes=32 time=160ms TTL=244
Reply from 64.68.191.111: bytes=32 time=155ms TTL=244
Reply from 64.68.191.111: bytes=32 time=145ms TTL=244
Ping statistics for 64.68.191.111:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 145ms, Maximum = 160ms, Average = 150ms
This tells you that the mysitespace server is up and running, and that the average time it took 32 bytes of data to travel from your computer to mysitespace, and back is 98ms.
Using Traceroute in MS DOS
To use traceroute, open an MS DOS window, and type: tracert www.mysitespace.com
and press [ENTER]. You should see something that looks similar to the following:
C:\WINDOWS>tracert www.mysitespace.com
Tracing route to www.mysitespace.com [64.68.191.111]
over a maximum of 30 hops:
1 119 ms 121 ms 120 ms sym0103723m01.bctel.net [207.102.1.251]
2 107 ms 114 ms 98 ms 207.102.34.249
3 113 ms 117 ms 123 ms 192.197.174.118
4 135 ms 122 ms 116 ms 166.48.13.245
5 134 ms 145 ms 159 ms core7.SanFrancisco.cw.net [204.70.4.93]
6 144 ms 142 ms 136 ms Hssi2-1-0.BR1.SCL1.Alter.Net [206.157.77.74]
7 145 ms 152 ms 147 ms 105.ATM3-0.XR1.SCL1.ALTER.NET [146.188.145.158]
8 138 ms 149 ms 146 ms 195.ATM2-0.TR1.SCL1.ALTER.NET [146.188.146.2]
9 189 ms 170 ms 209 ms 107.ATM6-0.TR1.NYC1.ALTER.NET [146.188.137.165]
10 187 ms 180 ms 180 ms 199.ATM7-0.XR1.BOS1.ALTER.NET [146.188.179.85]
11 194 ms 177 ms 185 ms 191.ATM8-0-0.GW1.BOS1.ALTER.NET [146.188.176.225]
12 196 ms 208 ms 179 ms NVC.customer.UU.NET [64.68.0.242]
13 197 ms 206 ms 207 ms www.mysitespace.com [64.68.191.111]
Trace complete.
As you can see, it took 13 'hops' to get from my computer to the mysitespace server. If you experience hops with * this denotes possible congestion (packet loss) and can affect the loading of your pages. When this occurs and you are having trouble accessing your server, send in a support request with the above information.
If you want to find out what your ping is like to a server try
Pingtest.net
select the server and it will test your connection, measuring packet loss, ping and jitter.
Now you have done that you should download a program called gamebooster. This program closes all unnecessary processes and other programs that are running.
Run it and close everything unecessary. Turn off your antivirus and close anything else connected to the internet (browser, torrents, downloads etc.) It also works best if your not using Wi-Fi. If however you are using Wi-Fi disconnect all devices from the Wi-Fi before playing as this will lower your ping.
If none of these things fix your problems than you may want to think about changing ISP's, the best ISP's are not your local phone company. Try going for the bigger companies, do some research and even see if you can buy a gaming package. Ping is not throughput. Keep that in mind. You can have a gigabit connection to your ISP, but if your ISP's network sucks, pings can be high.
How old is the wiring in your residence? Do you own it or rent? If you rent, not much you can do except probably waste money in buying fancy cat-3 cable. Might help, but success has been very limited.
If you own, or can get landlord permission to change the wiring, try making a new run from your network interface box outside the house, with high-quality wire, straight to your modem. This helps quite a bit in some cases.
Another way is to limit your MTU. Try different values of MTU. Personally I use 368. Beware that it will limit your download/upload speed but you will notice a reduction in latency.
The maximum transmission unit (MTU) of a layer of a communications protocol is the size (in bytes) of the largest protocol data unit that the layer can pass onwards. MTU parameters usually appear in association with a communications interface (NIC, serial port, etc.). Standards (Ethernet, for example) can fix the size of an MTU; or systems (such as point-to-point serial links) may decide MTU at connect time. A higher MTU brings greater efficiency because:
each packet carries more user-data
protocol overheads, such as headers or underlying per-packet delays, remain fixed,
higher efficiency means a slight improvement in bulk protocol throughput
However, large packets can occupy a slow link for some time, causing greater delays to following packets and increasing lag and minimum latency. For example, a 1500-byte packet, the largest allowed by Ethernet at the network layer (and hence over most of the Internet), ties up a 14.4k modem for about one second.
For DSL type connections. By switching from interleaved to fastpath, you gain improved latency at the cost of lowered download speeds.
Another big part is your distance from the host/server. The further away you live the more your ping will be raised. I believe the severs in Crossfire English are in Canada, West Coast, UK (London?) and somewhere in North America. There is not much you can do about this but you may choose to move to one of these places if you wish.
Your internet security also raises your ping. If your going to keep it running then choose an AV that is light on your your computer such as AVGFree. It is also probably a good idea to disable your firewall.
If you do not understand any of this or need further help feel free to PM me.
DISCLAIMER: This is only for PC Smart users. I recommend it is used only by people with extensive or a fair amount of computer knowledge. You can do serious harm to your computer by playing around with the registery so only follow the set instructions.
Comments
-
My friend gets 5 ping, he uses wireless, it doesn't add any more lag :O
I get 12 ping, anyways nice guide.
Also I think Windows 7 blocks internet connection, you have to raise the limit.
i said (depending on the strength) my wireless dosen't add any more lagg another add some lagg
Categories
- All Categories
- Z8Games
- 1 Z8 Forum Discussion & Suggestions
- 15 Z8Games Announcements
- Rules & Conduct
- 2.5K CrossFire
- 709 CrossFire Announcements
- 710 Previous Announcements
- 2 Previous Patch Notes
- 318 Community
- 12 Modes
- 392 Suggestions
- 17 Clan Discussion and Recruitment
- 71 CF Competitive Forum
- 1 CFCL
- 16 Looking for a Team?
- 522 CrossFire Support
- 7 Suggestion
- 15 CrossFire Guides
- 35 CrossFire Off Topic