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Hero Design Contest! - Winners Announced

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  • #16
    So we just reply to the thread to participate then?


    • #17
      Hero design contest~
      Hero Details:

      Hero name: E-mpty

      E- Everyone's

      Class: Magic[Unique]
      Main Weapon: Forbidden Book of past destruction
      Side weapon: offhand magic (consisting of dark arts and forbidden techniques)
      Blood type: Unknown
      Current Age: drifting through dimensions (too hard to accurately determine)
      Age sent to Dimensions to drift: 26
      Character description: E-mpty is a dimensional magician whos main goal is to get revenge on galaxy and the people who sealed him away to drift for eternity and silence anyone who opposes his goals. E-mpty uses debuffs and strong magic to make his foes suffer the way he has all these years.

      Taunt: E-mpty gets sucked into the dimensional hole that he was sealed away into. He then cuts that space in half, walks out of it and starts to laugh.

      Concept idea : My basis on E-mpty formed around galaxy's taunt. The reason for using his taunt to base my character is because he tries to use his own magic but fails at doing so. The reasoning for this is that Galaxy had to sacrifice half his power to seal away E-mpty in a dimension where he couldn't harm any people around him with his fast growing new power.

      Backstory: E-mpty was an an odd student who studied alongside Galaxy. During their studies each student was given the task to learn magic that was passed down from their family lines along with the techniques offered at the school. E-mpty was already powerful to the point where it isolated him from everyone going to the school. He knew that people only got close to him for his power in fear that it's better to be on his side then to have him as an enemy. There's a core principle at the school that's told to every student and that's.... Dark magic and forbidden arts are banned at the school because these kind of magic only lead to the destruction of others on a scale that's un-repairable for the generations after. A book exists in the school that depicts dark and forbidden magic used from the generations before E-mptys and so on. The book is only kept at the school to represent the destruction and insanity that comes with the power of forbidden and dark magic and everyday E-mpty become more and more obsessed with this book. Till one day he finally stole the book, leaving the whole school in confusion. This book had seals on it that even the highest professors couldn't by pass but E-mpty somehow got through it. When they found out he obtained this book the best magicians of the school had to fight E-mpty in fear of the power he was going to obtain with the book.
      Over 20 magicians failed to stop him that day and it ended up costing them their lives. He continued to read and learn about the forbidden magic concealed in the book until E-mpty was found by Galaxy and his class , but by then E-mpty had already read through the dark/ forbidden information in the book. The only way to stop E-mpty at that point was for Galaxy and his Class to seal away half of their magic from each person to throw E-mpty into another dimension and grab the book. They were able to successfully seal E-mpty but were unable to retrieve the book from E-mpty because history states that anyone who reads this book only brings destruction and Chaos with them everywhere they go and the book attaches itself to the user the second the book is opened. So the book attached itself to E-mpty and E-mpty was banished to another dimension by Galaxy and his class to forever drift endlessly. Drifting in the unknown dimension he built his hatred toward the people who sealed him and knowledge with the forbidden book in hopes that one day he will obtain even greater strength to escape the dimension he's drifting in… To seek his revenge on Galaxy, the members of his class and all people who oppose his new found power.

      [~~BONUS ~~]
      The Forbidden Book of past destruction is very mysterious. Though it's been past down to magicians who have recovered it after the destruction it causes, to be sealed away ... No one really knows the true power of the book... Magicians throughout history have watched the behaviour of this book and the magicians who have previously used it and have come to the conclusion that ... This book chooses what kind of destructive power it's user will have. Meaning, everytime the book is read by a different user, the power bestowed on to them is also different from the previous users of the book... The Magicians have also predicted that the book attach itself to its victims till its destruction is over ...

      It seems it's the Strength and will of the user that awakens what power the book will bestow appon the users....

      Some would even go as far as to say ... That the books pages are ... Empty...

      And that ... "It" ... Speaks ... To the users through writing on its own pages ...

      [Weapon skill]
      Name : Back to the void... Shall we ?

      E-mpty uses the forbidden book and the power of his own magic to create the dimensional void he’s been drifting in all this time. E-mpty’s black hole sucks in all nearby enemies with a massive black hole. Enemies suck in will be affected by dimensional madness and the effect varies when the player press attack, defense or the jump key. At the end of the effect all enemies will be spit back out of the black hole/ dark hole with a massive debuff and damage taken. These debuffs include… slowed movement and reversed key movement, long poisonous effect, flattened effect with defence drop and finally a new debuff called (friend / foe ) which allows heroes to gain a dark hole on their backs that hits nearby teammates/ themselves for 4 seconds. (Only one debuff will be applied when the skill is used).[Grounded recovery version makes a big ground based black hole( gravity increased and will suck foes in if close to a certain extent]. [Air version makes a huge black hole around E-mpty's body for more reach][air use use covers most of the screen and has wide horizontal distance ]. [on regular standing E-mpty makes the black hole above his foes lifting them off the ground.]

      [Helm skill]
      Name : Meet My New Friends

      E-mpty throws his mask up into the air and Summons 3 different monsters every time it's used. Depending on what key the player pressed (jump attack of defend) will have a different effect. Regardless of the dimensional monster, they all do homing attacks with debuffs that hit all nearby enemies. The monsters are spawned behind a black hole dimension that E-mpty makes by throwing his mask into the air. The monsters summon include: A red dragon that spits fire, butterfly’s that stick to their targets and explode (leaving a dust effect that debuffs) , a demon that binds players in place, A star warrior that joins all enemies hit with it together , an after image that torments the enemies it latches onto with a debuff and finally a forgotten corrupted warrior that throws legendary blades that stab into their targets and leave them bleeding / slowed slightly. ( 3 monsters will be summoned from the portal at random each time the skill is used ). [ Can be used in air and E-mpty will stand on a portal while using it in air].

      [Armor skill]
      Name: No Place Like Home~

      E-mpty reaches into the hole thats in his chest to summon a black hole which grows and expands over time. The black hole is for about 8 sec and is casted widely across the map. This skill remains above the heads of all characters and moves in a direction of E-mptys foes (similar to Thunderbird Trinket). This skill rains down dimensional junk and shards from space which inflict all Foes close to it will a flattened de-buff (which reduces foes defense and slight movement reduction). After the duration's end, E-mpty's portal lifts near by enemies off the ground into the portal above and scatters them in random directions with a bounce effect.[skill maybe used in the air]

      [Trinket skill]
      Name: Care to Know How It Feels?

      E-mpty remembers the suffering he's went through by being sealed away and uses those feelings in every attack he does. [This skill is a passive/skill]
      Every time E-mpty is able to successfully land a attack it charges his passive meter. The passive has a maximum charge of 150 meter and is charged by 10/ hit and the skills availability unlocks at 50 passive. Each charge of the passive does various effects and changes after every charge of 50. so [50-90 are the same effect , 100-140 are the same effect and but different from the 50-90 charge and 150 is a completely different effect from the 50-90 and the 100-140 charges]. The 50-90 effect allows E-mpty to freeze a foe in place completely by putting a dimensional cloud on top of their head[freeze as in completely stopping their moment or action (picks up off grounded) Effect last 1 sec] 100-140 of the passive/skill will allow E-mpty to mark a foe with a dimensional debuff that does a random status effect to them(being poison, slow, reverse keys, inner fire damage ect. Effect last 3 sec) and the max charge of this trinket being 150 will be...
      E-mpty sucks in 1 of his foes into his dimension, E-mpty and that character vanish, E-mpty and that character then pop back out and E-mpty would switch out his target for another one of their characters after they're spit back out. [E-mpty and the foe come out of the void/dimension at the same time but the foe is bounced onto the ground. Effect lasts 4 sec then the character is reverted back to the original hero that player was on before being sucked up into the void].[Close range skill a.o.e on final charge... foe must be CLOSE]
      [Passive/skill must be activated like a normal skill by pressing the trinket key at the appropriate charge depending on what effect the player wants to happen]. ( Skill is subject to change but this is the foundation of the idea)[durring the activation time, the player may choose to press jump to lower the number of passive used for the previous effects of charge. Only that set number will be used and not the whole passive ]. [Passive maybe used in the air].

      Flattened= (shrinks hero's like dwarf mode )

      [Full fighting style]

      [Half d effect][ Half D name: prekid veze ]
      uses the book of forbidden arts to attack foes with 1 /3 debuffs depending on what key is pressed after, ( being jump, attack, or defend)[ranged attack][consumes 1 passive each time][blockable][this counts for 1 tick on E-mptys passive and combos well with initial basic attacks or juggles][air half d travels diagonally while ground half d travels horizontally to foes][half d can be used in air and both half d and hold d slightly track foes with their individual projectiles]

      [Hold D effect] [Hold D Name: Begin van je einde]
      E-mpty creates a dimensional portal behind his foes that sucks them in [vacuum effect], temporarily taking them out of the battle for a duration of about 1 second. once the foe pops out reset with a de-buff that's the same duration as the time they were in the dimensional portal. ( foes will be reset in a way that allows the player to combo/ capitalize on them popping back out of the portal. [consumes 3 passive].[blockable but hits from behind][blockable on initial potential sucking animation but not after] .[sucks foes in on grounded status]. [pulls in no more then 1 foe]. [hold d will have a limiter if the combo is not original]

      [E-mpty signature passive]
      [Passive name:καταστροφική κατάσταση ]
      [has a passive counter of 20] [total is 20 starts at 0]. Every time E-mpty hits foes it corrupts his foes with different debufs for .5 seconds[random debuff of poison, sorcerer slow], ect. Once these debuffs have been applied on a player a total of 7 times, the player will be sucked up into a portal similar to the passive regardless of where they are and re-appear in the air. They will then take drop damage [being mini bounce or full on drop damage]. [this will be activated after the player presses the attack key again and inputs ↓<].[ debuff counter will be displayed on players head each time and indicate the number they're on (similar to black spear)].[ this allows players to reset their combos and consumes 4 passive].[unblockable]. [pulls in no more then 2 foes if the second foe is close to the one fully affected by the corruption].[passive effect charges when E-mpty preforms any action(being running jump attack or basic movement) at a decent rate and will charged at a delayed rate after E-mpty preforms his half d or hold d skills by .5 sec till the next charge of the passive].
      E-mpty can also sacrifice all his current passive to escape 1 combo by self-destructing his body look-a-like and throwing his book into the void.[foes hit with this will have flame status put on them and be knocked back a slight distance(foes will be put in grounded status after being hit)].[E-mpty will re-appear with his book in the same spot he uses this action] [When this is used passive stops charging for a set period of about 3 seconds before its it can be used again] [E-mpty's passive meter must be above 10 to preform this action].[to preform this action with regular combos E-mpty must attack or be attacking and input ↓> ] regular use of this action consumes 5 passive].[E-mpty will have a second of delayed movement after use and will be wide open if he misses on regular use for a second this also applies on 10 use of the passive].[same input applies to 10 use when attacked] [Explosion will hit grounded foes]
      [Passive meter does not stay when the player swaps] < [will turn to 0][Escape Explosion: blockable on normal use with less cooldown. (normal use being Incorporated in a combo) (less vulnerable on body regin and body will re-gen faster then when its used while being attacked] [Unblockable when E-mpty is attacked but extremely vulnerable after]

      [Jump hold D] [Jump hold D name : La destination est la mÍme]
      E-mpty summons a dimensional portal below his feet which sucks in all foes close to it including E-mpty.[very close range so expected max 2 people to be sucked into the portal] E-mpty then lunges through the portal with his foes and bounces them.[this allows for combo extension options].[initial bounce effect applies 1 tick for E-mptys passive]. [jump hold D has a limiter so its not spammed if the combo is not original]. [consumes 2 passive].[depending on the height will depend on how long the portal below is held, so for air combos E-mpty and the foe will drop straight down into the hole and extend the combo from there]

      [Dash hold D][Dash Hold D name: ファイズシフト]
      E-mpty will switch places with his foe in range and bind their body in place after the switch.[ allows for resets of combos or a potential combo initializer][consumes 2 passive].[ability to switch spots with grounded foes].[still binds grounded foes but only allows for 1 additional hit after.][E-mpty will still have standing status and they will still keep grounded status.][can combo on ground hit version if used smartly].

      [Standard D attacks] Various combinations of the forbidden book and off hand magic he knows, feints/ stuns at the end of the combo.[basics combo off itself a max of 2 times and are jump cancable on every hit]

      [Dashing Standard d] two hit launcher. [ for ground biased combos or air combos].[launcher combos with itself a max of 2 times and initial use is counted]

      [Standard jumping D] Various combinations of the forbidden book and off hand magic he knows, but the last hit is a dimensional portal that the foe falls into and E-mpty jumps into too. Both E-mpty and the foe re-appear above their initial height slightly for extended air combos][combo limits after 3 uses in the same combo].[incorporate Half d and hold d options for various unique combos and combo extenders.] [drop damage combo potential with dash air or even bouncing reset with jumping air hold D].

      [Jumping air dash]
      [Jumping air dash name : penyapu keseimbangan astral]
      E-mpty kicks diagonally down to where his foe is and places his book above his head to lock foes in a dimensional bind that the book makes for 1 sec.[E-mpty floats under a portal if this is used during an air combo in the same spot the hit connects with the foe.] [can only be used a maximum of 2 times during an air combo, E-mpty may jump after if the foe is stunned in air while the book is holding them for extended air combos][air hold is activated by pressing a the attack key a second time.[regular hit(grounded foe standing) without hold bounces enemies][regular connection(grounded foe standing) with hold will bounce that foe and keep them held in air for 1 sec without E-mpty standing on a portal below(because he'll be on the ground).][Has the ability to move away from the book on ground hold connection(combo starter use)].[consumes no passive]

      [E-mpty special dash]
      [special movement name : passo infedele]
      E-mpty will telaport behind his foes at the cost of 1 passive meter by imputing << or>> ^^ or ↓↓.(using dimensional hole). E-mpty's regular run will activate when the player presses the directional keys at a delayed rate. [the game will recognize the difference of >>imput and > >] [regular run consumes no passive][Movement feels like iori/ mai movement][Teleport for mixup if needed and regular run]

      [E-mptys jump][Name: 普遍- 站][< two different words ]
      Double jump and pressing the jump key again will allow E-mpty to stand on a dimensional void.[This will allow E-mpty to stand in the air for a set period of time similar to his air dash allowing for bonus mix-up]

      Block: 360 dimensional block (with deflect)
      Counter name: 이제 너 나보고 ... 너 한 번도 못 기다려
      Counter: E-mpty steps back quickly into his dimensional portal. He then proceeds to re-appear in the direction the player choose and faints his target. [ Re-appears behind, in front, beside(top) beside(bottom) diagonal(left)/(right) ect][applies 1 tick of passive hit][not a deflect counter just a counter][fast counter but blockable]
      [similar to robin]


      [Concept art]
      Created by Cameron Cunningham (without you the look and feel of the character wouldn’t be possible)[this man put in so much work, from the overall look of how i wanted the character to be to the skills, i'm forever in your debt and cant thank you enough, again... thanks ~]

      [original concept art and early foundation]

      [E-mpty's skills]

      [Polished versions of E-mpty [male and female with skills)(the way the trinket looks from the back is at the top of the page]

      (i wanted the jacket to look cosmic black or cosmic purple or just black or just purple but i didn't want it to blend in with the legs of the hero so i didn't add the color ... thanks again cameron)
      {the lost saga symbol for E-mpty will just be "lost [insert mask he's currently wearing]Saga"}
      [the wings are suppose to have a glitch-like effect where they dim and brighten each time]

      [Final thoughts?]
      I want E-mpty to be a lasting hero in the game regardless of meta or changes that are put ahead of him.
      By: Delano < [Even doe the ign is at the bottom lol]
      Last edited by _ROPXJFSXX; 14-09-17, 11:45 AM.
      Your Hades from the underworld looking out for the community above the surface~
      - IGN : Delano


      • #18
        Hero Name: Grenadier
        Main Weapon: Battle Rifle with under barrel grenade launcher and bayonet. Weapon holds 10 rounds.
        Armor- Tank top with black combat pants and boots with ammo bandolier.
        Helm- Military cap
        Trinket- Stick grenades
        Basic Attack(DDD)- does a basic 3 strike attack. The third attack faints by shooting a under barrel grenade.. Repetition of basic attack can lift enemy and knocks down enemy.
        Quick Aim- Hold D to shoot weapon. Fires a 2 round burst.
        Precision Aim- Hold D for a while for a more powerful attack. Also fires 2 round burst.
        Jump- Press A for jump. Hold A for high jump.
        Dash- Press directional keys twice in any direction to run.
        Dash Attack- Initiate Dash Attack by pressing D while running to stab enemy with rifle, resulting in half faint. Press A after first attack to fire grenade. Can break armor and knockback enemy back.
        Counter. After successful block, Grenadier uses weapon to slash enemy, resulting in a faint.
        Reload- After weapon runs out of ammo, Grenadier automatically initiates reloading. Can jump cancel during reloads.
        Background Story- Before the Grenadier took up arms to fight against the enemies of her homeland, she was a homemaker with a family and a warm, happy home. During a trip back home after finishing errands, enemy bombers began to attack her homeland. After seeing her family destroyed by the enemy, she vows to fight against the foreign invaders by taking up arms and driving them out from her home.
        Weapon Skill/R- Bombardment- Rapidly load the grenade launcher, and unleash a flurry of explosive grenades at a area. Fires at a arc.
        Armor Skill/E- For the Motherland!- Yelling "For the Motherland!", increases overall damage and movement speed. Basic attacks can break armor. Also can give nearby allies the same status.
        Helm Skill/W- Love the smell of napalm- Calls in a incendiary mortar strike on a designated location
        Trinket Skill/Q- Got a present for you!- Pulls out stick grenades and lobs them at enemy. Hold D to increase throwing range. Can attack up to 3 times.

        Last edited by ilikeuzis; 20-08-17, 03:58 AM.


        • #19
          Name: Commander

          Backstory: The Commander was the leader of the greatest manned force in the world. Everyone against the Commander's forces feared them above all, and as everyone had just this one thing to go against, they set aside their differences for safety and survival achieving a pseudo world peace. Though the Commander knew the entire world feared and dreaded it's forces, they kept their world, their teammates and family, together. This lasted until a battle between the Commander and an opposing force ended with the Commander's mysterious disappearance. With the strongest force's leader gone from their world and it's faction finally vulnerable, chaos may soon unfold between the world and the Commander's forces. Determined to prevent this, the Commander rally's up allies in this new land to survive and find a way back, possibly with a stronger force than ever before...

          Playstyle: The head force of a large unit, the Commander is one who's grand voice reaches all, whether they're reinforcing their team or dominating against the opponents. Commander focuses on supporting it's team and hindering it's opponents. Alone, it is still capable of calling in brief support for it's attacks and holding it's own, but it truly shines when with a team to command.

          Passive Meter: Calling support or using the A, S, or D attack while on a stand all consume 1 passive each. Commander has 3 passive. Alternatively, each passive use will use up 33% of a 99% total passive meter. The passive will normally always regenerate, but will not regenerate when attacking, airborne, or speaking on a stand.

          Passive: Call support. Pressing S while floored/airborne/attacking with enough passive will summon a soldier which will perform an action based on the situation. If floored, the soldier will shield you from attacks. If in the air or falling, the soldier will boost you similar to an extra jump. If attacking, the soldier will add an unblockable attack.

          Hold D: Stand Setup. Hold the attack key to set up a microphone stand with wheels. Continuing to hold the attack key will upgrade the stand into a podium with wheels, and finally a small mobile command center. This does not use passive on it's own and only two can be set up at a time. The stand can be destroyed, but gets more durable as it's leveled up. The stand is normally useless on it's own, but can be jumped on. Stands do not expire until you switch characters or they are destroyed by an enemy. It takes a while to upgrade the stand (Longer than Engineer takes to upgrade a turret).

          Hold A: Command. Holding the jump key will perform a regular jump. However, if there is a stand/podium/command center set up and you are in the radius of it, instantly warp to the stand and begin speaking. Holding A while on a stand will have you leave it, letting you return and continue later if it's still not destroyed. While speaking on the stand, you are still able to move, and dash, but not jump. Movement speed differs and decreases as the stand's level increases, with the Command Center (Level 3/Max) moving the slowest, and the Microphone Stand (Level 1) moving the fastest. While speaking on the stand, allies within range will receive buffs. The range and effects/buffs, as well as their durations increase depending on the stand's level. If on a podium or command center, enemies within range will also receive debuffs.
          While on any level of the stand, you have access to 3 moves with the use of the A/Jump Key S/Block Key and the D/Attack Key. A will reapply the buffs and debuffs of the stand you are on. S will summon soldiers that seek out nearby enemies to attack around yourself, while D will perform an attack. Both have increased effects depending on the stand's level. Holding D while on a stand will still allow you to increase it's level if possible. All effects stop and the stand is destroyed if you switch characters. Effects persist if you are still the Commander while you're not on the stand however.

          Stand Level 1: The Microphone stand (Level 1) can take a bit of damage and will only take hits from the front for you, meaning if you are hit from behind, you will fall out of it. Teammates in range receive a small all stats boost. The boost is short, but pressing A will reapply it. Only 1 soldier can be spawned when pressing S, for a maximum of 3 soldiers. D will have you slam the stand on the ground, knocking enemies down and hitting any already downed enemies.
          Stand Level 2: The Podium (Level 2) can take much more damage, still only from the front. Teammates in range receive a small all stats boost. Enemies have reduced stats. The boosts and debuffs are longer, but still must be reapplied with A when necessary. S will spawn 2 soldiers for a maximum of 6. D will have you shout and fear all enemies within range (Cower and run away as if hit by werewolf armor).
          Stand Level 3: The Command Center (Level 3) can take more damage than an infantryman barricade and will take hits from all directions, keeping you from falling out unless it's destroyed. Teammates in range receive a large all stats boost and gradually heal. Enemies in range have reduced stats and gradually take damage. The boosts and debuffs last as long as you are speaking on the stand. Instead of reapplying, pressing A will give enemies within range a random status effect. S will spawn 3 soldiers in total for a maximum of 9. D will have you fire homing rockets to all opponents in range.

          Main Weapon: Communicator/Phone - A communicator to quickly contact others from a distance. Capable of calling in support within seconds. Because of it's importance, it's running on a rechargeable energy source, capable of charging just by idling or running.
          [R] Weapon Skill: Ultimate Mech - (Active) Call in a mech capable of automated support. The mech is treated like a stand (see passives) with global/map-wide range, and will also seek out nearby enemies. The user can warp into it to pilot it directly from any range if the A key is held. The mech will start to return to you if the enemy goes too far from you. If piloting the mech after the A key is held, you will control it's movement, also being able to attack and defend. Pressing A while piloting will make the mech jump, and holding A will eject into the air from it. The mech lasts a while and can be destroyed directly by damage.

          Ultimate Mech moves:
          The mech floats and will keep it's height if going over any holes/drop zones.
          A: Jump. The mech will jump up into the air slightly.
          Hold A: Eject. The Commander will eject out of the mech and into the air.
          S: Shield. The mech will create a large shield that blocks all attacks from where it's facing, as long as the button is held.
          D: Attack. The mech will perform an attack. A combo can be done if pressed repetitively.
          Hold D: Missiles. The mech will lock on to enemies and fire missiles when the key is released.
          R/Weapon Skill: Self Destruct. The mech will pull in any nearby opponents and countdown to self destruction. The explosion will damage anyone, allies and self included.

          Armor: A dark blue, formal and surprisingly durable military suit for serious situations. Despite not mainly being on the front lines, one must always be prepared as well as have an encouraging appearance for their team. Many medals show the wearer's worth to their team, as well as help show the enemy exactly who they're up against. The buttons it has... don't do much to help that. There are many marks, signs of conflicts the wearer experienced...
          [E] Armor Skill: All For One... (One For All...) - (Active) Take the damage that a selected teammate would take for yourself instead (effectively giving them infinite health until yours runs out), or if there are none, take increased damage (reduced defense) for a period of time. The skill can be used again while active to activate it's second effect (One For All). Deal all the damage taken during the period the skill was active to all members of the enemy team. If you have no health, the skill cannot be used, but if the skill is already in use, the second part can still be used.

          Helmet: Commander's hat - A dark blue military hat that completes the commander's look. The designs on it's front seem to further increase the amount of authority the wearer holds. Compared to the armor, this is in an impossibly pristine shape. Perhaps it's a new one after every conflict... Nevertheless, those that gaze upon it are filled with hope as it shines within the battlefield.
          [W] Helmet Skill: Hope - (Active) Call in a random set of 4 gears (random weapon, random trinket, random armor, and a random helmet) to be dropped around you. Anyone (enemies and teammates alike) can pick these up. If this helmet is stripped off of you while it's charged (Boxer Trinket, Hook Helm), immediately become invincible for a short amount of time.

          Trinket: A hover pack mainly for enhanced, controlled mobility. In order to compete and surpass with those who rule the sky, these hover packs were made with free, varied flight in mind, as opposed to the jetpacks with limited purposes. It may seem like a simple backpack at first glance, but the hover pack reveals thrusters when it's in use.
          [Q] Trinket Skill: Enhanced Flight! - (Passive) Replaces the character's 2nd jump with the hover pack's mechanics. Does not replace Super Jumps. Enables you to jump again in midair with the use of the passive. Holding the jump key will cause you to begin to float down slowly, as if using wings. If you press the jump key while falling or knocked down with passive ready, you will boost upwards, as if jumping, allowing you to recover. The passive charges similar to Wingsuit, with the gauge charging even while in midair, but the numbered passive only charging when standing/walking/running. The numbered passive determines the hover pack jumps, with a maximum of 3, while the skill gauge determines the floating. If you have no numbered passive for a jump, you will float or double jump (if the character can double jump) instead.

          IGN: Miniking


          • #20
            what's with the wall of text and no pic tho?


            • #21
              So it took 8+ months just to get this thing started.... As per my word I will not be participating in this, though I hope to see some interesting entries show up. Do your best~
              Last edited by ZETIXLS; 29-08-17, 01:49 PM.
              IGN: zetix
              Youtube Channel:


              • #22
                Reserved, lets see what I can up with...

                GL to everyone!

                Hero Name – Sky Pirate Kid

                Main Weapon – Mop and a Bucket of Water

                Armor – Baggy/loose muscle shirt with a rugged jacket tied around the waist. Pants are baggy.

                Backstory – The Sky Pirate Kid, with his trusty mop and a bucket of water, used to swab the deck of the Legendary Pirate Crew. During a treasure hunt, the legendary pirate crew uncovered a rare treasure with unimaginable power. The whole crewmates decided to split the treasure. As the crew each took a piece of the treasure, the mop kid was left with a book. With the book, the mop kid learned knowledge of flight and used this power in unique ways. Through his knowledge of how objects are airborne, he could force all projectiles to target his barrels. With a few modifications on his boat, he can fly through the sky. Now that projectiles are less threatening, he can fly through the sky to discover more treasures. Thus, he is known as the Sky Pirate Kid.

                After he split off from the Legendary Pirate Crew, the pirate kid decided to go on his own adventures with his new-found knowledge of flight, hoping that one day he will become as great as the Legendary Pirate Crew. Two years later, as he cruised through the sky on his boat, he saw a shine of bright light coming from the top of the tallest mountain. He quickly flew up and saw a gigantic Time-Gate. While scouting the area, he found scraps, on the ground, that reminded him of his old crewmates. He immediately boarded his boat and flew through the Time-Gate, wanting to meet the Legendary Pirate Crew again.

                Q (Trinket) – Barrel Sponge – Places a stationary barrel. All projectiles within a certain radius will change its target onto this barrel. When the HP goes to zero, the barrel will explode damaging a certain radius. Can build a max of two barrels at the same time.

                W (Hat) – Sky Boat – Builds a sky boat. The boat can be entered and exited like a vehicle by the person that build it. The sky boat can be controlled with a moderately fast speed and can float in the air, lasting for quite a while. The boat has enough room for the 3 players to get on and stay on. The sky boat can also have objects placed on it such as the barrel, mines, etc. Any enemy that touches the boat will be blown away.

                E (Armor) – Barrel Roll – Kicks three barrels that roll away in the direction of the kick. Anyone that the barrel touches is flattened. The barrel will explode, doing area of damage, after a certain distance. The barrel also changes all projectiles’ target onto the barrels.

                R (Weapon) – Wet Mop – The player will mop the ground, with the bucket full of water, causing a very wet floor. The player can control the direction of the mop movement. Any enemy that touches the watery area, that was mopped, will slip and fall every 3 steps for 5 seconds. Any teammates, that touches the watery area, will gain a boost in speed and an increase in jump.

                Last edited by Eye2; 06-09-17, 01:02 PM.
                IGN: Slyde
                Not that it matters...


                • #23
                  Post will be updated to make this look better on the eyes.

                  Hero Name: Gemini
                  Type: Special/Contest
                  Difficulty: Expert

                  Special hero that is split with two heroes with two seperate skillbars.
                  Switch Type of hero with Weapon skill

                  Hero A (Inital type you swap to)
                  Wep: Puppet Controller
                  Armor: Gemini Outfit A
                  Hat: Gemini Hat A
                  Trinket: Gemini Trinket A

                  Hold D: Summon a puppet and control with your mind (Hades Wep Effect) (Yourself is stuck while controlling) (Hold D to get out of this mode)
                  Puppet Attack: Fire a ranged bow at a enemy; Stab people nearby

                  Wep Skill: Cancel Circumstances: Shoot enemy multiple times with puppet weapon. (Swap to other Gemini effect)
                  Armor Skill: Ballroom of Death: Illusions of puppets appear and stab all enemies within range of you
                  Hat Skill: Quick Action (Passive): If you were attacked, puppet will appear and lift enemy up
                  Trinket Skill: Final Act: Other half of Gemini AI will appear and attack enemy (Puppeteer Weapon Skill)

                  Hero B (Female Hero when swapped)
                  Wep: Musical Instrument (Harp)
                  Armor: Gemini Outfit B
                  Hat: Gemini Hat B
                  Trinket Gemini Trinket B

                  Hold D: Plays music that all enemies within radius take damage and heal allies. (Just like rockstar but longer)
                  Special Effect at end play: Control a random enemy if they stood near for too long (lasts 4 seconds)
                  Wep Skill: Death Performance: Break out of any stun/aliments/damage and dance with your powerful emotion with the harp and destroy the enemy (Swap to Gemini A)
                  Armor Skill: Rhapsody: Stop a enemy from attacking you (They will become stunned near you)
                  Hat Skill: High Class (Passive): You cannot be damaged by all aliments (You dont take damage from burn,freeze or ?)
                  Trinket Skill: Final Act: Other half of Gemini AI will appear and attack enemy (Puppeteer Weapon


                  • #24
                    Hero Name: Gardener

                    Class: Special

                    Main Weapon: Hand Trowel

                    Side Weapon: Pruning Shears

                    Armor: Flannel with a Gardening Apron

                    Helmet: Sunhat(Male), Rabbit Ear Ribbon(Female)

                    Trinket: Watering Can

                    Backstory: Traveling around the world, the gardener seeks new plants to grow. As years past the gardener grew tired of traveling, however Developer K found the gardener and he thought that it would be a great idea to hire someone to tend his plants. The gardener was very experienced with all types vegetation and decides to walk through the time gate with the developer to begin a new adventure.

                    Half Hold D :The hero uses its watering can to water seeds. Using this on enemies will slightly knock them back. [Hit Box - Frontal Cone]

                    Hold D Mechanic :Uses the hero's passive meter to plant a seed. The hero has 6 bars to its passive meter. Planting seeds in quick succession will raise its stage. There are 3 seed stages (Sunflower, Rose bush, Fly Trap). Watering seeds with your Half Hold D will allow them to sprout and grow. The seed will grow into whatever stage it has been raised to; so if you raised it by 2 stages and you water it with your Half Hold D, your seed will begin to grow into a Rose bush. Seeds will take a couple of seconds to grow. While the seeds are growing, enemies who are near them are knocked back and the seedlings cannot be targeted. Once they finish growing they can be destroyed with a couple of attacks. Plants are visible for both teams and they will stay on the map until the player dies or if they are destroyed.

                    Hold D - Plant a stage 1 seed (Sunflower)
                    Sunflowers can block projectiles and serves as a blockade. Allies can freely walk through the Sunflowers, however enemies cannot. Sunflowers can be destroyed with 3 hits. You can have 6 Sunflowers out at once.

                    Hold D - Plant a stage 2 seed (Rose bush)
                    Rose bushes can root enemies who make contact with them for, then they are knocked up into the air. Rose bushes can be destroyed with 4 hits. You can have 3 Rose bushes out at once.

                    Hold D - Plant a stage 3 seed (Fly Trap)
                    Venus Fly Traps attack nearby enemies and their attacks break guard. After 3 successive attacks their targets are poisoned and slowed. Fly Traps can be destroyed with 5 hits. You can have 2 Fly Traps out at once.


                    Trinket (Growth!!!) - Grab a watering can and water the area around the hero. Watering allies will increase their size for a period of time. This does not affect enemies.

                    Helmet (Fertilize) - On use, you and your allies receive an attack, defensive and speed buff for a period of time.

                    Armor (Nourish) - Summon a field of flowers and your loyal companion. Allies in the area are healed over time. Enemies in the area take damage over time and they are slowed. The field lasts for a period of time.

                    Weapon (Overgrow) - Create a zone of ivy around you. The ivy quickly spreads out in all directions rooting and stunning enemies that make contact. Afterwards the enemies are poisoned. This skill can be used as a half faint counter.

                    Ign: Geeminy
                    Last edited by TsukiyoKuyjo; 13-09-17, 10:06 PM.


                    • #25
                      Hero Contest Entry

                      IGN: -Basilisk-

                      Hero Name: Aquaria

                      Type: Special

                      Note: In this story, the dragon god Ryujin is the same as all the other water gods of Japan and one in the same as the Constellation Aquarius and all the other god's of water in all the mytholigies.

                      Note 2: The censored word in the backstory is the word for Japanese death gods, it must have contained some characters that spelled out something profane, also if the developers (if this character is chosen) want to slightly alter the bodily positions of Aquaria during her attack sequences to make her attacks more fluid (pun very much intended) they are welcome to.

                      : Abandoned at a shrine that worshipped Ryujin near the coast of Japan Shimizu was brought up to be a Miko by her foster parents. Shimizu was very dutiful and always performed her tasks as a Miko, among the priestesses no one was more devoted than her. One day as Shimizu was going about her priestess duties the ground began to rumble, the rumbling escalated and eventually the shrine and the surrounding buildings around it began to come crashing down. Once the rumbling stopped the shrine along with all the other buildings within a 20-mile radius were destroyed. Shimizu ran to the shrine to see what she could salvage from the wreckage when she smelled the sea. This was odd because they lived close to the sea but not close enough in which they could smell it. Shimizu realized that there was something blue in the distance that was growing larger by the second. By the time Shimizu became aware of what it was, it was much too late. The water rushed at her like a lion chasing its prey. There was no time to struggle, or to think, all Shimizu could do was sink deeper into the water, as the water began to fill her lungs and her consciousness was one the verge of collapse she began uttered a prayer for Ryujin to save her. Then the abyss of death consumed her. When she awoke she was in a glimmering palace of red and white coral. She recognized the palace from Japanese mythology, it was Ryujin's. She looked around and realized that she was under the sea, suddenly a huge shadow swam past the palace and disappeared around a bend. There was a spectacular explosion of water and out of it emerged Ryujin. Ryujin walked up to her and told her to rise, and she complied. Ryujin explained to her that because of her faith and dedication to her duties as a priestess he had saved her out of pity. Hearing this Shimizu immediately fell to her knees and thanked him. Ryujin then said to her that there was no need to thank him because his act of kindness had come at a terrible price. Since he had kept her soul from crossing the bridge to Yomi (Japanese underworld) she would now be hunted by Shi****mi (Japanese Death Gods) for the rest of eternity until the successfully claimed her soul. Ryujin then said to her it would be too troublesome to keep her in his palace, so he would bestow upon her five gifts upon her. The first gift was the authority over all forms of water for her name was Shimizu (which means pure water in Japanese) and Ryujin found this to be amusing. The second gift was one of Ryujins tide jewels that would allow her to summon tsunamis at will. The third gift was a pair of earrings that would enhance her physical capabilities and dampen those of her enemies. The fourth gift was a blue Miko outfit of Ryujins "own design" that would allow her to summon a sea dragons spirit in the form of water. The fifth and final gift was the ability to have one of the spirits of water possess her body in times of tribulation. With these gifts, Shimizu was guided out of the undersea palace by a sea turtle. When she reached the surface she put on the gifts bestowed upon her by Ryujin. When she ventured deeper into the mainland she encountered a hazy black figure. Over the decades the encounters became more frequent, allowing for Shimizu to hone her battle skills. She developed a fighting style of fluid movements. As the centuries passed Shimizu became tired of having to change her identity and adopted the alias Aquaria. As she was being chased by a Death God she saw a glowing blue light and mistook it for a water spirit. It turned out to be a time gate portal and she was sucked into it and arrived in the world of Lost Saga.
                      Main Weapon:
                      Aura of rain (Surrounds body), Floating water droplets that shift constantly ( Surrounds body)

                      Side Weapon: Water Constructs (Various constructs of animals and weapons, such as spears, katanas, and dragons).

                      Trinket: Floating Tide Jewel

                      Armour: (Female) Blue Miko Outfit with calf long parted skirt. (Female) Sandals. (Male) A hooded robe that is parted at the front to reveal abdominal muscles with black pants. (Male) No Shoes.

                      Possession Armour: Blue flowing dress, with no shoes along with a floating silk/water scarf (Female), sleeveless Robe with Hood [lowered], with no shoes (Male)

                      Helm: Earrings

                      Possession Helm:
                      Halo in the shape of Aquaria's earrings.
                      Q( Sea Dragon's Curse): Create a sea dragon's claws that erupt from the ground(Approx. 5 feet around) where you are standing and snaps its claws close, those within this area during the attack will have a sea dragon's curse debuff placed on them. This skill requires 30 seconds to charge.

                      W (Sea Dragon's Blessing): Create a whirlwind around you that gives allies a speed boost and slows enemies while damaging them. (Effect length: 10 seconds). There is no invincibility frame for this skill. If you press S after activating the skill (in the span of 2 seconds) Aquaria will disperse into mist and become invincible for 4 seconds and the effect leangth of the sea dragon's blessing will be increased by 5 seconds . This skill requires 30 seconds to charge.

                      E (Sea Dragon's Rage): Summon a water dragon around you that encircles you and rises. (Enemies caught by the dragon will be encased in it as it ascends, the dragon will disappear once it reaches the height in which the opponents inside will be dropped). The range is widened in possession state. This skill takes 35 seconds to charge.

                      R (Sea Dragon's Sorrow/ Sea Dragon's Annihilation, during possession state):
                      Create a storm cloud and hop on it, your storm cloud will create a trail of rain, this trail gives you two options. Option 1 : You can simply create a trail of water that widens after skill duration is up the trail widens and enemies will either slip on it ( if it's just water), periodically get stuck in it (if it's ice), or will get a disoriented status put on them (If its mist). Option 2: Create a circle that fills in with water to create a giant puddle, sea dragons will rise out and converge in the middle of the puddle, the effects of this version of the skill are similar to Option 1's. However, the stuck effect will be changed to a frozen effect (Not periodic), and the opponents will begin to sink into the puddle ( The opponents will only be able to be lifted by attacks that lift, and the disoriented status will go from 4 seconds to 6 seconds. In your possession state you will channel the spirits of water ( Your character will wave arms above its head in a circular motion, one hand will go one direction while the other goes in the opposite direction with two water dragons following your hand motions) for 5 seconds, then you will unleash the fury of the water dragon and summon a huge water dragon that travels in one direction across the map and hits enemies caught in it continuously for 5 seconds then puts them into a bubble status for 3 seconds. The possession state skill works like Jin Mo Ri and Park Il Pyo's secondary weapon skill and requires an additional 20 seconds before becoming usable. The charge for the normal basic state skill is 20 seconds.

                      Double Jump:
                      Usable after air dash. Aquaria hops onto a cloud and uses that to propel herself diagonally (same length as iljimae's double jump).

                      Walk Animation
                      Aquaria does the normal walking animation but her weapon causes her to leave a trail of water. (In possession state Aquaria floats and leaves a trail of mist).

                      Attack Animation:
                      In her basic state all her attacks have a slash of water following them (Similar to Lee's attacks but wider and more crescent shaped). Also, all of Aquaria's attacks are sequential and all the motions needed to transition to the pose will be performed in order to make her attacks seem more fluid.

                      Run Animation
                      Aquaria hops onto a cloud and rides it ( This animation also applies for Aquaria's possession state).
                      Sea Dragon's Curse Effects: Those marked by this curse will not be able to travel further than 10 feet (Translated into in game distance) without getting hit by a tidal wave ( Deals damage) that brings them back to where you are and faints them.

                      Possession: A water spirit possesses Aquaria and enhances her attacks, attack speed, and increases the range of her attacks. Possession state is only gained once the passive bar reaches 100. When Aquaria becomes possessed her outfit and helm will change, her hair will become like the flowing sea and her outfit will flow and billow as if in the wind. In order to become possessed you must use an input( left right) while attacking when this is done water spirits will surround and encircle you and then in a flash transform (1 hit Flinch).

                      Passive: Aquaria Gaines 2 passive for every successful hit on the opponent, and 1 passive for every hit received. Aquaria has a passive meter of 100
                      Basic Attack: Aquaria twirls around (Hits the opponent once). Then from the twirl, she transitions into a high spinning round house kick. After landing, she sweep kicks the opponent, then somersaults backward, kicking the opponent into the air in the process. She then summons a katana, leaps forward and grabs it, then slashes downward (bounces opponent and the bounce height is equivalent to half the height of the character), timing is required. The basic attacks lift off faints and all the attacks are jump cancelable.

                      Possession Basic Attack: All of the initial constructs of the basic attacks are replaced with water dragons that are wider than the basic constructs. The longsword is replaced by a dragon that flies downward (Similar to Jin Sasinmu's Stance ground lifter). The dragon will dissipate once it hits the opponent and reform into a water clone that performs a running side kick that knocks the opponent back.

                      Hold D: Create a spear of ice. For every 2 seconds the D key is held the hitbox of the spear will increase and consume additional passive, this will happen twice after the initial summoning of the spear. Uses 10 passive and 4 in its later stages, 5 in possession state and 2 in its later stages. If the passive bar is 0 Hold D will not work. When thrown the spear will clip the opponent, travel with them for about 5 feet and shatter thus fainting them. ( This attack changes your weapon skill in your basic state and causes it to switch to its ice state for 10 seconds). The spear will grow in size in its second stage, and then in its third stage dragons (similar to Lee's weapon) will begin to encircle the spear staff and dissipate at the end. When thrown in its final stage it will gain the ability to guard break. In its second stage, it will slow the opponent for 4 seconds with a frozen state( the state they get after being frozen). When thrown the spear will spiral and travel about 2 feet if it does not hit an opponent, if it does hit an opponent then it will continue for an additional five feet. Your character cannot move while charging the hold d.

                      Air Hold D: Summon a single water snake that splits into a multitude of snakes that circle and swarm the opponent (Like Geomjes sword hold D in his basic state), this attack hits 3 times. (Resets air status).

                      Possession Air Hold D: Summons a water clone in front of and behind the opponent, both mirror each other's moves. The water clones will throw a hook punch to the left then a hook to the right, then do a front flip kick that slams down the opponent and bounces them back to your jump height. (Character will float while clones attack if your character is airborne). No time restriction for this attack when your character is the possession state.

                      Air Attack: Swings a longsword ice construct diagonally, then twirls and swings it horizontally, then swings it upward, then back down. (Air Dash can be used anytime in this combo except for the last hit). Finally, Aquaria creates a spinning circle of miniature swords by spinning once with her long sword and dispersing it into smaller swords. The last hit of the air attack will bounce. (The bounce height is reduced every time the combo is looped). If you press S after the 5th hit you will travel down with the opponent by turning into mist at the cost of 10 passive, this function will not work below 10 passive. (The First hit of Aquaria's air attack half faints and the rest flinch the opponent).

                      Possession Air Attack: Perform the same attacks except a water clone will appear behind the opponent and mirror your moves. The 5th attack of this combo sequence will be the same as the 5th attack of the regular air combo except it will have a bigger radius.

                      Air attack stage 2: After using Aquaria's air dash this attack chain becomes available. Aquaria performs one spinning roundhouse kick then does a backflip, then perform a high knee kick and deliver a swift side kick to the opponent. If you tap the D key the water constructs will condense into a water clone that does a corkscrew piledrive on the opponent for the cost of 10 passive. If you tap the S key you will simply turn into mist and teleport to the ground for the cost of 20 passive.

                      Possession Air Attack Stage 2: This attack sequence is the same except a sea dragon construct trails after your kick to increase the range of your attacks, your character will twirl around while the dragon encircles you dealing 2 hits to the opponent (Continuation of stage 2)., then fall to the ground while the dragon encircles the opponent and then travels upward in order to slam them down (flattening slam that puts the opponent into a flattened state).

                      Air Dash: Ride on a cloud then slash diagonally with your sword (resets air status and pops up opponent high enough for the second ).

                      Air Dash: Instead of a cloud Aquaria rides a water dragon and summons a swirling pillar of snakes to lift the opponent instead of using a longsword ice construct.

                      Dash Attack: Aquaria leaps off her cloud (Does not hit) and does a flying side kick that points downward diagonally, Aquaria then delivers a swift sweep kick to the opponent then lifts herself upward by doing a hand stand (Launches the opponent). After the hand stand's animation you have the option to press A and Aquaria will create small cloud that bounces her upward to the opponent's height or you could press S and Aquaria will spring backward off the hand stand and use a wave to bring the opponent back to her, fainting them(Wave has a small hitbox, so it cannot catch more than 3 enemies). If you choose to tap S after the hand stand your character will go into a momentary stance and you will have to tap D at the right time in order to land the faint or else you will miss and the opponent will be grounded. (Launcher is jump cancelable).

                      Possession Dash Attack: Dash attack stays the same, except sea dragon water constructs, replace the crescent water constructs and instead of a hand stand Aquaria will do a cartwheel (Hits twice), and then Aquaria will summon a water clone behind the opponent that does a high side kick that launches the opponent (All attacks are jump cancelable).

                      Hold D Dash Attack: Aquaria summons a clone that performs a top spin. (The clone will travel 5 feet in front of you before disappearing). (Hits 3 times and can be used anytime during the dash attack).

                      Possession Hold D Dash Attack: At the end of the top spin the clone will leap vertically and performs corkscrew twist that hits the opponent 3 times. (can dash cancel after the clone appears by pressing any direction key twice).

                      Taunt: Aquaria hops onto her cloud and makes it darken and rain in order to create a puddle, she the jumps down and creates a splash.

                      Counter: If you tap D after blocking an attack you will summon a water clone in front of you and hop backward if the opponent hits the clone the clone will attack by performing a high kick that faints the opponent. If the opponent does not attack then the clone will simply dissipate after 1 second passes.

                      Concept Art:
                      - Basic State GIF
                      -Basic State Regular
                      -Possession State GIF

                      - Possession State
                      - Male Render
                      -Male Render Gif
                      -Katana Design
                      [Concept Art was done by me on MS paint]
                      Programs used: Giphy, MS Paint
                      sources used:
                      Last edited by _YHIEJDJBM; 14-09-17, 04:00 PM.


                      • #26
                        My entry lol, i love vikings so much

                        IGN : Hipster

                        Hero Name - Erick (Ericka for female)
                        Main Weapon - Grey(mainly) and Red Claymore (big sword)
                        Side Weapon - Small axe
                        ---- Ideally using both when he hits
                        BLOCKS - using both weapon in a X form, can DEFLECT.
                        -Regular DDDD combo- first two hits with sword, third hit with axe (all flinchers) and fourth hit with both weapons downward causing the ennemy to lift and juggleable. (Third hit slams down airborn opponent). Basic combo is only repeatable 2 times after wich the ennemy should fall.
                        -Air DD- First hit with Sword lifts opponent and second hit with axe bounces opponent.
                        -Air Hold D- Same function as Barbarian's ground hold d, but airborn.
                        -Air down down (v v ) - When mid air, down down will cause u to quickly regain ground and cause a really small hit box uppon landing that flinches ennemies that are immediatly close to you, does not ground hit.
                        -Hold d - Swings weapons inward like cisors with both weapon causing a guardbreak that half faints opponent.
                        -Input - After every hits, down right (v >), causes Erick to hit downwards with his axe really quickly, causes a quick half faint on standing opponents or a flinch on grounded opponents.
                        -Input - " , right right (>>), causes Erick to body slam forward >> causing a flinch similar to regular hit
                        -Input - ", left left (<<) to dash backwards << while blocking with both weapons in a X form.
                        Hat - Viking hat with horns
                        Armor - Old Viking-ish / Barbarian lookin armor, color : black and brow ideally
                        Trinket- Old fur cape
                        Backstory - Born in a village where war is as common as saying hi to your neighbours and from a glorious conqueror that was his father, Erick had no other choice than to live up to his father's name. He became a savage warrior feared by all the Occident. He is mercyless and is a warrior that needs to quench his thirst for blood and loot with his Clan for power and "glory"..
                        Q - Fury - Slams ground with both weapon, causing a faint (similar to impact hat), leading into a chain atk with both weapons dealing blood effect (like apostate's)
                        W - Headache - PASSIVE HATSKILL- Does a headbut similar to berserker's hat skill,BLOCKABLE, takes 30 charges, (max gauge= loads up to 60), can hit grounded oponnents, causing a simple flinch with short knockback.
                        E - Anger - Teleport to selected enemy (like death note) with a reticule causing a explosion that makes them blow very high and causing them to have fall damage, blood effect, unblockable
                        R - Quenched - 360/ Area Of Effect explosion, that stuns nearby opponent for a short period and boost ur teamate's speed and attack output.


                        • #27

                          IGN: SliesSocks

                          Hero Name: Blacksmith

                          Backstory: On one fateful day, somebody from your village brings you a brand new anvil. You gladly accept it, and get straight to work, using it. However, upon striking it something goes very wrong, and you are transported through the Timegate, left only with your hammer and the anvil.

                          Weapon: A Blacksmith's Hammer. (Can change weapons through his passive.)

                          Armor: Leather Smock

                          Helmet: Bandana

                          Trinket: Anvil

                          [Passive/Hold D]
                          Up to 3 Charges, Each charge grants a new weapon to be used, each with a new move set. Hit S with the new weapon to revert back to the original hammer.
                          The first charge, a flail. The second charge, a Claymore, and the Final charge, a battleaxe.

                          [Weapon Skill with Basic Hammer.]
                          Hit D three times to send out 3 large seismic waves that stun opponents by hitting the ground with your hammer.

                          [Weapon Skill with Flail]
                          Begin spinning around rapidly for 2 seconds, causing a bleed effect to anyone who is hit.

                          [Weapon Skill with Claymore]
                          Spin around until you hit D, upon hitting D, you'll swing the opponent into the air, causing drop damage.

                          [Weapon Skill with Battleaxe]
                          Slam your axe into the ground, causing a line of rock to emerge, stunning anyone who is hit by it.

                          [Armor Skill]
                          A very slow charging passive armor that stuns any enemy who attacks the user physically. (This means ranged heroes or heroes with attacks like Wanderer's won't be affected.)

                          [Helmet Skill]
                          Create an area in front of you that lights on fire, enemies caught in this will have the flame effect put onto them, and will bounce until fireproof is applied. (Similar to Treasure Hunter's armor skill)

                          [Trinket Skill]
                          You throw an anvil into the sky in order to squash an enemy. Use A and S to swap between enemies, D to throw the anvil.
                          Last edited by booyah2389; 25-08-17, 02:45 PM.


                          • #28
                            IGN: ProClasClown

                            The oldest hero in time has entered the time gate!

                            Hero Name - Caveman

                            Backstory: Peaceful Place
                            After a long and dangerous journey only a handful of them made it to the valley of the herbivores , they lived among and was raised with the plant eating dinosaurs and got strong

                            Main Weapon : Club, & Dinosaurs spirits

                            Side weapon: Boomerang

                            ( R ) - ( SD )
                            - Weapon skill :Club sandwich

                            (E) - (ASD)
                            - Armor skill : T-Rex
                            you can set location
                            after location is set push D or S
                            D: will lauch them upward for fall damge
                            S: will stand them up stuned

                            (W) - (AD)
                            - Helm skill : Invents the wheel
                            + D flattens enemy
                            +S rolls them away and edges enemy

                            (Q) - (AS)
                            - Trinket : Tops charge
                            can be used in air x2
                            can be used on ground X2
                            use for air recovery X1

                            this event ganna be so much fun to watch, cant wait to see all the heroes everyone comes up with.
                            Good Luck y'all
                            Last edited by okokyea; 14-09-17, 05:16 PM.


                            • #29
                              Game master seems way to op Q-Q

                              But i would Reserve an entry

                              Do we enter the hero here or somewhere eles


                              • #30
                                Seems like a winner <.<