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  1. #31
    Join Date
    Dec 1969
    Posts
    35

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    Someone please tell me Ganesha was nerfed too
    Special Forces When

  2. #32
    Join Date
    Dec 1969
    Location
    Potatoland
    Posts
    195

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    Anubis hold D mummy disappears if you swap out of anubis.
    Admiral yi hold D takes longer to fully charge and stuns for a shorter time.
    "Even if they give everything they have, not every challenger can become a winner~"

  3. #33
    Join Date
    Dec 1969
    Location
    South Dakota
    Posts
    978

    Default

    Quote Originally Posted by Kiseki View Post
    Anubis hold D mummy disappears if you swap out of anubis.
    Admiral yi hold D takes longer to fully charge and stuns for a shorter time.
    Noted, Thanks!
    IGN: Alkavine-Bloodwrithe

    First Main: Sorcerer (MAX) || Second Main: Magic Swordsman (MAX) || Third Main: Jaingshi (MAX) || Fourth Main: Warp (0)

  4. #34
    Join Date
    Dec 1969
    Location
    waffle kingdom
    Posts
    3,663

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    I think Unicorn Lancer's dash infinite combo was removed. I also think Magic Lancer can now jump cancel both the ice and lightning elemental stabs which makes a difference in its combos and allows it to poke and move. Too busy to check them out for myself though.

  5. #35
    Join Date
    Dec 1969
    Location
    South Dakota
    Posts
    978

    Default

    Quote Originally Posted by NotSquirel View Post
    I think Unicorn Lancer's dash infinite combo was removed. I also think Magic Lancer can now jump cancel both the ice and lightning elemental stabs which makes a difference in its combos and allows it to poke and move. Too busy to check them out for myself though.
    I can confirm that our Magic Lancer does not yet have those, which is unfortunate. As for Lancer, I don't own that one so I'll need some confirmations on that.
    IGN: Alkavine-Bloodwrithe

    First Main: Sorcerer (MAX) || Second Main: Magic Swordsman (MAX) || Third Main: Jaingshi (MAX) || Fourth Main: Warp (0)

  6. #36
    Join Date
    Dec 1969
    Location
    is irrelevant ^_^
    Posts
    487

    Default

    Quote Originally Posted by AlkavineB View Post
    I can confirm that our Magic Lancer does not yet have those, which is unfortunate. As for Lancer, I don't own that one so I'll need some confirmations on that.
    i can confirm unicorn lancer does not have his inf anymore

    Also i bought the pgc clover item in the clover shop and got a PLGC. Thats a lil expensive to me but who am i to judge >.>
    Last edited by TheDmanrex; 04-08-17 at 11:10 PM.

  7. #37
    Join Date
    Dec 1969
    Location
    South Dakota
    Posts
    978

    Default

    Quote Originally Posted by TheDmanrex View Post
    i can confirm unicorn lancer does not have his inf anymore

    Also i bought the pgc clover item in the clover shop and got a PLGC. Thats a lil expensive to me but who am i to judge >.>
    Been trying to get info on that one for a while. Thanks a ton man!
    IGN: Alkavine-Bloodwrithe

    First Main: Sorcerer (MAX) || Second Main: Magic Swordsman (MAX) || Third Main: Jaingshi (MAX) || Fourth Main: Warp (0)

  8. #38
    Join Date
    Dec 1969
    Location
    In a whale that swims in the sky
    Posts
    265

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    I don't know if this is a bug or not but energy researcher air hold d don't fully hit if their standing. When i tried it it just poof near their head and not hitting them; Then energy researcher can't do it's fall damage combo that well anymore it takes around 3 now if their standing.

    Edit: another thing i notice is certain heroes are doing abnormal amount of damage even with my tank class. Example: surfer waves are doing then what they usually had did.
    Last edited by Demonlunar; 06-08-17 at 12:10 AM.
    I should have my own topic for me and my nagging of how this game became.

  9. #39
    Join Date
    Dec 1969
    Posts
    1

    Default

    Has anybody noticed Developer K's (in HQ) movements have changed also? o_o

  10. #40
    Join Date
    Dec 1969
    Location
    South Dakota
    Posts
    978

    Default

    Quote Originally Posted by Demonlunar View Post
    I don't know if this is a bug or not but energy researcher air hold d don't fully hit if their standing. When i tried it it just poof near their head and not hitting them; Then energy researcher can't do it's fall damage combo that well anymore it takes around 3 now if their standing.

    Edit: another thing i notice is certain heroes are doing abnormal amount of damage even with my tank class. Example: surfer waves are doing then what they usually had did.
    Never really used ER, but I'll get someone I know to confirm that for me.

    Quote Originally Posted by _N85CFP4R8 View Post
    Has anybody noticed Developer K's (in HQ) movements have changed also? o_o
    His idle animations?
    IGN: Alkavine-Bloodwrithe

    First Main: Sorcerer (MAX) || Second Main: Magic Swordsman (MAX) || Third Main: Jaingshi (MAX) || Fourth Main: Warp (0)

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