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  • #31

    Class: Melee
    IGN: Ayumi





    Backstory
    Gambler is a deceiving and mischievous person who has ruled the gambling world ever since she started her gambling career. Other gamblers in the casino simply walk out the door every time she enters. After all, no one wants to get their wallets drained in just one second. Unable to find a challenger, Gambler passes through the Time Gate, ready to take away all their GP and ZP.


    Gears
    Helmet: Gambler's Hat
    Armor: Gambler Outfit
    Trinket: Card Belt
    Weapon: Gambling Dice


    Attacks

    Overall Abilities
    -Running ability
    -Double jump
    -Normal block
    -Ammo Gauge (4 dice)


    Hold D Ability
    -Holding D while standing will put you into aiming mode with 360 movement (like Devil Ranger's Hold D)
    -Let go of Hold D and you will flick 1 die forward; enemies hit by a die will be stunned. Hitting the same enemy will do a slight knock back.
    -There will be a 1 second gap before the next die can be flicked.
    -Dice will be reloaded automatically one by one when not attacking or jumping.


    Basics
    -4 hit basic; First 3 hits are punches, last hit kicks the enemy up into the air (Basics will lift up from feints, stuns, etc).

    Jump Attacks
    -3 hit punches, last hit knocks back

    -Jump Hold D: Holding D while in the air will lock you in place in the air for half a second.
    You will then fire a die diagonally downwards, knocking back an air-borne enemy. Hitting standing enemies will only do a half feint. (This consumes 1 ammo of your 4 dice; You can also use this attack after any hit with the basic jump attacks)


    Dash Attacks
    -3 hit dash attack, last hit will stun for 1 second.

    -Dash Hold D: Hold D while running will cause you to dash (like Card Magician's dash),leaving a trail of poker chips, cards and money. This dash attack goes through enemies and anyone you pass through will get half stunned.
    -You can follow up this attack by quickly pressing D to kick up the stunned enemy behind you.


    Skills
    Trinket Skill (AS):Pick a Card!

    -Summon 3 cards in front of you. The cards will act as shield that will randomize during that time. If an enemy attacks you and hits the cards, one card will stop and an effect will activate depending on what card it stopped on:

    Jack: Enemy's attack is deflected.
    Queen: Deflect the attack and the enemy is fainted.
    King: The card will explode, applying a huge knock back and dealing a decent amount of damage.

    -This skill is a half feint counter; Cannot block other skills and guard breakers, only normal attacks; You may not attack while this skill is activated but you can cancel it by pressing AS again.

    Helmet Skill (AD):All In

    -Sacrifice all your health to recharge all of your other skills and gain the following buffs for 9 seconds:

    Speed buff
    Halo invincibility
    Minor attack buff

    -Can only be used when your health is below 50%; Can also be used as a recovery while grounded; cannot be used at 0 health.

    Armor Skill (ASD):Make it Rain

    -Toss your chips into the air, creating a rainfall of chips (similar to how Raid Coins fall) inside a circle around you . Enemies hit by the falling coins will be knocked down. You are not stuck in place when this skill is activated.

    Weapon Skill (SD):Let's Gamble!

    -A large six-sided die falls down in front of you, dealing a large amount of damage to enemies hit within its range.
    -Enemies are flattened when they are hit with this skill
    -There will be different effects depending on what number it lands on:

    1: Enemies will stand back up, with invincibility for 2 seconds.
    2: Enemies are launched up in the air.
    3: Another die falls (number effect still applies, damage is reduced and will keep reducing if you keep rolling 3).
    4: Enemies will fall through the ground.
    5: All enemies stand back up and then get fainted with Arcane Skill locks.
    6: The die detonates, applying a huge crowd control knock back.

    -An effect will only activate if it hits someone.
    Last edited by iCuddle; 13-09-17, 09:48 PM.
    I said yes....

    Comment


    • #32
      Reserved!!!

      Comment


      • #33
        Edit
        Lost Saga hero name - Yo-yo (Real name Bao-yun)

        male


        Female


        Overall



        Background- You are a kid name Bao-yun who fell in love with yo-yo’s. As Bao-yun practices the yoyo he got so good he went to enter some local tournaments and won then, going to Regional tournaments and won or came close like 2nd place. After, so long Bao-yun kept practicing and enjoying the Yoyo close friends and family started to called him Yo-yo. Has Bao-yun continued on he was finally invited to compete in the World tournament. On the first round Bao-yun was shocked this was a first time he never seen such tricks and thought of himself he can’t deal with them and decided to find a new move and stumble upon a advance technique Called “Galaxy Spin”. Little did he know the technique that he discovered was a long forgotten move that was forbidden due to the user disappearing after the trick was done successfully. On the final stage Yoyo went up and performed the forbidden move awe-shocking the audience and judges but, has he did his body began to phase in and out until once the galaxy (him in the middle) collapsed finishing the trick. The next yoyo saw was DevK confused on the new visitor that met him in the front of the time gate.

        Tl;dr;dc Bao-yun (you) gets a yoyo gets pretty good then goes off to win tournaments and at world finals does a forbidden move that warps him into Lost saga with Dev.K stand in front of him.

        Gear
        Weapon_ de attachable yo-yo
        Armor_ a thin long sleeve shirt with a hoodie with pair of plaid khakis with comfortable crocs
        Helmet_ Ahoge
        Trinket_ fanny pack

        Skills *note for the cooldown times I’m basing them off the NALS version with timers

        Weapon SD- Galaxy Spin _ Drops the yoyo down then press D or S for an attack. (D version pull another yoyo out then begins to spin it above it’s head in a clockwise motion pulling them in like a whirlpool spins 7x times.)(S version Spins the yo-yo in a 360 doing knockback to enemies around spins 3 times) Can cancel it early by pressing A cooldown time being 20 seconds.

        Armor ASD- Practice! Practice! Practice! _ Pulls out a yo-yo and practice your skills! (Press ASD then pick from pressing SD, AD, or AS and recharge the skill to be ready again.) Cooldown 30+ second. *Can not recharge the gear itself.

        Helmet AD- Ripcord _ Does a bungee trick bouncing the yoyo back and forth then releasing it in front hitting the target making confused(stunned) once it will go the next person up to 3 people within range. Has a 13 second cooldown.(Alternative usage -Passive _ when charge is filled high enough the next attack will damage the target then nearby enemies within close range will also receive damage but not the full value. Has 6 ticks fill)

        Trinket AS- Cleaning Out or Drop It _ Pulls out all sortment of yo-yo’s and string from your fanny pack in a frontal cone direction to entangle the enemy stunning them.(can hit grounded) having around a 16 second cooldown.


        Note- For the start I ever since Graffiti Artist released I thought a hero for this game that it’s weapon would be a deadly user of a yoyo. As so I wanted a hero that could stand against the meta but not be dropped once the hype of the release is done. Has for the gears I tried to think of things that haven’t been rehashed or copied from others with a few exceptions such as an armor cd skill since there is other various for cd down gears but for armor. For the weapon I took inspiration of werewolf when i saw weapon skill of the choice of 2 different ways to use it. Again for gears I wanted it’s kit to have usage on other characters (situational) and also standalone so Yoyo could be okay playing with his default gears but not absolutely broken and still punishable.

        Will edit again to add link to give idea of what Yoyo would look like.
        Last edited by [MOD]Queen; 14-09-17, 12:55 PM.
        This is what I do here??

        Comment


        • #34
          Hero Name - Geronimo
          Main Weapon - Winchester Model 1876 lever-action rifle
          Side weapon: Bow and arrow
          Armor - https://i.pinimg.com/736x/86/0f/12/8...s-geronimo.jpg https://upload.wikimedia.org/wikiped...o_agn_1913.jpg Old fashion suit
          Backstory -Legendary Native American Hero https://en.wikipedia.org/wiki/Geronimo
          Passive: Has ammo passive, swaps to other weapon when the ammo is expired
          D Hold: Charged shots, guardbreaks on rifle+pierces and knocksdown, bleeds if hits on bow+stuns
          Half D: Swap weapons (ammo is refilled, auto swaps if ammo expires on one weapon)
          Wpn skill: GERONIMO! Several apache tribesmen hop out and fire a line of shots with rifles and bows towards a wide area in front of Geronimo, stunning and bleeding enemies hit
          Armor Skill: Medicine Man Heal over time ability which also gives him an invulnerable shield
          Helmet skill: Geronimo's Cave Recovery or air trigger skill that summons a cave entrance geronimo slips into to teleport nearby and leaves people around him in a confused stun state
          Trinket Skill: Fires a high damaging rifle shot which knocks back a far distance
          "If you wasn't here I probably wouldn't be alive today. The fact that you're here and doin' as well as you're doin' gives me-what do you call it-motivization to stay alive. Little by little we lose our friends, we lose everything. We keep losin' and losin' till we say you know, 'Oh what the hell am I livin' around here for? I got not reason to go on.' But with you kid, I got a reason to go on. And I'm gonna stay alive and I will watch you make good."
          http://www.youtube.com/c/takuyasugi

          Comment


          • #35
            Hero Name - Mechanical Tactician

            Backstory: ---

            Main Weapon - Wrench
            Side Weapon (Not Necessary) - Screwdriver
            Armor - Overalls
            Trinket - Alarm Clock
            Helmet - Goggle + hat + eyepatch



            Skills: ----

            IGN: Cryst

            Comment


            • #36
              Welp, yall are in trouble now...I know exactly what kinda hero I want to submit~
              Righteousness and honesty are valuable. I go knife raised into danger, without regret.
              For sake of my good buddies, I am prepared. I have no fear of death. Who would dare to challenge me? ~ (陸小鳳)

              Comment


              • #37
                IGN: Izumi

                Hero name: Wind-Borne


                After the Great War that nearly wiped the Elven villages from existence, people began to rebuild. Under their new leader, the Famed Sniper of the Wind, they began to return to normal life.
                One such child wasn't granted the luxury of returning to her normal life. Her home, her family, her friends. Everything she held dear and close was no more. She stood among the ruins of
                her home for days before Elven troops managed to find what was left of her village. She was placed in the care of the Elven Forces, trained to grow into a strong warrior driven by vengeance.
                During her training she was approached by the remaining Elders of the Elves and was taken away to a temple deep in the trees. There she was reborn with the Gift of the Winds. With this
                new-found power she quickly became faster, more agile, more aware. She became a threat to all those who dared enter Elven territory. Relentlessly, she hunted any intruder. Her power is
                felt immediately in any battle she's in. Her quick actions, and equally quick mind made her an invaluable part of the Elven defensive, but she grew tired of defending. She wanted to invade.
                She wanted to go on the hunt for those who had taken everything from her. SHE WANTED REVENGE. She refused to take part in missions until she was placed in a more offensive unit.
                She soon got her wish. Her unit set out on it's first offensive mission since the war to track any forces that had retreated. They quickly located a small unit of survivors of the enemy forces
                and engaged on sight. Wind-Borne had slain countless intruders before, but the enemies she killed this time were more rewarding. She had a bloodlust for these evil people who had
                destroyed her life. She became an unstoppable machine of revenge, and was soon placed in the role of second in command of the Elven Forces. She headed countless missions on behalf
                of her desire for revenge, slowly expanding the borders of the Elven people. Every victory was a victory for her, the people she now protected, and the people that no longer were. Her presence
                on any battlefield is felt on all sides, a daunting energy, always observant of the situation. The mention of her name, Wind-Borne, is enough to deter the outbreak of war.


                Weapon: Gakgung and Wind Energy
                Mechanics:
                Double Jump
                360° Guard
                Runs
                Increasing a stat also adds the following:

                Strength: Increases Tornado duration
                Defense: Increases Hold D ranges
                Speed: Increases fire rate
                Dexterity: Decreases air time

                Attacks:
                -Basics:
                Melee: 4 attack string: 1st hit; swing bow, 2nd hit; swing bow, 3rd hit; magic blast downward launching into the air over and behind target(s).

                4th hit regular D press: Swing bow, knocks down target(s).

                4th hit Hold D: Fires a wind arrow, inflicting guard break, trapping target(s) in a small tornado, making them immobile and lifting them into the air.

                1st, 2nd, and 3rd hits are jump cancellable.

                Ranged/Magic: Hold D triggers a manual aim 360° reticle, when released launches a wind arrow that hits grounded, standing, and airborne target(s). Target(s) standing
                and on ground that are hit are lifted and trapped inside a small tornado.

                -Air Attacks:
                Regular D: Fires a wind arrow downwards at an angle, hits standing, grounded, and airborne targets.
                Usable twice. Standing and Grounded targets are lifted and trapped by a small tornado

                Input a target direction twice: Foot dive downwards quickly at a steep angle, hits standing, grounded, and airborne. Standing targets hit faint. Airborne target(s) are
                slammed into the ground, forcing you back into the air off of them.
                Inputs: <, ^, >, v, <v, <^, >v, >^

                Hold D: Shoots a small wind arrow straight downwards, creating a small blast, targets hit are trapped and lifted by a small tornado.

                -Dash Attacks:
                Regular D: spin quickly, if the attack hits; you appear behind the target.

                Hold D: Launch into the air over and behind the the target, firing 2 wind arrows in the process.
                Launches if blocked or on hit.

                -Counter Attack: Upon successful counter, leap up and foot dive onto attacker. The attack faints the target on hit, and forces you back into the air if blocked.

                Skills:
                Weapon: Gakgung and Wind Energy: Skill: Wind of Change: Usable standing, in air, and while grounded.
                Standing: Fire a large wind arrow, causing a large blast upon impact with ground OR enemy. Enemies inside the blast are forced outsides, lifted,
                and slammed into the ground, causing drop damage. Allies, and user inside the blast are healed for a small amount.
                Can be aimed with Hold D Reticle.
                Half faint counter.

                In Air: Fire the wind arrow straight downwards.
                Recovery skill.

                Grounded: Leap up and fire the wind arrow straight downwards.
                Recovery skill under all conditions.

                Armor: Cloak, shorts, tracking boots: Skill: Updraft: Usable standing and in air. Creates a small AoE in the form of a tornado. Traps and lifts all enemies caught in it, removes all debuffs
                on user and allies inside.
                Half Faint Counter and Air Recovery.

                Helm: Wind Charm Necklace: Skill: Downdraft: Passive Gauge, 3 charges. Upon being hit by an airborne enemy, consumes a charge causing a downdraft to slam the target into the ground.

                Trinket: The Gift of the Winds: A green glowing energy on the left arm: Skill: Howling Winds: Usable standing, in air, and while grounded. Create a large area around you that blocks
                all enemy projectiles, and negates all damage and hits from enemy projectiles inside the area.
                Half Faint counter, Air Recovery, and Ground Recovery.
                Last edited by LalalaReaper; 12-09-17, 04:48 PM. Reason: Updated texts, picture, story, added color

                Comment


                • #38
                  Name: Valset
                  Type : Melee
                  Weapon: Multi function guantlets
                  Function 1 : Can extend out
                  Function 2 : Shot gun mechanism built in
                  Helm: A unique hair modifier
                  Armor: Scars, military fatigues, tank top
                  Trinket: Small vestigial wings with particle effect




                  Character story / Lore
                  At a young age, Valset's father (Lee) trained her in the art of boxing and various martial arts. They lived together in a peaceful city called Xandu. along with her little brother. 10 Years pass, a fairly normal life in a neutral city. But peaceful times would not remain. The war between Legion and Order was drawing close to home. Lee caught wind of an attack that might happen on the city any day now. He sent his daughter and son to a lake 3 miles away. Told them to set up camp and fish for a box full of Salmon and to not return until they enough food for 2 weeks.

                  The rumors were correct. 2 days after Valset left, Legion ravaged the city. Stealing supplies, taking prisoners as slaves and killing any citizen that got in their way. When Valset returned home the place was a slum. Injured beggers litter the streets. When her and her brother opened the door to their home they see all that was left were some shelves, a mattress, and a pool of their fathers dried blood on the floor... but... his body was gone. Raising her little brother is now her responsibility.

                  The fish they caught from the trip was useful in trading with their old neighbors and friends to get back some core supplies however after 1 week they ran out of food. A gang had formed in the city and took control of everything in Xandu. Nobody leaves without their say so. For their entertainment they would make their old neighbors fight for supplies in a 1v1 battle. Others were aloud to watch and place bets. As long as they gave 10% to the gang of course. The winner would be rewarded with food or items that have a decent trade value.

                  With a little brother near death from starvation and no immediate alternatives available Valset signed up to fight. Her first opponent was an old, somewhat frail man who looked familiar. Who could this be? He use to look after Valset as a kid when her dad went on missions. The look of desperation in his eyes, he was almost unrecognizable. The old man lunged for Valset's throat while she dodged and contemplated if there was another way. But, there wasn't. A punch lands on her cheek and reality snaps back in. She throws a left hook then swift kick to the jaw, Valset has floored her old baby sitter and secured food for her and her brother. It killed her to do this to her faces she once knew. But, this is about survival now.

                  2 Years continue on like this.
                  Patiently waiting and honing her skills for the day she can search for Leeand get revenge on Legion for destroying her city.

                  The Order military finally came to provide some restabilization assistance. Valset approached 2 soldiers and demanded they enlist her. soldier 1 placed a pop can on a destroyed brick wall which use to be the local shop. Walked back 70 feet, placed a glock in Valset's hand and asked her to shoot the can. After 10 shots they moved ahead to 50 ft... then 30... it was no use. She was a terrible shot. Walking away discouraged, she looked back and noticed Soldier 2 whispering to soldier 1. Soldier 2 yelled out "HEY!, Aren't you the brawler this slum is always talking about? Fight my friend here lets see what you got!"
                  The fight is over in 3 seconds with Valset's deadly accurate punches winning the fight. The soldiers are impressed and accept her enlistment.

                  Leaving the slums behind, Valset and her brother are taken to the Order capital city, Krosse. The military provides housing to all members and their family. It is here where her abilities are evaluated and she got her nickname after being given a custom made shotgun gauntlet called Valset. Her aim with a gun in hand may have been terrible but her punches... they were powerful,accurate and destructive. Using buckshot slugs she did not even need accuracy since the spread covers a wide range.

                  Eager to fight, Valset asks the commander to send her out. He tells her about a fanatic Legion group who are obsessed with conducting experiments on their prisoners. Some say, it involves Necromancy. Our intel suggests they have a base at Angkor Wat, 130 miles southwest of here. You are to investigate.

                  Leaving her little brother behind in Krosse, she embarks on her first assignment.
                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~
                  Spoilers: As you Level up and get into the higher hero story shorts Valset continues to go on missions and from time to time she'll find hints that Lee is alive and still human. Thing like little messages left behind in prison cells. Giving her hope. She also slowly learns about the enemy Legion commander Mephisto over the course of the story. As it turns out he is well aware of her vendetta. Closer to the end of the story they have their first encounter. Valset is lead into a trap while investigating a dungeon. It's dark. Any exits have been sealed off. A flare spell is shot high above, it illuminates the chamber. Across the room there is Lee. Decayed flesh, unintelligible groans and yelps. Unrecognizable except for the clothes. Mephisto reveals himself. Walking forward on a platform150ft above Lee. He reveals that her father has been zombified for years and that those feint glimmers of hope that were left for Valset was actually left by him. (Mephisto). He casts a thick poisonous cloud over the area that slowly descends to the floor. "If you can kill my necro experiment here before this cloud reaches the ground I'll cancel the spell! And you will live to fight another day, darling." He attacks her using the control of necromancy and after hesitation and a broken psyche she ends up killing her father. Mephisto laughs, dis-spells the poison and walks away casually as the maddened cries of Valset can be heard echoing throughout the dungeon.
                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                  This is a weapon we don't have yet. I also think it vaguely represents us (Merica' cuz guns) if this were ever to be used in the future.

                  Basic attacks
                  : 4 hit basic.
                  1st hit is a punch, 2nd is fast double hit punches, 3rd and 4th hit are kicks. Slight lift on 3rd hit (kick) and knock back / knock down on 4th hit (kick) (Not enough to make basics loopable but enough to use Hold D or a fast dash attack)

                  Air basics
                  3 hit. First 2 are punches 3rd hit is a kick. On airborne opponent 3rd hit lifts.
                  1st Punch on grounded opponent flinches
                  2nd hit on ground opponent half feints
                  3rd hit on ground opponent launches

                  Half D
                  Blockable
                  will activate gun attack string firing shotgun blasts. To compensate for the kickback Valset lunges forward putting her body weight into each punch / shot!


                  Sound Effect: https://youtu.be/UpssJWbsHQY
                  Each hit is Aimable. 5 shots in this combo string alternating between right and left punches.

                  Shot 3 will lift slightly while shot 5 will knock down. Can activate this string at any point during basic attacks, Dash attacks and basic air attacks.
                  You can jump cancel while in this mode but cannot dash input.
                  In game range and spread : https://anonmgur.com/up/57c5d0af1261...7ae34846d9.png
                  (While this is not necessarily anti air you can use consecutive shots to position yourself in the right spot and with adequate timing catch a landing / jumping opponent)

                  Air Version
                  range is reduced by 60%.
                  shot 3 will knock up while shot 5 will slam down.
                  Shots 1~4 will lift Valset slightly due to the recoil.



                  Hold D
                  Blockable.
                  will shoot out the Valset gauntlets on chains and grab the enemy.
                  Press D to bring the enemy to you
                  Press A to launch yourself at the enemy.
                  Press S to slam them down once and release, high bounce.

                  You can use the Air hold D at any time. So if you are mid combo and being attacked, should your reflexes be fast enough you can counter your attacker in the air.
                  Can be used in air to extend juggles.
                  Can use the Hold D during the Half D attacks and basic d attacks.



                  5 Bar Passive.
                  The Hold D uses 1 charge.
                  Here is an idea of what the Valset will look like in Hold D form and in skill use.
                  https://anonmgur.com/up/28622daaaa87...d705bd514a.jpg

                  Fast 3 Hit dash attack.
                  Unblockable after first hit.
                  Straight punch, uppercut, into overhead slam down punch.
                  First hit flinches, 2nd hit lifts slightly, 3rd hit slams down.


                  Dash Hold D -
                  move forward and do 2 fast kicks that launch the opponent into the air, can jump cancel.
                  (Think right foot roundhouse, turn left foot high side kick)

                  Defensive capabilities:
                  Special Deflect. Upon successful deflect, Valset will automatically back dash to put some distance between her and her opponent. Be careful not to use this when backed too close to the the edge.

                  Grave Will.
                  Built in passive,
                  The lower your hp gets the higher your attack will become.
                  >100 HP = 0 ATK
                  >90% HP = +10 ATK
                  >70% HP = +20 ATK
                  >50% HP = +35 ATK
                  >30% HP = +30 ATK
                  >10% HP = +30 ATK and your third attack gains guard break ability (Basics, Hold D)
                  = 0% HP = +30 ATK and your First attack gains guard break ability (Basics, Hold D)
                  (Note: Base damage is on the lower end since this is a combo / multi hitter type hero)


                  Wind Slip
                  Trinket Skill: *Passive* Slip through the air and breeze past your opponents!
                  Grants the ability to air dash by pressing a directional button twice while in air. (Distance = half screen) Can be used 3 times from full charge to 0. Recharge rate is the same as phoenix wings. Works similar to Elio Sling but with less distance covered and a more consistent angle.

                  Gear appearance - Vestigial wings
                  https://anonimag.es/i/Untitlerrd3f5f1.png

                  Xandu Assault A skill perfected in the slums of Xandu. Unleash fury, Move so fast that it looks like there are clones of you!
                  Helmet Skill: AOE. perform a 15 hit combo on each enemy that gets caught in the area around you. The last hit will be randomized with a chance to either: Launch, Feint or knockback.
                  Cooldown: 28 Seconds
                  Hits grounded
                  1st hit guard breaks
                  Range https://anonmgur.com/up/7f48a9d973d2...8162863f48.jpg
                  Skill https://anonmgur.com/up/35fe10688b36...28c579cbe6.jpg
                  Iconsmallhttps://anonmgur.com/up/5fbcd6f19787...9a844f1432.png
                  Iconlarge https://anonmgur.com/up/a9fca36830fd...8b3315e3d9.png
                  *This gear acts as an appearance modifier. allowing 2 colors on whichever hair style you have equipped. (Each color of original hairstyles will have an additional color. Similar to how some female styles hair ribbons change depending on which color you choose)
                  https://anonimage.net/view/small/Ri4D3Xnn2F.png
                  https://anonimage.net/view/small/LJThg5EClg.png

                  Scar Tissue
                  Armor Skill: Grants super armor for 30 seconds and heals 5% of max HP. 2 seconds will be reduced to the duration for every hit you take. At the end of the duration your wounds will reopen and your blood will dis-spell the super armor. If at 0 HP while Scar Tissue is active you will lose a gear every 3 hits.
                  Cooldown: 48 Seconds
                  Half Feint recovery
                  Icon Small https://anonmgur.com/up/83aa0950bafe...3efa0ddab7.png
                  Icon Large https://anonmgur.com/up/b8354ea33e27...0291630bb6.png

                  Blood Thirsty
                  Weapon skill

                  1st charge:
                  Single target
                  Your gauntlets extend out grab then drag the opponent towards you. While the enemy is being held by your gauntlets time your D attacks to perform a 12 hit combo ending in the enemy seeing stars. (Dizzy/Long feint status)
                  Mash d attacks to knockback + launch opponent.
                  Cooldown: 23 Seconds
                  Hits grounded, standing and airborne.
                  Blockable, but fast activation.
                  Skill use: http://i.imgur.com/QQWSle0.png
                  Valset render fullsize: http://i.imgur.com/9vH9qol.png
                  Range: http://i.imgur.com/FRcY0dl.png


                  2nd charge: AOE. Upon activation your gauntlets extend out and you spin around for 3 seconds doing damage to all targets in the area. Press D for massive knock back on opponents with the final spin. Skill can be ended early and you can move while this skill is active.
                  This 2nd charge also has the unique trait which inflicts a bleeding status on the opponents it hits. For 5 seconds after being struck, if the target moves they will gradually bleed out. Naturally if they try to run away right after the damage over time would add up!
                  Press A to raise , S to lower.
                  Cooldown: 38 Seconds




                  Inputs
                  Valset has 2 inputs.
                  << / >> after basic attacks and dash attacks. Dash backwards or forwards.

                  < > <
                  On grounded opponent
                  places foot on downed opponent and punches away thus firing the gauntlets. Left shot, right shot, left shot. 3 hits. The strength of the blast pushes you back a little on
                  the last hit ( half length of << input)
                  Quick rise status after 2 uses



                  Air combo resets
                  Launch, jump then:
                  ddd, Half d ddd, Hold D(A) x4

                  2 main finishers
                  -ddd, Half d dddd (slamdown)
                  -ddd, Half d ddd Hold D(S) (bounce down, potentially you giving enough time to get a few more ground attacks in before gravity limitations down the opponent)

                  difficult timing, won't be easy.
                  ---------

                  Concept Art

                  https://anonmgur.com/up/6c98f4693006...aeb4a1bced.jpg

                  https://anonmgur.com/up/1364cee786a8...c6b139adea.jpg
                  (Outfit subject to change)

                  Hand portion of gauntlet will look similar to this structure but without all those studs.
                  https://anonmgur.com/up/be4b45a62fa0...71ecd1b69d.jpg

                  Original size design
                  Last edited by 9xkitsu; 14-09-17, 05:07 PM.
                  Good players are bad
                  Bad players are good

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                  • #39
                    IGN: -Napkin-

                    Hero Name- Dream Shift
                    Class- Special
                    Weapon- Magic+ Fists
                    Helm-Ear Muffs
                    Armor-Dream Shift Outfit(PJ's)
                    Trinket- Dream Journal

                    Hero Abilities:
                    - Able to run
                    -Double jump
                    -Passive hold D Dash- Allows user to teleport a short distance to where its facing.
                    -Passive max 4, loads normally
                    -Hold D in air allows user to teleport as well.
                    -Counter attack
                    -Basic block

                    Hero attacks:
                    -Basic 3 D hits- User attacks the opponent with its magic fists the first 2 hits, on the 3rd hit, the user uses his feet to trip the opponent, causing the opponent to be luanched up.(2nd hit is jump cancelable).

                    -Jump attack: User attacks enemy in air with his fists 2 times and finishes off with a 3rd hit using his magic on his feet to bounce off the enemy. This causes the enemy to knocked back down on the ground with a bounce off effect.(Only bounces off, if final hit lands on the opponent.)

                    -Dash attack: The user attacks by sliding with his legs through any enemies in front. This causes the enemies to be knocked up into the air. (User may teleport instead if hold D in dashing).

                    -Counter attack: The user counter attacks by shifting the opponents position to the opposite way they were facing. (Simply causes Enemy to face the opposite direction they were facing).

                    -Dash Hold D teleport: during running/dashing, user may hold D, allowing the user to teleport a short distance in front. If user comes in contact with an enemy during so, the enemy will be shifted behide the user, facing the opposite way of the user.( Each Hold D Teleport consumes 1 passive).

                    -Jump Hold D teleport: User is able to teleport in air a short distance in front. Has same effects as dash Hold D teleport, but doesn't knock down any enemies in air. (Can be used after second jump attack hit).

                    -Basic Hold D: User flings mist in front, causing enemies to become slow. Inflicts damage as well as marks the enemy. If multiple enemies are hit, only one enemy will be randomly marked.
                    -Half Hold D: The user teleports inflicting damage to the mark enemy and having a chance of stunning.

                    Skills:

                    Weapon- Snooze Fest: User creates a misty area around him/herself, causing any enemies who come in contact to fall asleep and be inflicted damage overtime. (Affects enemies knocked down, hovering over and those who have limited invicibility on, such as kali helm).

                    Helmet: Dream Swap: The user releases a relieve energy which gives a random buff to the user and allies nearby. (Random buff per each ally).

                    Armor: A Night's Well Rest(Passive)- Reduces fall damage/dex. The user is able to recover from stuns.(Recovers from a stun by using the key A such as recovering with tiger tail).

                    Trinket: Dream Recovery- The user shifts over any status condition that has been inflicted on the user or allies to enemies nearby. (Ground Recovery, Status conditions may stack on enemy, Unable to shift frozen status).

                    https://imgur.com/a/fxg6e



                    Appearance:
                    Dream Shift will have a casual "ready for bed" look. Will have messy hair and wearing pajamas. Will also be wearing slippers and have ear muffs around its neck. The pajamas would be black and white pajama pants and have a basic white T-shirt with a lost saga logo. For his weapon, he would use his fists to fight as he would have some soft of magic which appears around his hands as mysterious white mist, that gives off white aura.
                    The hero is meant to have a dull, bland, black and white look, since I thought it would go well since those colors kind of go with night time and sleep. Its backstory and weapon also contribute to the look more as well.

                    Helmet- Wearing ear muffs around its neck
                    Ear muffs: https://i.pinimg.com/736x/6d/0c/54/6...n-earmuffs.jpg

                    Armor/outfit: Basic t-shirt,pajama pants, and slippers.
                    Pjs: http://www.flannelclothing.com/wp-co...as-376x500.jpg

                    Slippers: http://cdn.shopify.com/s/files/1/193...g?v=1504469987

                    Trinket- A dream Journal/book on the back of his pants.

                    Weapons: Hands may be surrounded with a white foggy mist aura.

                    https://imgur.com/a/nVeFs


                    Story/Background:
                    You awaken in a strange, dull, foggy place, where anywhere you look at, looks exactly the same, almost dream like. You are unsure of where you are and have no memory. You also notice your appearance seeing as if you were ready for bed. You as well realize that your hands are glowing white. Everything seems so strange.You quickly come the conclusion that you somehow have entered some sort of dream world. You then decide to look around cautiously as you start to see dark figures in the distance.
                    Your curiousity got the best of you, causing you to walk closer to determine what these figures might be. As you approach, the figures appear to stay pitch black and seem to have notice the glow on your hands. You stay your distance but the figures start to go towards you. You finally get a good look at the figure as they appear to be strange demon like creatures. You start to run away as the creatures begin to chase you through the black foggy void.
                    You keep on running hoping the creatures will give up. Unfortunately they dont and become more persistant chasing you into a dark corner. You cannot believe what is going on, it seems almost like a nightmare. At that moment you realize where you are, in a dream.
                    You quickly come to the understanding that you may able to defeat these creatures. At the creatures launch themselves at you, you defend yourself punching and kicking the creatures away. Overcomed by the creatures you suddenly release a powerful white mist that cause the creatures to be knocked out. You quickly take advantage and leave before the creatures could awaken.
                    As you continue exploring this strange world, you start to develope some sort of power. Able to shift from place to place, you start to get an understanding of your power. Eager to understand more, you face more creatures testing your power. Training and fighting against these creatures, you shift from place to place tricking the enemies and even shifting the enemy to different locations.
                    After training you decide that it was time to find an exit to this strange world. On the way of searching for an exit, you jog down in your book of what used to be a dream journal. You write down all the things that have happen and even jog down new ways to use your power. But as you continue, it seems like yoir getting no where. The only light you have is the small white glow from your hands.
                    You continue on in a straight line hoping to eventually get somewhere. After a long time of traveling and battles, you start to see a small white light in the distance. You quickly begin to run towards the light as the light appears to grow and shine brighter. Creatures start to appear, attacking you as if they are trying to prevent you from leaving. You fight your way through, shifting and fighting the creatures off. You make a final jump, reaching towards the light as you shift towards it.
                    As you shift into the bright light, unable to see, you only wonder, " Could this be the way out?"
                    Last edited by Napz; 12-09-17, 06:11 PM.

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                    • #40
                      Reserved

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                      • #41
                        Reserved .3.

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                        • #42
                          Gatsha(Melee)
                          Main Weapon - Staff/Club
                          Armor - Grass armor
                          Backstory
                          No one knows of their origin, Some believe they are from an ancient african tribe long forgotten to history.While others believe they are wanderers that worship the god of sin dishing out justice where they see it fit. Their peculiar armor and weaponry don't show much of their combat ability but those that have encounter them know of their power two fold. Their mask sing before you can even see them and though the song is tranquil they are deadly.
                          Personality:
                          Has none
                          Fighting Style
                          They fight trying to keep their distance, their staff/club is their main method of attack. They are not mages and use conventional means to despatch their enemy’s (hallucinogens, smoke pellets) They are specialized in counter based combat often taunting the opponent to strike first.

                          As long as i've played this game I've always liked the simple fighters (mercenary's/heros).
                          I fell in love with gladiator at first sight, same with sapper, musket, Iron knight the list goes on.
                          But they felt solid and fun to play nothing fancy and they've been my faves since (Though I play some more than others these days lol).
                          Mechanically I'd want this hero to be something like that simple and sweet (but obviously viable in today's climate lol)


                          Skills
                          SD(Weapon)- Choices - Hits the grounds with his staff engulfing anyone around it in hallucinogens turning them into decoys that look exactly like Gatsha. They then scurrying away.
                          ASD(Armor)- Slow down- Throws smoke pellets that cover and area slowing targets
                          AD(Helm)- Tranquil Song- A song that taunts targets, they run toward you unable to attack for a sec or two (Sounds like a Flute)
                          AS(Trinket)- Defend- A shield not only for defense but used to bash opponents away
                          IGN: Zodd
                          IGN: Zodd
                          Tumblr- http://oniblu.tumblr.com/
                          DeviantArt- http://hopefulantique.deviantart.com/
                          Twitter - @Oni_Blu

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                          • #43
                            Originally posted by LostAntique View Post
                            Gatsha(Melee)
                            Main Weapon - Staff/Club
                            Armor - Grass armor
                            Backstory
                            No one knows of their origin, Some believe they are from an ancient african tribe long forgotten to history.While others believe they are wanderers that worship the god of sin dishing out justice where they see it fit. Their peculiar armor and weaponry don't show much of their combat ability but those that have encounter them know of their power two fold. Their mask sing before you can even see them and though the song is tranquil they are deadly.
                            Personality:
                            Has none
                            Fighting Style
                            They fight trying to keep their distance, their staff/club is their main method of attack. They are not mages and use conventional means to despatch their enemy’s (hallucinogens, smoke pellets) They are specialized in counter based combat often taunting the opponent to strike first.

                            As long as i've played this game I've always liked the simple fighters (mercenary's/heros).
                            I fell in love with gladiator at first sight, same with sapper, musket, Iron knight the list goes on.
                            But they felt solid and fun to play nothing fancy and they've been my faves since (Though I play some more than others these days lol).
                            Mechanically I'd want this hero to be something like that simple and sweet (but obviously viable in today's climate lol)


                            Skills
                            SD(Weapon)- Choices - Hits the grounds with his staff engulfing anyone around it in hallucinogens turning them into decoys that look exactly like Gatsha. They then scurrying away.
                            ASD(Armor)- Slow down- Throws smoke pellets that cover and area slowing targets
                            AD(Helm)- Tranquil Song- A song that taunts targets, they run toward you unable to attack for a sec or two (Sounds like a Flute)
                            AS(Trinket)- Defend- A shield not only for defense but used to bash opponents away
                            IGN: Zodd
                            wow. good job. the concept art is really well done. i would actually love to see this hero in game.

                            for kls devs eyes only (not actual submission for contest just suggestion):

                            Originally posted by hyperspace View Post
                            ▼▼▼
                            -developers should make some gears based off of the monsters found inside monster dungeon mode
                            -these gears would be rares and can only be obtained by playing md
                            -obtainable from the reward screen and reward chest and possibly even crafting



                            baby bear helm
                            -passive (99 meter, 33 to activate)
                            -headbutt the enemy pushing them a short distance and stunning them for 1s
                            -no invincibility frames, this helm is simply a lesser version of iron knight helm with a lower stun duration and the added small push effect
                            -stun effect similar to fighter headband gear

                            concept icon
                            effect referance
                            dalphne armor
                            -active (buff)
                            -aoe heal yourself and nearby allies by 10% + defence buff (superarmor+wont drop gears 6s)
                            -defense buff is similar to shadow boxer trinket (except this armor is an aoe and buff given has less duration)

                            concept icon effect referance
                            defense buff referance
                            Originally posted by hyperspace View Post
                            fresh and piping hot, right out of fire temple:

                            goblin assassin robe
                            -passive
                            -upon activation enter stealth mode for a short duration (>3s), pressing attack while stealthed will unleash a deadly stab (faint)
                            -picture a lesser version of chaos refud passive ability (less range on stab, less time stealthed)
                            -air castable+half faint recovery+knockback recovery
                            -while stealthed... passive depletes and youre able to walk through players



                            stealth+stab referance

                            recovery referance
                            tbc...
                            Last edited by GREVO; 08-09-17, 04:18 PM.

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                            • #44
                              part 2 of kls devs eyes only:

                              Originally posted by hyperspace View Post
                              fresh and piping hot, right out of fire temple:

                              goblin assassin robe
                              -passive
                              -upon activation enter stealth mode for a short duration (>3s), pressing attack while stealthed will unleash a deadly stab (faint)
                              -picture a lesser version of chaos refud passive ability (less range on stab, less time stealthed)
                              -air castable+half faint recovery+knockback recovery
                              -while stealthed... passive depletes and youre able to walk through players



                              stealth+stab referance

                              recovery referance
                              Originally posted by hyperspace View Post
                              trying to expand the skills beyond the monsters attacks.

                              goblin acolyte robe:
                              -active
                              -cast a pentagram that conjures out a fierce lightning storm
                              -lightning strikes are randomized similar to ice mage's weapon skill (however in the shape of a pentagram instead of a circle)
                              -each lightning strike stuns for 2s

                              surprise box trinket:
                              -active
                              -summon a surprise box that seeks out nearby enemies and eats them up.
                              -after 6s the surprise box will explode.
                              -similar to peter pan's trinket except when surprise box explodes it doesn't allow enemies to jump (since the explosion hits them as t)

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                              • #45
                                rESERVED

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